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Sebastiano Mandalà Profile
Sebastiano Mandalà

@sebify

Followers
2K
Following
12K
Media
3K
Statuses
36K

#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS. Working on World Eternal Online.

UK
Joined July 2009
Don't wanna be here? Send us removal request.
@sebify
Sebastiano Mandalà
3 years
I finally completed the brush-up of the articles I wrote over the last 10 years! With this 🧵, I am going to present them 1 by 1 as they will be worthy of attention for a while. This exercise has been cathartic for me and I hope it can deserve your RT or share. #gamedev #coding.
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@sebify
Sebastiano Mandalà
5 hours
Never say never, I thought I would never see the day I would make a unity game with Lua (xlua) integrated. I see the point of it though.
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@sebify
Sebastiano Mandalà
4 days
There is a very quick and effective way to end the suffering and war in Gaza for Israel: recognizing the Palestine as a state and yet, for some reason I can't understand, they won't.
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@sebify
Sebastiano Mandalà
4 days
Spent hours experimenting with dify and local language models, but between the limited power and the complexity of the setup, It would take ages to make something even barely useful. Pity I was excited at the idea to provide local repositories to index and have extended memory.
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@sebify
Sebastiano Mandalà
7 days
OOP was born to promote encapsulation, abstraction and polymorphism. All concepts you can achieve without needing a language that supports directly the paradigm or even worse multiple paradigms.(P.S. no you don't need inheritance, that's a completely redundant and mostly useless.
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@sebify
Sebastiano Mandalà
7 days
I cannot believe naked gun is going to be a good remake but the first reviews are coming in and they are good.
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@sebify
Sebastiano Mandalà
8 days
Googling "is the live action of how to train a dragon totally pointless?" Didn't disappoint me.
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@sebify
Sebastiano Mandalà
8 days
The guy who makes ai and says to be scared about AI doesn't know what he is doing on my book. Ai is still a deterministic system that is not able to learn from itself. Might show one day some impression or chaotic behavior, but still pretty harmless.
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@sebify
Sebastiano Mandalà
12 days
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@sebify
Sebastiano Mandalà
12 days
The fantastic thing about France is that they are not afraid at all to show a huge fuck you to the rest of the world.
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@sebify
Sebastiano Mandalà
12 days
I have Keep Loaded Shader Alive and yet some shaders are upload to the gpu over and over. why?!
Tweet media one
Tweet media two
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@sebify
Sebastiano Mandalà
13 days
Watched Megan 2.0, quintessential American movie, kinda fun, I liked it. Absurd evolution from the first one.
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@sebify
Sebastiano Mandalà
13 days
Another thing where Tasks suck is to not provide a way to break the whole chain of task continuation. you can throw an exception, but that something you are forced to catch eventually. it needs an expected c lean way to break the flow (which svelto.tasks has).
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@sebify
Sebastiano Mandalà
15 days
That would be game changing even for the company.
@peevishdave
Davide Barbieri💢
15 days
@sebify best thing they could do is release the source code.
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@sebify
Sebastiano Mandalà
15 days
Unity is like a community open source project now, it gets updated only when someone feels like it.
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@sebify
Sebastiano Mandalà
15 days
So many important features are forgotten, I find some every day. The saddest part is to see the what's new in 6000.1, 6000.2,6000.3 . nothing is new and all is depressing. That's life, we just get on with it. (From a depressed unity user).
@aras_p
Aras Pranckevičius 🇺🇦🇱🇹
15 days
@Meetem4 @unity Why no one did it? Good question, I guess there's no other reasons besides "everyone's busy doing something else" and/or "no one from management thinks it is important" and/or "many graphics people left and/or were laid off". Probably all of the above :/.
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@sebify
Sebastiano Mandalà
15 days
why unity doesn't have a player option to disable the static analyzer anymore? to drive me mad?.
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@sebify
Sebastiano Mandalà
16 days
Unity fellas who work on Android. we need the option to be able to build development builds with manifest set as debugable false and profileable true. Will this do the trick?.
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@sebify
Sebastiano Mandalà
19 days
I like the premise, I'll need to read it.
@cmuratori
Casey Muratori
20 days
[1/2] My @BetterSoftwareC talk is up! It's called "The Big OOPs: Anatomy of a Thirty-Five Year Mistake". I went through a mountain of historical documents to put this beast together. Only a small fraction of my research could be featured directly in the talk. .
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@sebify
Sebastiano Mandalà
19 days
RT @cmuratori: [1/2] My @BetterSoftwareC talk is up! It's called "The Big OOPs: Anatomy of a Thirty-Five Year Mistake". I went through a mo….
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