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Tom Looman Profile
Tom Looman

@t_looman

Followers
13K
Following
14K
Media
366
Statuses
4K

Making Unreal Engine Courses & Games. UE5 Consultant. Previously Epic & Guerrilla. New Game Optimization Course out now! Unreal, C++, Optimization, Rendering.

Amsterdam
Joined May 2014
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@t_looman
Tom Looman
1 year
It’s finally here! My Performance Optimization Course for Unreal Engine is launching today! With 65+ lessons completed and more on the way! I’m so excited to have people dig in! Get $50,- off for a limited time. https://t.co/x5Rn24bmg6
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courses.tomlooman.com
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@t_looman
Tom Looman
12 days
Having trouble optimizing your game? I have been working on a complete game optimization course for Unreal Engine 5, and its on sale right now! Recent lesson additions include a deep look at Unreal Insights's graph track and using Light Mixer to quickly audit your lighting for
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@t_looman
Tom Looman
12 days
For my existing students, the new lessons are marked with a "new" emoji in the title so they can be easily found!
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@t_looman
Tom Looman
12 days
Link to the course and INDIESALE discount! https://t.co/a0809bSaqd Thanks everyone for the support in this new course!
courses.tomlooman.com
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@t_looman
Tom Looman
12 days
Having trouble optimizing your game? I have been working on a complete game optimization course for Unreal Engine 5, and its on sale right now! Recent lesson additions include a deep look at Unreal Insights's graph track and using Light Mixer to quickly audit your lighting for
9
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747
@flassari
Ari Arnbjörnsson
1 month
⚠️ Driver-cached PSO file extensions recently changed in an Nvidia driver update, meaning that the -ClearPSODriverCache UE startup parameter (and my PSO Cache Buster plugin) does nothing in UE versions older than 5.6 😱 Fix in 🧵
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@80Level
80 LEVEL
2 months
This is a single Niagara emitter handling thousands of decals as particles via Data Channels, part of @t_looman's experimental data-oriented projectile system, massively reducing CPU overhead. Learn more: https://t.co/1sd44oUDMS
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@t_looman
Tom Looman
2 months
Turns out I need more work to actually get the instancing working as I had hoped with some material trickery, but the original intend for reduced CPU overhead and no components is the same. Lyra has a similar example using meshes to act as Decals which would allow the instancing
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@t_looman
Tom Looman
2 months
This is only 1 Niagara emitter to handle thousands of decals as particles using Data Channels! Significantly lower overhead on the GameThread and only a single component per grid cell. This also adds instancing to the decals which is normally not supported for individual decal
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@KeokeN
KeokeN Interactive🐧
2 months
Gone through all the game industry doom and gloom, what do you do? We've doubled down on development with the same energy as why we started @KeokeN in the first place over a decade ago. We make games that excite us, inspire us, and leave a lasting impact. Deliver Us Home is
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@t_looman
Tom Looman
2 months
Nice to see Mafia: The Old Country requiring only 40GB on PS5. I'm terminally out of space so this helps.
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@t_looman
Tom Looman
2 months
I made an overview of all the great performance improvements for UE 5.6. Lumen HWRT for 60hz, GPU Profiler 2.0, Renderer Parallelization, Massive world streaming improvements, Insights, there is a lot of great stuff to explore!
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@t_looman
Tom Looman
2 months
I made an overview of all the great performance improvements for UE 5.6. Lumen HWRT for 60hz, GPU Profiler 2.0, Renderer Parallelization, Massive world streaming improvements, Insights, there is a lot of great stuff to explore!
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@t_looman
Tom Looman
3 months
Got my ticket for Unreal Fest Stockholm! Looking forward to meeting everyone this year! My talk wasn't approved though, so just attending...
@UnrealEngine
Unreal Engine
3 months
This September, Unreal Fest is coming to Stockholm where you can experience terrific talks, dynamic demos, brilliant booths and more 🇸🇪 From September 22 to 24, we've got you covered on architecture, automotive & transportation, broadcast & live events, film & television,
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@phyronnaz
Victor Careil
3 months
Property History is out! Quickly see the history of any property in Unreal Engine
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@WWeynants
Wouter Weynants
3 months
1/5 🧵 Just launched PCG Geometry Decals for UE 5.5+ #UnrealEngine 🚀 Drop ➜ Snap ➜ Displace ➜ Bake ➜ Nanite. Instant, terrain-hugging geometry—no shader hacks. 👇 Demo video
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@toreler
Tore Lervik
3 months
My plugin for @UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO. This magic lets you blend anything!🤯 #indiedev #gamedev #unrealengine #ue5
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@t_looman
Tom Looman
4 months
Character & Projectile Movement Components do not use this grouped update behavior at this time as it requires specifying the scoped movement with EScopedUpdate::DeferredGroupUpdates instead of the current EScopedUpdate::DeferredUpdates
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@t_looman
Tom Looman
4 months
UE 5.6 supports Grouped Component Movement to defer scene component moves for batching later in the frame! This feature is part of FScopedMovementUpdate, toggle with s.GroupedComponentMovement.Enable and specify EScopedUpdate::DeferredGroupUpdates during the scoped movement
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