First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and i'm sure we can make it something special. 2077 was just a warm-up 🔥
Also i can't overstate the value of working with people you know, trust and like. The space of creative vulnerability, openess and risk is where the magic happens.
as far as undiscovered cyberpunk stuff goes - who knows where in Phantom Liberty words 'Phantom Liberty' appear in the story? (in-world; title drop doesn't count)
hong kong is unbelievable. no wonder it permeates half of the cyberpunk genre. size, density, verticality, the exposed infrastrucure, pipes, cables, radiators - like no other place it feels like living on a surface of a corrupted microchip
apparently posts with a face have a better reach. one way or another - we're looking for a brilliant writer for project Orion. a master of authentic dialogue, story structure, nonlinear narratives. apply, let your friends and parents know, go for it!
Join CD PROJEKT RED's Game Directors
@GabeAmatangelo
&
@PaweSasko
, Narrative Director
@szaszlykos
, Expert Quest Designer Sarah Grümmer, and Kacper Niepokólczycki Environment Art Director for an exclusive panel at
@PAX
East: "Code, Sweat, and Cheers: How we Made Cyberpunk 2077:
We're proud to announce that during the 20th
@BAFTAGames
Awards, Cyberpunk 2077's development team received the award for Evolving Game.
We're deeply grateful for this choice and deeply humbled by the continuous support the game has been receiving. Thank you!
this. players want MORE of everything - stories, choices, features, locations - but forget we operate on limited resources and time. a fairy dies whenever 'they should've done more x content!' is posted without stating what would be cut to make space for it
Gamer: "Spend more time to make it better!"
Dev: "We don't have more time."
Gamer: "Then spend more money!"
Dev: "..."
Dev: "We could cut [other feature]?"
Gamer: "No, don't do that!"
Dev: "..."
Gamer: "..."
Dev: "Crunch, huh?"
Gamer: "Look, what YOU do is no business of mine..."
my 3 month impression after living in the US is that everything has to be BIG and EXCESSIVE here. today i'm
#grateful
for my two lil salt jars being wrapped in enough foil and paper to package a fucking person.
Introducing Sora, our text-to-video model.
Sora can create videos of up to 60 seconds featuring highly detailed scenes, complex camera motion, and multiple characters with vibrant emotions.
Prompt: “Beautiful, snowy
Tomorrow at 7 am PST
@GameSpot
is dropping a 30-minute documentary on Cyberpunk 2077.
We talked to over a dozen developers about its rocky launch and the massive restructure that followed, and we documented the launch of Phantom Liberty.
@Bolverk15
Cool, happy you liked it! It takes a fuckton of work - in that regard your oldschool shot-reverse cinematics are much more efficient production wise
'why your game doesn't have the feature that other game had years ago?' - because in 9/10 cases it's a matter of design, coding and handcrafted implementation and progress of computing power doesn't make it any easier. not like you inherit features from other games
If there's one thing RPGs in the future should copy from Cyberpunk 2077 it's the amount of detail put into the conversations
Idk how people can experience how this game and still think the basic shot-reverse-shot you see in other games is sufficient
@EvergreenDazed
's Strata collection is by far the coolest AI art i've seen - and quite cyberpunk at that, the tension, the congestion, how physical becomes digital, otherworldly.
fallout is plot power armors, conveniences and macguffins galore but execution, humour, actors make up for it and more. ultimately it's just FUN and i now i want to boot up F2 again
good stuff by
@jacobdekk
and the
@GameSpot
crew. got me a bit emotional. too many people to mention individually but damn, i really love making games with you
@CDPROJEKTRED
team, xoxo
SAG-AFTRA celebrates, actors are idignant, AI is the marvel or villain again and there's no middle ground - or isn't there.
Actor's own input is invaluable, no doubt. This is what makes creative work with others beautiful - everyone adding something of their own --
The second episode of our AnsweRED Podcast is here! 🎮🔥
Hosts
@Skalemba
and
@pawelburza
are joined by Lead Quest Designer Błażej Augustynek and Narrative Director
@PhiWeber
to talk about great quests and how to make them.
Tune into an insightful discussion about designing
watching 'Shogun' and there's plenty of static shots with static characters - and it totally looks like midjourney images with animated faces. i *know* it's real but exposure to genAI makes me doubt it in the most uncanny subconscious way
Welcome to the first episode of the AnsweRED Podcast. 🎮🔥
To start with a bang, our hosts Sebastian Kalemba and Paweł Burza are joined by Story Directors Marcin Blacha and Tomasz Marchewka to talk about creating captivating stories! Expect an honest and deep discussion about
'zone of interest' is super solid but damn, that sound design and score are a masterclass in audio storytelling, a full story within a story. wonderful work by
@johnnieburn
and his team
Incredibly authentic, at times making you forget it's a movie at all, while being a powerful testament to the inescapable grip of narratives. Truth is only what we say it is.
@jesawyer
Problem is that the 'critique' is often cherrypicking benchmark features from various games which specifically invested in said features - and expecting a product to have it all. BG3 branching, 2077 scene quality, GTA systems, COD fpp combat, Elden Ring size and bosses... 1/2
after 'beverly' and 'sabrina' nick drnaso is really killing it with the suburban terror drama. nuanced, relatable characters consumed by their own traumas in scenarios both authentic and weirdly uncanny. 'acting class' is A+
-- a VO you forgot or didn't forsee (and it's not possible to design it all on paper). Or level design changed and instead of 'Go left!' it should be 'Go right' now.
In our case, oragnizing a VO session for 10+ languages is a logistics nightm... challenge. --
farewell shared reality, soon coming to your mind too. no more media which we'll be able to commonly consider as 'truth' about what happened. back to pre-photography times where stories was all we had
-- conceiving in the end a thing unexpected, unique mix of all the sensibilities involved. Just listen how
@CheramiLeigh
or
@minjeeeezy
elevated characters for 2077 - no AI could do that.
On the other hand, from game designer's pov, it'd be godsend to be able to generate --
@xpatriciah
@GenePark
This is what makes all our effort worth it. Thank you
@GenePark
for sharing your story and
@xpatriciah
for putting it into text. I really appreciate it - and i know a lot of other people in the studio do too. Wishing you all the best.
@RuleTimeSpace
Game with themes of socioeconomic inequality, poverty, alternate dimensions which are explored by shooting people and looting coins from literally everywhere, bins included. Probably the game with biggest ludonarrative dissonance ever.
-- I imagine there is a way to both work with actors in a classical way - and i'd never have AI generate VO for a dramatic scene - AND be able to use AI VO for filling in the gaps.
@Michal_ZBR
@CheramiLeigh
Same, there's just something subversive and interesting about femV - Johnny relationship. Not to mention Temperance ending. Plus yeah,
@CheramiLeigh
performance is superior.
singapore. ate at a street stall, put dirty dishes into a wrong bin. immediately approached by two environment protection officers. they super politely gave me a stern warning ticket. next offence 800$. no wonder the city is clean af. love it.
@SpyroSpagn30457
@Baptiste_Lerak
@IRHotTakes
and to the 'cdpr cowards!' guy - i think the game is plenty political and that politics doesn't necessarily mean discussing ideology directly. even more so, i think this would feel didactic and shallow
@ricgalbraith
@ClaireSilver12
great question. i guess you can acquire taste without creation - though to assemble elements into a coherent larger structure with humanistic meaning, yes, this requires mastering the skill / medium
@D4N5T3P
@DaniGamerPL
@Michal_ZBR
we had a varied, international narrative team but it's true that writers were all polish. idk why it matters anyway - we always were and will be a diverse, open-minded bunch, that's the only way to tell good, true, complex stories
Announcing: BlueSea Frontier Compute Cluster
The Biden admin's AI Executive Order and the EU’s AI Act aim to centralize control under guise of safety
The solution is at sea.
BSFCC's are not just barge based compute platforms, but sovereign nation states
@halecar2
@MuseoMARCO
is it still art from our, human pov, if it expresses only internal virtual reality of machines and as such is devoid of 'meaning' for us? ofc we can always attach meaning to anything - but it's not intended.
@AuskaWorks
sure, depends how you define it. what i meant was skill as in technical / craft skill of creating something from zero - and by effort i meant friction that comes with it. with genAI the whole process is just choosing between end results. maaaybe tinkering with prompts
@jesawyer
... In 2077 we arguably invited some of those comparisons in the promo campaign, which was a mistake. Now expecting 2077's scenes (which are really, really expensive) in other games is fine - but it will come at a cost of branching or other narrative or animation aspects.
@Baptiste_Lerak
@SpyroSpagn30457
true, i also wish game economy worked as a storytelling tool but that's pretty hard to do and against most players' instinctual needs
singapore is the future we wanted. super green, clean, digitized everything, little traffic, fast and wide public transport, tolerant, multiculture, great healthcare and education. minimal corruption. long live the hightech antindividualist ecoutopia