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Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ Profile
Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ

@tomorrowevening

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Interactive Director / Creative Technologist Real-time VFX/Interactive/Animation @wildlifela @okaydevs https://t.co/A8qfLcgmkX

Los Angeles
Joined June 2009
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@tomorrowevening
Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ
6 years
"Gold" material *reflective* - playing around with #reactiondiffusion, #threejs, and generative textures
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@okaydevs
OKAY DEVยฎ
7 days
๐Ÿš€ Big news! Okay Social is now open to everyone. It's the social network for creatives. Claim your handle, create a profile, and start connecting with others. Join our community today!
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@tomorrowevening
Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ
9 days
๐Ÿ”ฅ Happy 10 years to this masterpiece that introduced me to The Line ๐Ÿ”ฅ really makes me want to buy a GoPro
@thelinestudio
THE LINE
9 days
Jump scare: it's been TEN YEARS since we released Amaro & Walden's Joyride! Since we released the short, our audience has grown massively so we wanted to re-share it in all it's glory for those who might have missed these pint sized pricks all those years ago!
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@_nonfigurativ_
๐•ญ๐–รธ๐–—๐–“ ๐•พ๐–™๐–†๐–†๐–‘
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@abeto_co
abeto
17 days
Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. https://t.co/FNKiXFPk2K #webgl #threejs
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@BlenderStudio_
Blender Studio ๐Ÿ”ถ
1 month
Out NOW! Watch @OKGo latest animated video, co-produced with Blender Studio, featuring the incredible work of @willanderson_ and @lucas_zanotto. This is an open movie! Download the files and discover how to create your own live procedural animations. https://t.co/BSbUjYenF9 #b3d
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@ericvanholtz
Eric Van Holtz
2 months
No ads. No algorithm. No BS. A creative dev + design community, built by me. Join up today!
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okaydev.co
A creative development community.
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@uns__nstudio
Unseen Studioยฎ
3 months
Weโ€™re incredibly excited to announce the launch of our latest production!๐Ÿท โคท https://t.co/xvFdpgZCz0 The Symphony Of Vines is an interactive cinematic journey that pushes the boundaries of digital brand storytelling. Traverse the millennia and discover the elemental forces
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@onirenaud
Renaud
4 months
First test of WebGPU fluid sim + Leap Motion for hand interaction and I'm pretty sold. Started with Mediapipe, but it tanked FPS and lost tracking often. Leap Motion is much smoother and more reliable. Using simple capsules for now, working on better palm support.
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@marcinignac
Marcin Ignac
4 months
Full case study of Spirit Plant - our biggest project to date - is finally live! ๐Ÿ–ผ๏ธ๐ŸŒฑ๐ŸŒท Learn more about - the installation concept - tech behind the generative plants and simulation - UI/UX design - and more... link below
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@marcus_eckert
Marcus Eckert
4 months
Cranking up the shiny
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@tomorrowevening
Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ
4 months
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@tomorrowevening
Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ
4 months
10 years ago I made an interactive real-time background for the Google Nexus, however it ended up only being used to generate the backgrounds vs being used in realtime for this exact reason. I know โ€œlow battery modeโ€ on iPhone really slows down GPU too
@JorgeCastilloPr
Jorge Castillo
4 months
โ€œHow do we make batteries die faster and break every accessibility rule at once?โ€ ๐Ÿค” - The Apple Design team.
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@tomorrowevening
Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ
4 months
Trying to figure out position/quaternion translation between #kinectazure Body Tracking and #UnrealEngine...
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@onirenaud
Renaud
4 months
Integrated unified spray, foam, and bubbles into my fluid simulation. Runs in real-time with WebGPU, Three.js, and over 1 million particles!
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@thewitcher
The Witcher
4 months
Direct from the State of Unreal, we are excited to share The Witcher tech demo! #UnrealFest In collaboration with @UnrealEngine, our teams are working together to bring you a world that is more immersive than ever in The Witcher 4. Take a peek at how weโ€™re using Unreal Engine 5
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@tomorrowevening
Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ
4 months
Got body tracking working in #UnrealEngine! Working on applying to a modelโ€ฆ
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@tomorrowevening
Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ
5 months
Yay! I got the #femtobolt working in #UnrealEngine! Next comes body tracking...
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@tomorrowevening
Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ
5 months
Starting my own creative coding Plugin in #UnrealEngine - didn't realize they didn't have a tweening engine, so I made my own!
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@tomorrowevening
Colin Duffy ๐Ÿ‡บ๐Ÿ‡ฆ
5 months
Pretty sweet breakdown of how @TheBlurStudio used #UnrealEngine5 in #SecretLevel
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@XorDev
Xor
5 months
Making animated, looped backgrounds for my church again for(float i,z,d;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t*PI/10.;for(d=1.;d<64.;d+=d)p+=.7*sin(p.yzx*d-t*d*PI/10.)/d;z+=d=(.03+.1*abs(abs(p.y)-2.))*.5;o+=(cos(z*.3+p.y/.5+vec4(0,1,2,3)-2.)+1.5)/d;}o=tanh(o/5e3);
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