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Bernat Muñoz Profile
Bernat Muñoz

@shashclp

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Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels

Joined June 2011
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@shashclp
Bernat Muñoz
5 months
RT @pikuma: Quake II was backported to MS-DOS:.🔗 PS: the project website took me back to 1997 .
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@shashclp
Bernat Muñoz
6 months
RT @iquilezles: Hey, don't "optimize" conditional moves with mix()+step(). Please stop advising that. Why: https://….
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@shashclp
Bernat Muñoz
7 months
RT @motor3d: We at are looking for a Senior Gameplay Programmer for our Enshrouded team (Fully remote possible - ideally in compatible time….
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jobs.keengames.com
Grab the chance to work within a highly experienced team on a new exciting project.
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@shashclp
Bernat Muñoz
8 months
RT @pp_socials: Preface: Undiscovered World tech demo is available now for free. Explore the engine. Download on Steam: .
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@shashclp
Bernat Muñoz
8 months
RT @pp_socials: In our latest dev blog, Technical Artist Michael van den Berg explores the unique techniques that our small team have devel….
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@shashclp
Bernat Muñoz
10 months
RT @FlohOfWoe: Not sure how I missed that brilliant @aras_p blog post. interesting points about over-abstracting and the "zero cost abstr….
aras-p.info
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@shashclp
Bernat Muñoz
1 year
RT @JgDoesThings: ✨One Week To Release✨. 🔥Galaia release is around the corner!. A 4+ years in the making, solo-developed*, passion project….
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@shashclp
Bernat Muñoz
1 year
RT @redorav: The Life and Death of a Graphics Programmer
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@shashclp
Bernat Muñoz
1 year
RT @PLAYERUNKNOWN: My god, it’s full of stars…
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@shashclp
Bernat Muñoz
1 year
RT @JgDoesThings: After 4 years of solo-dev rollercoaster. 😭. ✨Galaia is coming to Steam later this year!✨. ❤️Cute and fun action rogue-l….
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@shashclp
Bernat Muñoz
2 years
RT @PPROD: At PP, we're working hard to become a studio where it's safe to dream big, take risks & explore the unknown 🔎 . While this doesn….
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@shashclp
Bernat Muñoz
2 years
Hey, I recognize that planet rendering system :D (look at that beautiful inter-planet/moon soft shadowing, and smooth edge). Source Eurogamer/Ubisoft (
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@shashclp
Bernat Muñoz
2 years
Tomorrow 'Avatar: Frontiers of Pandora' launches, a game that I spent a long time working on, from its inception to when I left Massive roughly 4 years ago. Happy to see that I'm credited too, and look forward to playing it :)
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@shashclp
Bernat Muñoz
2 years
RT @__silent_: Fixing @EASPORTSWRC decal rendering on GeForce GTX 10 series cards. In this blog post, I dissect the graphical artifacts occ….
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cookieplmonster.github.io
Pascal cards exposing broken shaders.
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@shashclp
Bernat Muñoz
2 years
A bug I have been tracking for days in my home engine, that looked exactly like missing barriers (corruption in lower mips when downsampling) went away with a driver update. So much time thrown away :'(.
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@shashclp
Bernat Muñoz
2 years
Fantastic content by Martin Fuller, as usual. As an extra recommendation, I suggest having DRS also react to derivative tendencies on PC, because with a usual 3 frame lag to get query results, you might lose a sync when you scale down.Or just target lower ms per frame to avoid it.
@MartinJIFuller
Martin Fuller
2 years
It's been a while, but I finally got round to writing up another rambling, on DRS this time:
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@shashclp
Bernat Muñoz
2 years
And I'm lucky enough to have found a new opportunity (starting next week) doing extremely exciting stuff, so all in all, I can't really complain!.
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