Voxel Plugin
@voxelplugin
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Next-gen landscape for @UnrealEngine
Joined December 2017
The time has come! We've got some super exciting stuff on the horizon for Voxel Plugin 2, now with a (rough) release date! I'll be posting some deeper looks at of some of the fun things I did for this demo soonπ
Announcing Voxel Plugin 2 Runtime Nanite Nanite Tessellation Runtime Lumen Unlimited Materials Release early 2025 #ue5 #gamedev #indiedev
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A realistic beech forest generated in 15s using @voxelplugin's new foliage system for @UnrealEngine. Full geo trees from @quixeltools, rendered through Nanite with Lumen and VSMs. There's more to be done, but I'm pretty happy with the results so far. #ue5 #gamedev #indiedev
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I've pushed a new Voxel Plugin 2.0 preview release! Here are the release notes if you're curious: https://t.co/kcw1zH15I4 Highlights of this release: - New graph-based procedural foliage system https://t.co/6UidtOpgMC 1/6 #UE5 #voxel #gamedev #indiedev
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I really like the way our generic nodes work :) Being able to do math on different types is really useful
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In today's Voxel Plugin 2.0 beta update: - Nanite foliage support - Trig nodes working with degrees - Min/Max now accept vectors If you own VP Pro & want to try VP 2.0: https://t.co/XV4AjQBa8u
#UE5 #voxel #gamedev #indiedev
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We will be live in next week's Inside Unreal to talk about Voxel Plugin 2.0! We will showcase how voxels can be used to easily design complex worlds in #UE5 - without sacrificing performance & quality #voxel #gamedev #indiedev @UnrealEngine
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With everything going on with Twitter, here's the link to the Voxel Plugin discord π https://t.co/XY2CzHweL9
discord.com
Check out the Voxel Plugin community on Discord - hang out with 11312 other members and enjoy free voice and text chat.
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I'm unable to go to #unrealfest, but my wonderful colleague @Notion_3D will be there! If you have questions about @voxelplugin or want to see a demo of our latest tech, go talk to him :)
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Accelerating @voxelplugin with GPU does make it pretty speedy π 1/3 #UE5 #voxel #gamedev #indiedev
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In @VoxelPlugin 2.0, graphs will be able to run on the CPU and the GPU Some nodes, like Make Marching Cube Data, can only work on the CPU and will copy the data from the GPU as needed 1/3 #UE5 #voxel #gamedev #indiedev
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Happy #screenshotsaturday! βοΈ Astro Colony's new features for EA release NOV 7 #Gamedev #indiegame #gamers #pcgaming #indiedev #indie #IndieGameDev #VideoGames #UE4 #UE5
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Looking great, congrats @TefelDev! I'm always impressed with what you manage to do with @VoxelPlugin :)
Happy #screenshotsaturday! βοΈ Astro Colony's new features for EA release NOV 7 #Gamedev #indiegame #gamers #pcgaming #indiedev #indie #IndieGameDev #VideoGames #UE4 #UE5
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Auto-generated detail textures will truly bring @VoxelPlugin's distant terrain quality to the next level :) #UE5 #voxel #gamedev #indiedev
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The past few days I've been exploring to possibilities guided procedural generation for large-scale worlds. In this case, I'm generating mountains from sphere brushes. The new MetaGraph/Landmass framework in the WIP @voxelplugin 2.0 opens up a lot of cool doors for this stuff.
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If you could design a next-gen landscape solution, what would you add/change compared to existing workflows? More proc gen, non-destructive edits, runtime edits, caves/overhangs support... #UE5 #landscape #gamedev #indiedev
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