
Renaud Vandeghen
@rvandeghen
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PhD Student - University of Liège
Joined January 2023
π ππ«π’ππ§π π₯π ππ©π₯ππππ’π§π ππ¨π« ππππ₯-ππ’π¦π ππππ’ππ§ππ π
π’ππ₯π πππ§πππ«π’π§π is out!.We bring triangles back to the spotlight for photorealistic, real-time novel view synthesis. π§΅π
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RT @Joey_Wittmann: Want to view your Triangle Splatting projects in Unreal or Blender? I made a tutorial so you can! It's very convenientβ¦.
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RT @_kzr: Tried an agentic coding approach with Gemini CLI to create a Unity package β a custom importer for .off triangle-soup meshes geneβ¦.
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RT @alby13: Triangle Splatting is here, and I created a Python OpenGL real time engine that you can navigate with WASD. Engine link + Trianβ¦.
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RT @janheld14: π @jonstephens85 made an amazing video showcasingΒ our π»πππππππ πΊππππππππ work and how it compares against standard methods.β¦.
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RT @jonstephens85: Did we get it wrong the entire time? Are triangles really the best primitive for 3D?. I dive deep into Triangle Splattinβ¦.
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RT @janusch_patas: π¨ Open Source Bounty β $300 π¨. Help speed up Gaussian Splatting training by 50% and win $300 πΈ.Weβre challenging the comβ¦.
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RT @anthony_cioppa: Come see our highlight paper now (from 10:00 to 12:30) @CVPR at poster 30. Learn more about Convex Splatting, a new priβ¦.
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RT @GsprdLambrechts: π "A Theoretical Justification for Asymmetric Actor-Critic Algorithms" was accepted at #ICML!. Never heard of asymmetrβ¦.
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RT @jonstephens85: More beautiful triangle splatting. Wait a couple seconds for the camera to swing around in the direction of the source iβ¦.
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RT @HirokatuKataoka: [πUpdate for #ICCV2025 LIMIT Workshopπ].We're excited to share the website for our LIMIT workshop at #ICCV2025 @ICCV.β¦.
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RT @jonstephens85: Triangle splatting. This is no joke!!! Metrics at 30k iters.SSIM- 0.9477584958076477.PSNR - 32.29475784301758.LPIPS - 0.β¦.
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RT @janheld14: Triangles are back!.Our code for Triangle Splatting is now out, enabling real-time radiance field rendering with just triangβ¦.
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RT @Eng_Hemdi: Last week, our Triangle splatting paper was quietly released, and since then the tech community ignited fierce debates aboutβ¦.
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π¨ The code for "Triangle Splatting for Real-Time Radiance Field Rendering" is now online:
π ππ«π’ππ§π π₯π ππ©π₯ππππ’π§π ππ¨π« ππππ₯-ππ’π¦π ππππ’ππ§ππ π
π’ππ₯π πππ§πππ«π’π§π is out!.We bring triangles back to the spotlight for photorealistic, real-time novel view synthesis. π§΅π
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Our work, "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes," which will be presented at CVPR (Highlight), finally has a real-time viewer. Thanks to @Almorgand for the great work implementing it for gsplat.
3D Convex Splashing has finally a real-time viewer thanks to the recent update of viser!.I implemented it for gsplat and the results look amazing. While it has not yet been officially integrated into gsplat, you can have a look and try it for yourself! (link below)
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RT @yiningkarlli: 2023: Gaussian splatting paper is published, triangles are so over. β¦. 2025: Triangles are so back babbbyyyy. https://t.cβ¦.
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RT @taiyasaki: π’π’π’ ππ«π’ππ§π π₯π ππ©π₯ππππ’π§π ππ¨π« ππππ₯-ππ’π¦π ππππ’ππ§ππ π
π’ππ₯π πππ§πππ«π’π§π . TL;DR: use tβ¦.
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