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Marcin Ignac Profile
Marcin Ignac

@marcinignac

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Following
35K
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2K
Statuses
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Computational design, generative art and data visualization. Founder of @variable_io and co-creator of @nodes_io. Also on @marcinignac.bsky.social

London
Joined March 2009
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@marcinignac
Marcin Ignac
16 days
Full case study of Spirit Plant - our biggest project to date - is finally live! 🖼️🌱🌷.Learn more about.- the installation concept.- tech behind the generative plants and simulation.- UI/UX design.- and more. link below
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@marcinignac
Marcin Ignac
1 day
Geometric beauty. Rendered in PEX and @nodes_io.
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@marcinignac
Marcin Ignac
1 day
Macro shots of LEGO flowers.
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@marcinignac
Marcin Ignac
1 day
The model is Yellow Passion Fruit (Passiflora edulis) by Skelly_bones
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@marcinignac
Marcin Ignac
1 day
The beauty of LEGO meshes. At this density the wireframes look like X-Rays.
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@marcinignac
Marcin Ignac
1 day
"Will the future of entertainment be doomscrolling or dreamcrafting?" Each question is a thought provoking exercise. Love it.
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Jimmy Lee
3 days
My protégés designed and developed a beautiful tree structure that went live today. I am excited to see it expand and become more beautiful and useful.
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@marcinignac
Marcin Ignac
2 days
Debug views of physics systems are their own category of art.
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@marcinignac
Marcin Ignac
3 days
Nature multiplication.
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@marcinignac
Marcin Ignac
5 days
Thumbnail generation is apparently NP-Complete problem. Bring on AGI and Quantum Computing so I can get letterboxing for thumbnails.
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@marcinignac
Marcin Ignac
5 days
Can gemini-cli learn how to program in @nodes_io? .Let's find out. I've scanned all nodes from past projects and prompted Gemini to create new node converting 3d mesh into Octree representation. It was able to get the right node+port syntax on first try, same for geometry
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@marcinignac
Marcin Ignac
5 days
Can gemini-cli learn how to program in @nodes_io? .Let's find out. I've scanned all nodes from past projects and prompted Gemini to create new node converting 3d mesh into Octree representation. It was able to get the right node+port syntax on first try, same for geometry
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@marcinignac
Marcin Ignac
6 days
RT @Cody_J_Bennett: Marcin does brilliant work here, fully exploiting lesser-known WebGL2 features and procedural modeling. Excellent showc….
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@marcinignac
Marcin Ignac
8 days
Current LEGO setup at my home studio. Modular and geometric. With a print of Urban Flora #0 in the background.
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@marcinignac
Marcin Ignac
8 days
Octree of a 3d object as wireframe mesh.
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@marcinignac
Marcin Ignac
9 days
Last one for today: Beetroot broccoli. #variablenature
@marcinignac
Marcin Ignac
10 days
Spirit Plants depends on a Draft WebGL extension (WEBGL_multi_draw_instanced_base_vertex_base_instance) and disabling it creates strange looking and repetitive aliens.
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@marcinignac
Marcin Ignac
9 days
RT @furafuku: Old sketch: morphological closing around rounded rectangles + Dubins path approximation + Voronoi subdivision. I was also ex….
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@marcinignac
Marcin Ignac
9 days
Picked yet another veg from my garden to feed the algorithm. The flowers should be instanced only on the end of smallest branches but instead they got instanced at every vertex creating this centipede.
@marcinignac
Marcin Ignac
9 days
Strange new worlds. Following the rabbit hole of broken Spirit Plants.
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@marcinignac
Marcin Ignac
9 days
Strange new worlds. Following the rabbit hole of broken Spirit Plants.
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@marcinignac
Marcin Ignac
10 days
RT @furafuku: Many of you asked what software I used for that metaballs GIF. It's a custom UI made with @py5coding, a version of Processing….
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@marcinignac
Marcin Ignac
10 days
Spirit Plants depends on a Draft WebGL extension (WEBGL_multi_draw_instanced_base_vertex_base_instance) and disabling it creates strange looking and repetitive aliens.
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