
mjurczyk 🦖
@thefrontendcat
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Three.js reducing GPU rendering time by 156% when 😔.
I am excited to announce that Arcarae has $2.5M in funding and I am finally hiring. Arcarae’s mission is to help humanity remember and unlock the power each individual holds within themself so they can bring into reality their unique, authentic expression of self without fear or
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RT @KayLousberg: Just swapping out the model at a specific frame works surprisingly well for a transform animation 😁.#blender3d #gamedev ht….
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RT @wol_lay: Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features:. - Data-driven renderi….
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RT @vis_prime: Made a vehicle selector inspired by the old Need for Speed games 🚗🚓. I'm currently open to new dev opportunities (full-time….
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three.js (and Unreal Engine also) would LIKELY have NO transparency if not for the dancing ladies video texture research of 2014 😭😭😭 .
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RT @vis_prime: Vehicle light glow rendering tip:. Instead of just using a red emissive color to indicate glow, bake the light's rays onto t….
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RT @yomotsu: ブラウザーネイティブで HTML/CSS を Canvas2D に描画できる drawElement + WebGL のテクスチャに直送り texElement2D が Chrome Canary 138.0.7175.0 でお試しで使える.https….
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RT @techartonline: MechにLocomotorも入れてPhysicsControlも入れてみた。Locomotor -> FullBodyIK -> Physicsという計算順になるから設定が難しい. #UE5 #UE5Study
https://t.c….
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RT @marcinignac: "WebGPU supersedes WebGL on macOS, iOS, iPadOS, and visionOS and is preferred for new sites and web apps". Finally. Cc @on….
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RT @Cody_J_Bennett: Reimplemented Hi-Z via TEXTURE_BASE_LEVEL to avoid ping-ponging during the downsample. This is all hacked into three.js….
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