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Xiaohe

@xiaohe_code

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3D & Shader Dev • Three.js | TSL | WebGPU I build creative web animations & interactive visuals.

Joined November 2024
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@xiaohe_code
Xiaohe
5 days
Experimenting with three.js TSL parameters. A procedural Flame Lotus
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@xiaohe_code
Xiaohe
7 days
WebGPU Live Coding: Building a Procedural Energy Ball Shader from Scratch using TSL https://t.co/DYFJuYAm0Z
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@xiaohe_code
Xiaohe
7 days
Just made a flowing energy sphere material with Three.js Torus Shader Language. You can tweak color, flow speed, brightness, distortion strength in real time, and copy the full code with one click when you're happy!Pro tip: Use a high-poly mesh (highly subdivided sphere or
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@xiaohe_code
Xiaohe
16 days
Mastering Three.js WebGPU: Create TSL Volumetric Clouds using Raymarching https://t.co/Mc3NPmsKlW via @YouTube #Threejs #WebGPU
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@xiaohe_code
Xiaohe
18 days
I updated the TslCloud example on GoodTSL. You don't need to rewrite complex shader code anymore—just tweak the sliders to customize your own volumetric fog and light pillars. Flow, color, density... all real-time. Feel free to use it! https://t.co/MtYrOxBip4 #Threejs #WebGPU
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@xiaohe_code
Xiaohe
19 days
I created a real-time editable Flame Lotus effect. Three layers of petals, volumetric glow, heat distortion, particles, and flow filaments — all fully adjustable in the control panel. Try it out and tune your own unique version: https://t.co/T1y07rfnSW #threejs #TSL
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@xiaohe_code
Xiaohe
4 months
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@xiaohe_code
Xiaohe
4 months
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@xiaohe_code
Xiaohe
4 months
This is a test, but I’ll push it live as soon as possible. #threejs #TSL
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@techartist_
Techartist
4 months
An interactive 3D particle visualization with a futuristic cyberpunk aesthetic. Glowing particles morph seamlessly between a holographic network, a teapot, and a butterfly, all controlled by a dynamic UI. Vibe coded with AI using Three.js.
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@techartist_
Techartist
5 months
An interactive 3D particle system visualizing dynamic attractors. Coded with Grok 4 from @xai using @threejs and custom GLSL shaders for particle behavior and post-processing effects like Unreal Bloom. Click morphs between generative patterns.
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@techartist_
Techartist
5 months
An interactive 3D simulation and visualization of a black hole, leveraging @threejs for rendering and custom GLSL shaders to achieve stunning details in the event horizon, starfield, and accretion disk. Coded using newly released @grok 4 from @xai
@elonmusk
Elon Musk
5 months
Releasing @Grok 4 from @xAI
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@xiaohe_code
Xiaohe
5 months
Dented…😢
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@xiaohe_code
Xiaohe
5 months
My Three.js art space just got a new feature—a dissolve effect! ✨ I've integrated and updated this super cool dissolve characteristic into my online demo space. Now, you can witness firsthand how objects gradually "vanish" under the magic of TSL. Experience the dissolve effect
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@xiaohe_code
Xiaohe
5 months
🚀 My Three.js Art Space is now LIVE! ✨ Finally, the procedural art exhibition space I built with TSL (Three.js Shading Language) is officially deployed online! You can visit the link below and experience the unique visual charm of code-generated art for yourself. 📍 Visit
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@xiaohe_code
Xiaohe
6 months
🚀 Thrilled to announce! I've brought a Three.js dream space to life! ✨ After much exploration, I've finally completed this art-infused 3D exhibition space, successfully integrating the rotating, color-shifting octahedron I previously made with TSL! The biggest highlight this
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