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@triniwiz

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Working on @nativescript ๐Ÿคฉ | @teamnstudio

Trinidad and Tobago
Joined February 2009
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@rustoftheday
Daily Rust
3 days
An amazing overview of the core Rust types and traits: https://t.co/Ak9SANexqK
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rustcurious.com
A complete map of the Rust type system
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@triniwiz
Osei
4 days
It is amazing the amount of things you can use in NativeScript without all that extra fluff ๐Ÿชถ.... Straight to de point โœ๏ธ
@NativeScript
NativeScript
4 days
@grabbou @_ikswodarap All from a single React component ๐Ÿ‘€ For an 8 MB payload, that means: - base64 โ†’ ~79 ms ๐Ÿข - direct ArrayBuffer โ†’ ~1 ms ๐Ÿš€ - less language context hops. A stackblitz to play with: https://t.co/mI6doxbQob Thanks to the entire team at Callstack's work on Node API, maybe one
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@NativeScript
NativeScript
6 days
@Baconbrix @steipete Not quite. Bitrig parses Swift with SwiftSyntax (a concrete syntax tree), evaluates it, and calls already-compiled frameworks via stubs generated from .swiftinterface. NativeScript runs JS (v8 or any js engine) and uses build-time metadata (binary) from Obj-C/Swift to
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@German_dev_ar
German
7 days
Your new crochet companion is here! ๐Ÿงถโœจ Crochet App is now LIVE on Google Play. Organize all your WIPs, track your time, and never lose track of your materials again. #CrochetApp #knitting #Knitting #Yarn #Amigurumi #CraftersOfInstagram #CrochetCommunity #YarnLove #MobileApp
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@dredmonddantes
Magdalena's Unibrow
12 days
There are beautiful places beyond number, but for me only one is home. She is not perfect, but Trinidad and Tobago stands alone Happy Independence Day to my favourite! ๐Ÿ‡น๐Ÿ‡น โค๏ธ๐Ÿค๐Ÿ–ค
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@TTJumbie
TTJumbie
12 days
"63 Years come and gone, how yuh feel?" Happy Independence Day, Trinidad and Tobago! #ttjumbie #gemgfx #independenceday #trinidadandtobagoindependenceday
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@caesarsarmy
CAESAR'S ARMY
12 days
No parade? No problem โ€ผ๏ธ The Caesarโ€™s Army Soldiers would fix dat ๐ŸŽ–๏ธ Happy Independence Day Trinidad & Tobago ๐Ÿ‡น๐Ÿ‡น
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@MerMusique
โœจMerry Merโœจ
12 days
Happy Independence Day Trinidad and Tobago ๐Ÿ‡น๐Ÿ‡น โค๏ธ๐Ÿค๐Ÿ–ค ๐ŸŽฅ: Thank you Trinidad and Tobago Fire Service ๐Ÿ”ฅ๐Ÿš’
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@TKRiders
Trinbago Knight Riders
13 days
Hello from the top the table! ๐Ÿ˜‹โค๏ธ #TKRvGAW | #WeAreTKR | #TrinbagoKnightRiders
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@NativeScript
NativeScript
13 days
It's not Flutter, but it is simplest. With accurate behavior per platform, even keyboard avoidance, and flexible. See all flavors below.
@luke_pighetti
Luke
14 days
please replicate all this functionality in flutter and let me know how difficult it was
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@wwwalkerrun
Nathan Walker
13 days
The problem with a lot of cross platform approaches is they choose to add an extra decision layer above the decision the platform already made: public APIs. This is trumpeted as โ€œsaving youโ€. From what? Such 2nd layer decisions are often off by a few chromosomes and result in
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@NativeScript
NativeScript
14 days
That AI SDK is ๐Ÿ’ฏ Try now @stackblitz ๐Ÿ‘‡ natively on iOS + Android
@aisdk
AI SDK
17 days
Generate images with Gemini 2.5 Flash Image.
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@triniwiz
Osei
16 days
Always love working on these as they always help improve the canvas interop ๐Ÿ˜
@NativeScript
NativeScript
16 days
Exceptional talent from Sam ๐Ÿ’ฏ Let's render via Three.js natively on iOS + Android: - Matching AppScene + Shader - Video (AVPlayer & Exoplayer) - Canvas element (web interop) Repo below
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@wwwalkerrun
Nathan Walker
19 days
Liquid Glass icons are really gorgeous reflecting light with tilts of the device. With @NativeScript you can use Icon Composer to export an AppIcon.icon file. Place in App_Resources/iOS and your app will just use it, simple!
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@NativeScript
NativeScript
20 days
Multi-window support ๐ŸชŸ Application.openWindow()
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@wwwalkerrun
Nathan Walker
22 days
GlassEffectContainer โœจ ...more iOS 26 w/ @NativeScript Inspired by the one & only @_Kavsoft ๐Ÿ’ฏ
@_Kavsoft
Kavsoft
2 months
Liquid Glass Morphing Effects Using SwiftUI | iOS 26 https://t.co/dETAVD2F9n
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@triniwiz
Osei
22 days
๐Ÿ™Œ
@YoFishyFish
Dylan Llewellyn
23 days
Hey! WebGL shader gradients running in NativeScript! Built exactly like you would for the web - but rendered natively with OpenGL via @nativescript/canvas by @triniwiz.
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@triniwiz
Osei
23 days
Just a taste on whatโ€™s coming ๐Ÿ˜€
@NativeScript
NativeScript
23 days
glassEffect="regular" glassEffect="clear" glassEffect={ interactive: true, tint: '#faabab', variant: 'clear' }
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@FrackDeals
Frack's Sonic Deals
24 days
What if, a Sonic game, where you play as a Train?!??!? Denshattack! Steam, Xbox & PlayStation Spring 2026. Wishlist here: https://t.co/VjIbF6FOMm @Denshattack
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