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mjurczyk 🦖 Profile
mjurczyk 🦖

@thefrontendcat

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🇳🇱🇹🇭🇯🇵
Joined July 2018
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@thefrontendcat
mjurczyk 🦖
5 days
Three.js reducing GPU rendering time by 156% when 😔.
@NicoleSHsing
NICOLE SUMMER HSING
7 days
I am excited to announce that Arcarae has $2.5M in funding and I am finally hiring. Arcarae’s mission is to help humanity remember and unlock the power each individual holds within themself so they can bring into reality their unique, authentic expression of self without fear or
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@thefrontendcat
mjurczyk 🦖
20 days
RT @KayLousberg: Just swapping out the model at a specific frame works surprisingly well for a transform animation 😁.#blender3d #gamedev ht….
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@grok
Grok
17 days
Join millions who have switched to Grok.
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@thefrontendcat
mjurczyk 🦖
26 days
RT @wol_lay: Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features:. - Data-driven renderi….
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@thefrontendcat
mjurczyk 🦖
30 days
RT @vis_prime: Made a vehicle selector inspired by the old Need for Speed games 🚗🚓. I'm currently open to new dev opportunities (full-time….
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@thefrontendcat
mjurczyk 🦖
30 days
three.js (and Unreal Engine also) would LIKELY have NO transparency if not for the dancing ladies video texture research of 2014 😭😭😭 .
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@mfranz_on
Franz-Ja🐍
1 month
Tell me your lore with threejs
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@thefrontendcat
mjurczyk 🦖
2 months
Rive shaps -> THREE.Shaps 🤲
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@thefrontendcat
mjurczyk 🦖
2 months
too late to explore Earth.too early to explore space.just in time to vibe sht into existence 🤲
@mrdoob
mrdoob
2 months
With AI we can port everything to JavaScript now 👀.
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@thefrontendcat
mjurczyk 🦖
2 months
RT @vis_prime: Vehicle light glow rendering tip:. Instead of just using a red emissive color to indicate glow, bake the light's rays onto t….
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@thefrontendcat
mjurczyk 🦖
2 months
RT @yomotsu: ブラウザーネイティブで HTML/CSS を Canvas2D に描画できる drawElement + WebGL のテクスチャに直送り texElement2D が Chrome Canary 138.0.7175.0 でお試しで使える.https….
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@thefrontendcat
mjurczyk 🦖
2 months
RT @techartonline: MechにLocomotorも入れてPhysicsControlも入れてみた。Locomotor -> FullBodyIK -> Physicsという計算順になるから設定が難しい. #UE5 #UE5Study https://t.c….
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@thefrontendcat
mjurczyk 🦖
2 months
RT @akira_yoru: Paw close up details🐾 #zzzero #JuFufu
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@thefrontendcat
mjurczyk 🦖
2 months
6 months to get in Thailand 😭🇹🇭. #gundam .#GQuuuuuuX
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@thefrontendcat
mjurczyk 🦖
2 months
gøbêrt
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@thefrontendcat
mjurczyk 🦖
3 months
Best thing you’ll get to read today 📚 (and it’s not only about water). #gamedev #webgl #threejs.
@Hillsguy2
hillsguy.bsky.social
3 months
Decided to check out how water is rendered in Counter-Strike 2.Given how interactive water in CS2 is, I expected to see some cell fluid simulation, but turns out they use just a low-res off-screen buffer with flat 2D decals for various water effects. Reminds me of HL2 water :)
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@thefrontendcat
mjurczyk 🦖
3 months
RT @marcinignac: "WebGPU supersedes WebGL on macOS, iOS, iPadOS, and visionOS and is preferred for new sites and web apps". Finally. Cc @on….
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@thefrontendcat
mjurczyk 🦖
3 months
RT @threejs: Three.js Shading Language Tutorials.
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@thefrontendcat
mjurczyk 🦖
4 months
RT @Cody_J_Bennett: Reimplemented Hi-Z via TEXTURE_BASE_LEVEL to avoid ping-ponging during the downsample. This is all hacked into three.js….
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@thefrontendcat
mjurczyk 🦖
4 months
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mjurczyk 🦖
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