
Colin Duffy ๐บ๐ฆ
@tomorrowevening
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Interactive Director / Creative Technologist Real-time VFX/Interactive/Animation @wildlifela @okaydevs https://t.co/A8qfLcgmkX
Los Angeles
Joined June 2009
"Gold" material *reflective* - playing around with #reactiondiffusion, #threejs, and generative textures
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๐ Big news! Okay Social is now open to everyone. It's the social network for creatives. Claim your handle, create a profile, and start connecting with others. Join our community today!
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๐ฅ Happy 10 years to this masterpiece that introduced me to The Line ๐ฅ really makes me want to buy a GoPro
Jump scare: it's been TEN YEARS since we released Amaro & Walden's Joyride! Since we released the short, our audience has grown massively so we wanted to re-share it in all it's glory for those who might have missed these pint sized pricks all those years ago!
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Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. https://t.co/FNKiXFPk2K
#webgl #threejs
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Out NOW! Watch @OKGo latest animated video, co-produced with Blender Studio, featuring the incredible work of @willanderson_ and @lucas_zanotto. This is an open movie! Download the files and discover how to create your own live procedural animations. https://t.co/BSbUjYenF9
#b3d
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No ads. No algorithm. No BS. A creative dev + design community, built by me. Join up today!
okaydev.co
A creative development community.
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Weโre incredibly excited to announce the launch of our latest production!๐ท โคท https://t.co/xvFdpgZCz0 The Symphony Of Vines is an interactive cinematic journey that pushes the boundaries of digital brand storytelling. Traverse the millennia and discover the elemental forces
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First test of WebGPU fluid sim + Leap Motion for hand interaction and I'm pretty sold. Started with Mediapipe, but it tanked FPS and lost tracking often. Leap Motion is much smoother and more reliable. Using simple capsules for now, working on better palm support.
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Full case study of Spirit Plant - our biggest project to date - is finally live! ๐ผ๏ธ๐ฑ๐ท Learn more about - the installation concept - tech behind the generative plants and simulation - UI/UX design - and more... link below
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10 years ago I made an interactive real-time background for the Google Nexus, however it ended up only being used to generate the backgrounds vs being used in realtime for this exact reason. I know โlow battery modeโ on iPhone really slows down GPU too
โHow do we make batteries die faster and break every accessibility rule at once?โ ๐ค - The Apple Design team.
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Trying to figure out position/quaternion translation between #kinectazure Body Tracking and #UnrealEngine...
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Integrated unified spray, foam, and bubbles into my fluid simulation. Runs in real-time with WebGPU, Three.js, and over 1 million particles!
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Direct from the State of Unreal, we are excited to share The Witcher tech demo! #UnrealFest In collaboration with @UnrealEngine, our teams are working together to bring you a world that is more immersive than ever in The Witcher 4. Take a peek at how weโre using Unreal Engine 5
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Starting my own creative coding Plugin in #UnrealEngine - didn't realize they didn't have a tweening engine, so I made my own!
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Making animated, looped backgrounds for my church again for(float i,z,d;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t*PI/10.;for(d=1.;d<64.;d+=d)p+=.7*sin(p.yzx*d-t*d*PI/10.)/d;z+=d=(.03+.1*abs(abs(p.y)-2.))*.5;o+=(cos(z*.3+p.y/.5+vec4(0,1,2,3)-2.)+1.5)/d;}o=tanh(o/5e3);
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