
Bernat Muñoz
@shashclp
Followers
411
Following
2K
Media
98
Statuses
2K
Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
Joined June 2011
RT @iquilezles: Hey, don't "optimize" conditional moves with mix()+step(). Please stop advising that. Why: https://….
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RT @motor3d: We at are looking for a Senior Gameplay Programmer for our Enshrouded team (Fully remote possible - ideally in compatible time….
jobs.keengames.com
Grab the chance to work within a highly experienced team on a new exciting project.
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RT @pp_socials: Preface: Undiscovered World tech demo is available now for free. Explore the engine. Download on Steam: .
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RT @daniel_collin: Interview with @TellowKrinkle about their work on PSCX2. Super interesting about various PS2 hw quirks and emulation cha….
softwareengineeringdaily.com
PCSX2 is an open-source PlayStation 2 emulator that allows users to play PS2 games on modern hardware. The emulator is remarkable for simulating the complex architecture of the PS2, which includes...
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RT @pp_socials: In our latest dev blog, Technical Artist Michael van den Berg explores the unique techniques that our small team have devel….
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RT @FlohOfWoe: Not sure how I missed that brilliant @aras_p blog post. interesting points about over-abstracting and the "zero cost abstr….
aras-p.info
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RT @JgDoesThings: ✨One Week To Release✨. 🔥Galaia release is around the corner!. A 4+ years in the making, solo-developed*, passion project….
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RT @DirectX12: We're happy to announce the Agility SDK 1.614.0, with support for R9G9B9E5 textures in render targets and UAVs. For more in….
devblogs.microsoft.com
Today the DirectX team is excited to announce the release of the Agility SDK 1.614.0 which includes full support for R9G9B9E5_SHAREDEXP (999E5) texture format for render targets and UAV read/writes!...
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RT @shanselman: The source code to Descent 3 was just released on GitHub!
github.com
Descent 3 by Outrage Entertainment. Contribute to DescentDevelopers/Descent3 development by creating an account on GitHub.
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RT @JgDoesThings: After 4 years of solo-dev rollercoaster. 😭. ✨Galaia is coming to Steam later this year!✨. ❤️Cute and fun action rogue-l….
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RT @__silent_: Fixing @EASPORTSWRC decal rendering on GeForce GTX 10 series cards. In this blog post, I dissect the graphical artifacts occ….
cookieplmonster.github.io
Pascal cards exposing broken shaders.
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Fantastic content by Martin Fuller, as usual. As an extra recommendation, I suggest having DRS also react to derivative tendencies on PC, because with a usual 3 frame lag to get query results, you might lose a sync when you scale down.Or just target lower ms per frame to avoid it.
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