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Victor Careil Profile
Victor Careil

@phyronnaz

Followers
8K
Following
11K
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750
Statuses
3K

Pushing voxel technology forward at @VoxelPlugin using @UnrealEngine You can DM me on discord @ phyronnaz

France sometimes
Joined December 2015
Don't wanna be here? Send us removal request.
@phyronnaz
Victor Careil
5 months
How to make a cave in Voxel Plugin under 2 min If you are in Orlando I can do live demos!
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@phyronnaz
Victor Careil
4 days
https://t.co/Bn2HC9KnKU If you don't wanna sit through the entire talk, here's a PDF version:
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@phyronnaz
Victor Careil
4 days
My Unreal Fest Bali talk is live on youtube! Link below
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@alattanzio
Antonio Lattanzio
8 days
Excited (a bit overwhelmed😅) to share my @nzgda talk @UnrealEngine Tried an approach by customizing Chaos itself! Thanks @Blind_Squirrel_ @GameDevMicah @phyronnaz More destruction (and a new game) soon! #UnrealEngine #NZGDA #GameDev #screenshotsaturday https://t.co/KkATMByTJo
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@phyronnaz
Victor Careil
23 days
Seems to have fairly deep knowledge in the few tries I did!
@UnrealEngine
Unreal Engine
23 days
The Unreal Engine version of the Epic Developer Assistant is now accessible on the Epic Developer Community. The Epic Developer Assistant, which currently supports up to UE 5.6, provides guidance on using Unreal Engine and helps generate C++ Code. Check it out here:
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@premium
Premium
3 months
Grow faster on the world's largest group chat.
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@phyronnaz
Victor Careil
29 days
Unreal Tip of the day: -NewConsole is a thing and it's great.
@Aherys_
Aherys
29 days
@phyronnaz the holy -log -newconsole If you don't know it, it's worth a free voxel licensing =)
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@flassari
Ari Arnbjörnsson
29 days
"101 UE Tips and Tricks: The Reckoning" is on Tuesday at 10:30 in Room 3, the first talk after the Opening Remarks Space will be limited, so arrive early!
@UnrealEngine
Unreal Engine
2 months
Can @flassari complete his quest at Unreal Fest Stockholm❓ 101 Unreal Engine Tips & Tricks. 1 presentation. Find out if it can truly be done when Unreal Fest comes to Stockholmsmässan in September: https://t.co/AUZa7bNnXe
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@phyronnaz
Victor Careil
30 days
Unreal Fest Stockholm here we go!
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@phyronnaz
Victor Careil
1 month
Congrats!
@DmawDev
Dmaw⛅
1 month
SUSHI BEN IS OUT NOW! 🎉🎉🎉 I've been working on this since 2016 yay! My team has been working on this since 2021 yay! Plz try it out, its cheaper than toro nigiri tysm im so sleepy going to bed now.
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@phyronnaz
Victor Careil
1 month
Looking forward to another Unreal Fest!
@flassari
Ari Arnbjörnsson
1 month
Whoa, I ran into @phyronnaz in Orlando! He made the Voxel Plugin for Unreal! So many cool people to run into at Unreal Fest. And it's only two weeks now until the next one in Stockholm 😯
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@phyronnaz
Victor Careil
1 month
👀👀👀👀
@WWeynants
Wouter Weynants
1 month
1/10🚀 Spotted in ue5-main: an experimental AIAssistant plugin that brings a context-aware AI chat panel inside Unreal Editor. I dug through the code and took it for a spin with highlights in this thread, deep dive at the end. #UE5 #UnrealEngine #GameDev #IndieDev
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@vassvik
Morten Vassvik
2 months
@phyronnaz 1. Subdivide cubic splines based on curvature or something 2. Approximate these with quadratic Bezier curves ( https://t.co/neomAON6f0, https://t.co/JUBP6V7Db4) 3. Optimize the evaluation of the quadratic segments ( https://t.co/1EIcT7UChI) 4. ??? 5. Profit
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@phyronnaz
Victor Careil
2 months
I'm changing how we compute spline SDFs. Our code right now is based on Unreal's approach, which uses Newton to iterate towards the closest spline point. Instead I'm going to try subdividing the spline into arcs, should make it easier & faster to compute the closest point 🤔
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@BrainEngineer
Brendan Mulligan
2 months
6 years ago I had the idea to use AI to let players build their own worlds and tell their own stories. 4 years ago I told Riot I was leaving to try to make it real. Today the amazing team I work with announced Liminal: Skies. Check out our first trailer, and wishlist now!
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@toreler
Tore Lervik
2 months
Performance is important and a big part of #gamdev. So how does MeshBlend fair in real projects? Wanted to show a clip from the Dark Ruins Megascans project with blending on everything! ~0.07 ms on Low and ~0.16 ms on the high quality meshblend-preset on my Gaming PC.
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@phyronnaz
Victor Careil
2 months
I got tired of Unreal's debug drawing performance, so I made my own system today. Drawing +50M points just works now :) It's open source (link below)
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@phyronnaz
Victor Careil
2 months
We've made Property History free & open source! You can use it to quickly see the history of any property in Unreal
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@phyronnaz
Victor Careil
2 months
This is really cool!
@dan5sch
Daniel Schroeder
2 months
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
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@RonanMahonArt
RonanMahonArt
2 months
I made a new tool for Unreal artists 🚀 PBR Check spots material issues + helps you fix them with one click. Stylized or realistic, keep your materials looking their best. Available on @fab for @UnrealEngine now! #UnrealEngine #GameDev #IndieDev
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