Better Software Conference
@BetterSoftwareC
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Software is getting worse. We're here to make it better. VODs are on YT: https://t.co/kitqaYA43w
Sweden
Joined December 2024
The final talk of BSC 2025, by @DemetriSpanos, Foliated Distance Fields: Scalable Rendering of Glyphs with Gradients is out! Enjoy. https://t.co/sM2rLCjX2O
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For those interested in a written form of my talk at BSC to skim or search through, I have prepared a lengthy article with lots of content; diagrams, videos, tables, and Desmos graphs that mirrors the information of my talk, it's available on my website: https://t.co/S0FGGrFYus
wassimulator.com
The fundamental principles needed to get a functional vehicle in your game.
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The reason we need better software isn’t just to "shave milliseconds". When a simple build takes minutes, the cost of iteration rewires your brain. You stop exploring ideas and start avoiding them. And that’s fatal, because iteration is the essence of invention. Slow tools
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Existing search tools on Windows suck. Even with an SSD, it’s painfully slow. So I built a prototype of Nowgrep. It bypasses most of the slow Windows nonsense, and just parses the raw NTFS. On an SSD, this ends up faster than ripgrep, even on a cached run (Nowgrep bypasses
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.@azmreece's talk it out! A deep, technical look into concrete methods for reducing layers of indirection, memory accesses, and showing his Xar data-structure: A simple, pointer-stable, CPU-friendly, growable array. https://t.co/5BOU3ZAhhs
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Cameron Reikes (aka. creikey) did the most humorous talk of the conference, on deep learning and computer vision. It's now out! Enjoy. https://t.co/hMMy0CJIB7
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.@TahaTorabpour's demo of, and Q&A on the new immediate mode GUI library he's been working on is out! https://t.co/CF1z79v0bZ
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For all the people who thought my first talk at @BetterSoftwareC was spicy, id like to inform you that it was not my spicy talk. This was my spicy talk:
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@EskilSteenberg's RANT is out! He's had it with the security orthodoxy. https://t.co/YD6AKKj4fH
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@cmuratori @pikuma Parser generators tend to produce very bad error messages, and by the time you put in enough of your own code to generate actual good error messages, you might as well have just written the parser yourself, it's simpler and faster. The "ambiguity" issue, that people claim
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.@SamHSmith2's talk is out! Come delve into AST-free compilation and optimizing with sea of nodes! https://t.co/WaZhKITAWT
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.@SanderSkjegstad's talk is out! An entertaining run-through of his algorithm for dynamic phase alignment. https://t.co/gcTP7dEc5T
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.@TedBendixson's talk is out! It's the kick in the ass you need. https://t.co/kjFTgld9Xs
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.@Wassimulator's talk is out! Enjoy his distilled knowledge on programming vehicles for games. https://t.co/uK1Lh8tcZo
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