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Voxel Plugin Profile
Voxel Plugin

@voxelplugin

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2K
Following
244
Media
2
Statuses
387

Next-gen landscape for @UnrealEngine

Joined December 2017
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@phyronnaz
Victor Careil
1 year
Announcing Voxel Plugin 2 Runtime Nanite Nanite Tessellation Runtime Lumen Unlimited Materials Release early 2025 #ue5 #gamedev #indiedev
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@Mr4Goosey
Victor D. Goossens
1 year
The time has come! We've got some super exciting stuff on the horizon for Voxel Plugin 2, now with a (rough) release date! I'll be posting some deeper looks at of some of the fun things I did for this demo soonπŸ˜„
@phyronnaz
Victor Careil
1 year
Announcing Voxel Plugin 2 Runtime Nanite Nanite Tessellation Runtime Lumen Unlimited Materials Release early 2025 #ue5 #gamedev #indiedev
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@Mr4Goosey
Victor D. Goossens
2 years
A realistic beech forest generated in 15s using @voxelplugin's new foliage system for @UnrealEngine. Full geo trees from @quixeltools, rendered through Nanite with Lumen and VSMs. There's more to be done, but I'm pretty happy with the results so far. #ue5 #gamedev #indiedev
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@phyronnaz
Victor Careil
3 years
I've pushed a new Voxel Plugin 2.0 preview release! Here are the release notes if you're curious: https://t.co/kcw1zH15I4 Highlights of this release: - New graph-based procedural foliage system https://t.co/6UidtOpgMC 1/6 #UE5 #voxel #gamedev #indiedev
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@phyronnaz
Victor Careil
3 years
I need help: say I have a plugin that lets you render millions of cubic voxels in Unreal super fast It can run on integrated graphics, can support opaque, shaded, translucent voxels Would you have a use for that, and if yes what? 1/6 #UE5 #voxel #gamedev #indiedev
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@phyronnaz
Victor Careil
3 years
Spawning procedural foliage on top of procedural foliage :) The rocks are spawned on the voxel mesh, and the grass/flowers layered on top 1/5 #UE5 #voxel #gamedev #indiedev
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@phyronnaz
Victor Careil
3 years
I really like the way our generic nodes work :) Being able to do math on different types is really useful
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@phyronnaz
Victor Careil
3 years
In today's Voxel Plugin 2.0 beta update: - Nanite foliage support - Trig nodes working with degrees - Min/Max now accept vectors If you own VP Pro & want to try VP 2.0: https://t.co/XV4AjQBa8u #UE5 #voxel #gamedev #indiedev
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@phyronnaz
Victor Careil
3 years
We will be live in next week's Inside Unreal to talk about Voxel Plugin 2.0! We will showcase how voxels can be used to easily design complex worlds in #UE5 - without sacrificing performance & quality #voxel #gamedev #indiedev @UnrealEngine
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@phyronnaz
Victor Careil
3 years
With everything going on with Twitter, here's the link to the Voxel Plugin discord πŸ˜„ https://t.co/XY2CzHweL9
discord.com
Check out the Voxel Plugin community on Discord - hang out with 11312 other members and enjoy free voice and text chat.
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@phyronnaz
Victor Careil
3 years
I'm unable to go to #unrealfest, but my wonderful colleague @Notion_3D will be there! If you have questions about @voxelplugin or want to see a demo of our latest tech, go talk to him :)
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@phyronnaz
Victor Careil
3 years
Sneak peek of the stuff we'll be showing off at #unrealfest #UE5 #voxel #gamedev #indiedev
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@phyronnaz
Victor Careil
3 years
Accelerating @voxelplugin with GPU does make it pretty speedy πŸ˜„ 1/3 #UE5 #voxel #gamedev #indiedev
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@phyronnaz
Victor Careil
3 years
In @VoxelPlugin 2.0, graphs will be able to run on the CPU and the GPU Some nodes, like Make Marching Cube Data, can only work on the CPU and will copy the data from the GPU as needed 1/3 #UE5 #voxel #gamedev #indiedev
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@phyronnaz
Victor Careil
3 years
If you're looking for us at Unreal Fest, look for the logo πŸ‘€ #UE5 #voxel #gamedev #indiedev
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@TefelDev
Tefel πŸš€ Astro Colony OUT NOW!
3 years
Happy #screenshotsaturday! β˜„οΈ Astro Colony's new features for EA release NOV 7 #Gamedev #indiegame #gamers #pcgaming #indiedev #indie #IndieGameDev #VideoGames #UE4 #UE5
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@phyronnaz
Victor Careil
3 years
Looking great, congrats @TefelDev! I'm always impressed with what you manage to do with @VoxelPlugin :)
@TefelDev
Tefel πŸš€ Astro Colony OUT NOW!
3 years
Happy #screenshotsaturday! β˜„οΈ Astro Colony's new features for EA release NOV 7 #Gamedev #indiegame #gamers #pcgaming #indiedev #indie #IndieGameDev #VideoGames #UE4 #UE5
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@phyronnaz
Victor Careil
3 years
Auto-generated detail textures will truly bring @VoxelPlugin's distant terrain quality to the next level :) #UE5 #voxel #gamedev #indiedev
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@Mr4Goosey
Victor D. Goossens
3 years
The past few days I've been exploring to possibilities guided procedural generation for large-scale worlds. In this case, I'm generating mountains from sphere brushes. The new MetaGraph/Landmass framework in the WIP @voxelplugin 2.0 opens up a lot of cool doors for this stuff.
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@phyronnaz
Victor Careil
3 years
If you could design a next-gen landscape solution, what would you add/change compared to existing workflows? More proc gen, non-destructive edits, runtime edits, caves/overhangs support... #UE5 #landscape #gamedev #indiedev
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