
ultima_maxima
@ultima_maxima
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You can find updates on my work here.
Joined November 2019
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Finally done with my shadows. Thankfully spritebatch is much faster than get/setdata so it can support up to 6 lights having omnidirectional shadowmaps with reasonable performance. #indiegame #gamedev #monogame
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Here's the progress on my custom renderer, built in monogame. Supports up to 12 lights on a single mesh. Supports skinned meshes. Factors in normals, but is lacking bounce lighting and any sort of shadow mapping. #indiegame #gamedev #monogame
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did some touches to @CraftsStark's skeleton model to make spiders, learned to make skyboxes, added a new cemetary area #indiedev #gamedev #unity3d
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threw some textures on the rooms, added torches, and I found a knight model under the creative commons https://t.co/3XTwh463hG
#indiedev #gamedev
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