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Igor Sarzyński Profile
Igor Sarzyński

@szaszlykos

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1,889
Following
140
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Statuses
205

creative director for @cyberpunkgame orion / necrocapitalism / the stories we tell ourselves / the cyberpunk we live in / all views are my own

Boston, MA
Joined February 2022
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@szaszlykos
Igor Sarzyński
5 months
First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and i'm sure we can make it something special. 2077 was just a warm-up 🔥
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@szaszlykos
Igor Sarzyński
22 days
that Songbird scene and the inspiration behind it - 'Night of Eve' by Federico Armando Beltran-Masses (screenshot credit to u/This_Is_Ra)
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@szaszlykos
Igor Sarzyński
6 months
This is it. The final form.
@CyberpunkGame
Cyberpunk 2077
6 months
Take a look at some of the new features and improvements coming to #Cyberpunk2077 and #PhantomLiberty with Update 2.1! 🔥
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@szaszlykos
Igor Sarzyński
6 months
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@szaszlykos
Igor Sarzyński
5 months
Also i can't overstate the value of working with people you know, trust and like. The space of creative vulnerability, openess and risk is where the magic happens.
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@szaszlykos
Igor Sarzyński
2 months
as far as undiscovered cyberpunk stuff goes - who knows where in Phantom Liberty words 'Phantom Liberty' appear in the story? (in-world; title drop doesn't count)
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@szaszlykos
Igor Sarzyński
2 months
just you wait ✨
@CDPROJEKTRED_IR
CD PROJEKT IR
2 months
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@szaszlykos
Igor Sarzyński
4 months
america plz stop stealing my cyberpunk stories with your contemporary politics
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@szaszlykos
Igor Sarzyński
6 months
hong kong is unbelievable. no wonder it permeates half of the cyberpunk genre. size, density, verticality, the exposed infrastrucure, pipes, cables, radiators - like no other place it feels like living on a surface of a corrupted microchip
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@szaszlykos
Igor Sarzyński
4 months
apparently posts with a face have a better reach. one way or another - we're looking for a brilliant writer for project Orion. a master of authentic dialogue, story structure, nonlinear narratives. apply, let your friends and parents know, go for it!
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@szaszlykos
Igor Sarzyński
4 months
want to hear some never revealed Phantom Liberty development insights? maybe you will. see you on PAX!
@CDPROJEKTRED
CD PROJEKT RED
4 months
Join CD PROJEKT RED's Game Directors @GabeAmatangelo & @PaweSasko , Narrative Director @szaszlykos , Expert Quest Designer Sarah Grümmer, and Kacper Niepokólczycki Environment Art Director for an exclusive panel at @PAX East: "Code, Sweat, and Cheers: How we Made Cyberpunk 2077:
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@szaszlykos
Igor Sarzyński
2 months
Very cool. Next goal: all them big ones. And Nebula, that's the one i'd like the most. @sztybor_writes i'm so jelly!
@CyberpunkGame
Cyberpunk 2077
2 months
We're proud to announce that during the 20th @BAFTAGames Awards, Cyberpunk 2077's development team received the award for Evolving Game. We're deeply grateful for this choice and deeply humbled by the continuous support the game has been receiving. Thank you!
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@szaszlykos
Igor Sarzyński
12 days
oh hey that's nice
@Digital_Dragons
Digital Dragons
12 days
Time for the first winner of Digital Dragons Awards! Best Polish Narrative: Cyberpunk 2077: Phantom Liberty ( @CDPROJEKTRED ) #ddawards #dd2024 #digitaldragons #cdprojektred
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@szaszlykos
Igor Sarzyński
4 months
this. players want MORE of everything - stories, choices, features, locations - but forget we operate on limited resources and time. a fairy dies whenever 'they should've done more x content!' is posted without stating what would be cut to make space for it
@davidgaider
David Gaider
4 months
Gamer: "Spend more time to make it better!" Dev: "We don't have more time." Gamer: "Then spend more money!" Dev: "..." Dev: "We could cut [other feature]?" Gamer: "No, don't do that!" Dev: "..." Gamer: "..." Dev: "Crunch, huh?" Gamer: "Look, what YOU do is no business of mine..."
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@szaszlykos
Igor Sarzyński
4 months
like the bit about only presidential candidates being semi-alive ghouls with literal dementia, that was a good story, gotta scrap it now
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@szaszlykos
Igor Sarzyński
2 months
my 3 month impression after living in the US is that everything has to be BIG and EXCESSIVE here. today i'm #grateful for my two lil salt jars being wrapped in enough foil and paper to package a fucking person.
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@szaszlykos
Igor Sarzyński
18 days
@minjeeeezy yeah, the ending scene in the core... i've listened to it a couple of dozen times on reviews and had my eyes wet every time. amazing work
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@szaszlykos
Igor Sarzyński
4 months
future of creativity will be more about curation, taste and choice rather than actual skill or effort
@OpenAI
OpenAI
4 months
Introducing Sora, our text-to-video model. Sora can create videos of up to 60 seconds featuring highly detailed scenes, complex camera motion, and multiple characters with vibrant emotions. Prompt: “Beautiful, snowy
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@szaszlykos
Igor Sarzyński
6 months
Tune in tomorrow! I'll be saying words.
@jacobdekk
Jake Dekker
6 months
Tomorrow at 7 am PST @GameSpot is dropping a 30-minute documentary on Cyberpunk 2077. We talked to over a dozen developers about its rocky launch and the massive restructure that followed, and we documented the launch of Phantom Liberty.
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@szaszlykos
Igor Sarzyński
6 months
@Bolverk15 Cool, happy you liked it! It takes a fuckton of work - in that regard your oldschool shot-reverse cinematics are much more efficient production wise
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@szaszlykos
Igor Sarzyński
6 months
'why your game doesn't have the feature that other game had years ago?' - because in 9/10 cases it's a matter of design, coding and handcrafted implementation and progress of computing power doesn't make it any easier. not like you inherit features from other games
@Bolverk15
B0l
6 months
If there's one thing RPGs in the future should copy from Cyberpunk 2077 it's the amount of detail put into the conversations Idk how people can experience how this game and still think the basic shot-reverse-shot you see in other games is sufficient
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@szaszlykos
Igor Sarzyński
4 months
@thanasis263 ah 'the 7 years', another bedtime fable
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@szaszlykos
Igor Sarzyński
2 months
@itsyaboicross not sure about soon but with this editor you can do anything we did for the game. quests, scenes, gameplay, environment, vfx, anything
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@szaszlykos
Igor Sarzyński
2 months
should i just reveal it or drop more hints, what's more fun
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@szaszlykos
Igor Sarzyński
3 months
@EvergreenDazed 's Strata collection is by far the coolest AI art i've seen - and quite cyberpunk at that, the tension, the congestion, how physical becomes digital, otherworldly.
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@szaszlykos
Igor Sarzyński
2 months
everything reminds me of him
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@szaszlykos
Igor Sarzyński
2 months
@bigcookiereal i'd love for it to happen! never say never
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@szaszlykos
Igor Sarzyński
5 months
@AbraLincoln09 i'm trying!
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@szaszlykos
Igor Sarzyński
2 months
fallout is plot power armors, conveniences and macguffins galore but execution, humour, actors make up for it and more. ultimately it's just FUN and i now i want to boot up F2 again
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@szaszlykos
Igor Sarzyński
2 months
someone in the thread is real close and it's not @TheSphereHunter
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@szaszlykos
Igor Sarzyński
2 months
@Vesn4_ nice! congrats!
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@szaszlykos
Igor Sarzyński
22 days
@vooDooGTV used as a visual ref (tormented pose) with thematic coherence (paying the price for tasting the forbidden fruit)
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@szaszlykos
Igor Sarzyński
5 months
SAG-AFTRA celebrates, actors are idignant, AI is the marvel or villain again and there's no middle ground - or isn't there. Actor's own input is invaluable, no doubt. This is what makes creative work with others beautiful - everyone adding something of their own --
@sagaftranews
SAG-AFTRA NEWS
5 months
SAG-AFTRA and Replica Studios Introduce Groundbreaking AI Voice Agreement at CES
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@szaszlykos
Igor Sarzyński
5 months
Great insights on narrative design from our quest top dogs @PhiWeber and Błażej Augustynek. Tune in!
@CDPROJEKTRED
CD PROJEKT RED
5 months
The second episode of our AnsweRED Podcast is here! 🎮🔥 Hosts @Skalemba and @pawelburza are joined by Lead Quest Designer Błażej Augustynek and Narrative Director @PhiWeber to talk about great quests and how to make them. Tune into an insightful discussion about designing
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@szaszlykos
Igor Sarzyński
3 months
watching 'Shogun' and there's plenty of static shots with static characters - and it totally looks like midjourney images with animated faces. i *know* it's real but exposure to genAI makes me doubt it in the most uncanny subconscious way
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@szaszlykos
Igor Sarzyński
6 months
some of the smartest people i know being all cool and insider. obligatory watch! @Skalemba @pawelburza @thetathetatheta
@CDPROJEKTRED
CD PROJEKT RED
6 months
Welcome to the first episode of the AnsweRED Podcast. 🎮🔥 To start with a bang, our hosts Sebastian Kalemba and Paweł Burza are joined by Story Directors Marcin Blacha and Tomasz Marchewka to talk about creating captivating stories! Expect an honest and deep discussion about
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@szaszlykos
Igor Sarzyński
7 months
that's nice but i wish my colleagues from audio design, score and art teams were also nominated. they really killed it with PL
@thegameawards
The Game Awards
7 months
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@szaszlykos
Igor Sarzyński
5 months
'blue eye samurai' was so so good until the rushed need to sell another season won over proper story closure. i blame netflix
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@szaszlykos
Igor Sarzyński
4 months
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@szaszlykos
Igor Sarzyński
18 days
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@szaszlykos
Igor Sarzyński
5 months
my crush on ursula le guin deepens
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@szaszlykos
Igor Sarzyński
6 months
alright, going to hopefully maybe who knows unlikely probably not get that award. still stoked
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@thegameawards
The Game Awards
6 months
The best stories come to life in games! Which Best Narrative nominee made the biggest impact this year? #TheGameAwards Vote now at
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@szaszlykos
Igor Sarzyński
4 months
@TheNeonArcadeNA there could be! at the price of panam romance
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@szaszlykos
Igor Sarzyński
3 months
'zone of interest' is super solid but damn, that sound design and score are a masterclass in audio storytelling, a full story within a story. wonderful work by @johnnieburn and his team
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@szaszlykos
Igor Sarzyński
2 months
@V_Eurodyne another hint: it's written, not spoken
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@szaszlykos
Igor Sarzyński
4 months
Incredibly authentic, at times making you forget it's a movie at all, while being a powerful testament to the inescapable grip of narratives. Truth is only what we say it is.
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@szaszlykos
Igor Sarzyński
6 months
@jesawyer Problem is that the 'critique' is often cherrypicking benchmark features from various games which specifically invested in said features - and expecting a product to have it all. BG3 branching, 2077 scene quality, GTA systems, COD fpp combat, Elden Ring size and bosses... 1/2
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@szaszlykos
Igor Sarzyński
2 months
@K_a_l_e_n_k_o in the quest :)
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@szaszlykos
Igor Sarzyński
4 months
after 'beverly' and 'sabrina' nick drnaso is really killing it with the suburban terror drama. nuanced, relatable characters consumed by their own traumas in scenarios both authentic and weirdly uncanny. 'acting class' is A+
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@szaszlykos
Igor Sarzyński
5 months
-- a VO you forgot or didn't forsee (and it's not possible to design it all on paper). Or level design changed and instead of 'Go left!' it should be 'Go right' now. In our case, oragnizing a VO session for 10+ languages is a logistics nightm... challenge. --
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@szaszlykos
Igor Sarzyński
5 months
e05, the tale of ronin and the bride, was such a tight, beautiful, heartbreaking piece of storytelling, super impressive
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@szaszlykos
Igor Sarzyński
5 months
@Bolverk15 yo @Michal_ZBR is responsible for this!
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@szaszlykos
Igor Sarzyński
2 months
@illusir you and everyone else it seems!
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@szaszlykos
Igor Sarzyński
4 months
@Lamb_sp @CDPROJEKTRED This is just the best - right person at the right place. Congrats!
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@szaszlykos
Igor Sarzyński
3 months
farewell shared reality, soon coming to your mind too. no more media which we'll be able to commonly consider as 'truth' about what happened. back to pre-photography times where stories was all we had
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@szaszlykos
Igor Sarzyński
5 months
-- conceiving in the end a thing unexpected, unique mix of all the sensibilities involved. Just listen how @CheramiLeigh or @minjeeeezy elevated characters for 2077 - no AI could do that. On the other hand, from game designer's pov, it'd be godsend to be able to generate --
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@szaszlykos
Igor Sarzyński
6 months
@miracleofsound Thank you, glad you liked it! And the horror sequence, well, gotta take creative risks sometimes :)
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@szaszlykos
Igor Sarzyński
9 days
@xpatriciah @GenePark This is what makes all our effort worth it. Thank you @GenePark for sharing your story and @xpatriciah for putting it into text. I really appreciate it - and i know a lot of other people in the studio do too. Wishing you all the best.
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@szaszlykos
Igor Sarzyński
2 months
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@szaszlykos
Igor Sarzyński
3 months
@kajtoslaw this is the best
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@szaszlykos
Igor Sarzyński
5 months
@RuleTimeSpace Game with themes of socioeconomic inequality, poverty, alternate dimensions which are explored by shooting people and looting coins from literally everywhere, bins included. Probably the game with biggest ludonarrative dissonance ever.
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@szaszlykos
Igor Sarzyński
5 months
-- I imagine there is a way to both work with actors in a classical way - and i'd never have AI generate VO for a dramatic scene - AND be able to use AI VO for filling in the gaps.
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@szaszlykos
Igor Sarzyński
7 months
what a great opportunity to remind everyone that disco is one of the best written games out there
@Sykine_R
Sykine
2 years
BE WITH YOU (Kim&Eyes) #DiscoElysium
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@szaszlykos
Igor Sarzyński
5 months
@Michal_ZBR @CheramiLeigh Same, there's just something subversive and interesting about femV - Johnny relationship. Not to mention Temperance ending. Plus yeah, @CheramiLeigh performance is superior.
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@szaszlykos
Igor Sarzyński
6 months
fuse box puzzle i found and solved and now the area is ready for my stealth approach
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@szaszlykos
Igor Sarzyński
26 days
@PKernaghan we'll do vibes alright
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@szaszlykos
Igor Sarzyński
5 months
@PKernaghan now you need a black BOSS plastic bag and the citizenship will be granted automatically
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@szaszlykos
Igor Sarzyński
6 months
@fsfblake yup, 90% of what's perceived as laziness is scope issues
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@szaszlykos
Igor Sarzyński
3 months
@Sinnoware yeah, great nostalgia feeling, gets a lot of cyberpunk themes right, can't wait for the sequel
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@szaszlykos
Igor Sarzyński
7 months
singapore. ate at a street stall, put dirty dishes into a wrong bin. immediately approached by two environment protection officers. they super politely gave me a stern warning ticket. next offence 800$. no wonder the city is clean af. love it.
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@szaszlykos
Igor Sarzyński
5 months
@thoughtrise survivor's guilt / survivorship bias cocktail
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@szaszlykos
Igor Sarzyński
3 months
@SpyroSpagn30457 @Baptiste_Lerak @IRHotTakes and to the 'cdpr cowards!' guy - i think the game is plenty political and that politics doesn't necessarily mean discussing ideology directly. even more so, i think this would feel didactic and shallow
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@szaszlykos
Igor Sarzyński
4 months
@ricgalbraith @ClaireSilver12 great question. i guess you can acquire taste without creation - though to assemble elements into a coherent larger structure with humanistic meaning, yes, this requires mastering the skill / medium
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@szaszlykos
Igor Sarzyński
6 months
@jesawyer tell me more! which ending and most importantly WHY
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@szaszlykos
Igor Sarzyński
5 months
@RuleTimeSpace that being said i liked it a lot too. elizabeth is a brilliant npc and the ending sequence was one of a kind
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@szaszlykos
Igor Sarzyński
4 months
@StaceyV4206 no, it was always focused on new characters
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@szaszlykos
Igor Sarzyński
3 months
@SpyroSpagn30457 @Baptiste_Lerak @IRHotTakes what's the question though, there's enough material for a podcast series here :)
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@szaszlykos
Igor Sarzyński
2 months
@illusir in all honesty it's impossible to perceive it unless you know where to look
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@szaszlykos
Igor Sarzyński
4 months
@armoredgrizzly because human relationships are not always only about sex
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@szaszlykos
Igor Sarzyński
5 months
@MTomaszkiewicz @RebelWolvesDevs Good luck Mati, you'll kill it, i'm sure!
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@szaszlykos
Igor Sarzyński
16 days
@D4N5T3P @DaniGamerPL @Michal_ZBR we had a varied, international narrative team but it's true that writers were all polish. idk why it matters anyway - we always were and will be a diverse, open-minded bunch, that's the only way to tell good, true, complex stories
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@szaszlykos
Igor Sarzyński
7 months
this is what netrunning feels like
@psymulate
Psymulate
9 months
Thought Police
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@szaszlykos
Igor Sarzyński
5 months
@PKernaghan also a great, timeless choice
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@szaszlykos
Igor Sarzyński
6 months
yo caves are the shit. i love caves now.
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@szaszlykos
Igor Sarzyński
2 months
@radekzaleski it's the best, i'd spill a million gallons of unrefined oil into gulf of mexico to satisfy the craving
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@szaszlykos
Igor Sarzyński
6 months
@MMaRsu would love to but there are technical limitations to it. also time for a sequel now ^^
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@szaszlykos
Igor Sarzyński
7 months
sovereign nation unregulated AI development open sea tax haven solar powered barges. can i call it corpopunk
@DelComplex
Del Complex
7 months
Announcing: BlueSea Frontier Compute Cluster The Biden admin's AI Executive Order and the EU’s AI Act aim to centralize control under guise of safety The solution is at sea. BSFCC's are not just barge based compute platforms, but sovereign nation states
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@szaszlykos
Igor Sarzyński
6 months
i'm cautiously low-key super excited for this. fury road is one of, if not THE, best action movies ever
@THR
The Hollywood Reporter
6 months
Anya Taylor-Joy stars in the first trailer for #Furiosa : A #MadMax Saga, debuted at #CCXP
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@szaszlykos
Igor Sarzyński
3 months
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@szaszlykos
Igor Sarzyński
4 months
@thesthrnlocust i think it's supposed to be on twitch, look out for a schedule closer to the event :]
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@szaszlykos
Igor Sarzyński
7 months
@halecar2 @MuseoMARCO is it still art from our, human pov, if it expresses only internal virtual reality of machines and as such is devoid of 'meaning' for us? ofc we can always attach meaning to anything - but it's not intended.
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@szaszlykos
Igor Sarzyński
4 months
@AuskaWorks sure, depends how you define it. what i meant was skill as in technical / craft skill of creating something from zero - and by effort i meant friction that comes with it. with genAI the whole process is just choosing between end results. maaaybe tinkering with prompts
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@szaszlykos
Igor Sarzyński
6 months
@jesawyer ... In 2077 we arguably invited some of those comparisons in the promo campaign, which was a mistake. Now expecting 2077's scenes (which are really, really expensive) in other games is fine - but it will come at a cost of branching or other narrative or animation aspects.
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@szaszlykos
Igor Sarzyński
3 months
@Baptiste_Lerak @SpyroSpagn30457 true, i also wish game economy worked as a storytelling tool but that's pretty hard to do and against most players' instinctual needs
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@szaszlykos
Igor Sarzyński
7 months
singapore is the future we wanted. super green, clean, digitized everything, little traffic, fast and wide public transport, tolerant, multiculture, great healthcare and education. minimal corruption. long live the hightech antindividualist ecoutopia
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