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@mmalex
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synth tinkerer (plinky); runway; midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
london
Joined March 2008
I hope I get a medal one day for bad project filenames: LBP1 = ps3test1 LBP2 = ps3test1 LBP server = pagetest Dreams = dd Dreams server = aaa Plinky = omgwtf
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I'm collaborating on this project and occasionally I put on my PSVR headset to see what it looks like in VR. In Dreams, you can create in VR and play. It's truly amazing that MM made switching between VR and a flat screen a matter of seconds, and the game crashed twice in 5 years
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The other day I visited @8Infinite8 and had lots of fun meeting and talking to Lee and Henry, discussing about the impact of Gaussian Splatting and their experience shooting for the Superman movie. They were one of the first people that reached out to me after the Gaussian
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Was spending too much time lately trying to remember my favourite demos so I decided to start a list. https://t.co/8LTiPZWk0I
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this 4k is still probably my favourite demo of all time. ryoji ikeda vibes sure but it actually speaks to me more. can never quite put my finger on why i love it so much, so here it is anyway https://t.co/r5J1bXo6j1 by @nnnnoby (tho hes not on here anymore iirc)
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Paid ads are useless. This one included. Anyways, apply to speedrun.
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Yes approaching pixel sized detail, you'd be silly to use triangles (either PS or CS IMO) ... Aras has some nice numbers on "baby's first compute" style atomic additive render vs ROP blending raster: https://t.co/IWG3CFMksi
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All SIGGRAPH 2025 Advances slides are now online, including "Stochastic Tile-Based Lighting in HypeHype"! https://t.co/goIdLodvuB
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More time travelling dev adventures with my C64 LittleBigPlanet project - Added text bubbles (c64 nerds might notice how they overlap the border, am pleased with that!) and tinkered with sound some more, still fumbling around in Goat Tracker but feel I am slowly making progress
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Life is what happens when youโre busy making other plans.
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้ณ้ๆณจๆใGPIO ใฎ ESD ไฟ่ญทๅ่ทฏใฃใฆใใใญใธ็ใซใฏๅ
จๆณขๆดๆตๅจใ ใใญใจๆใฃใฆใไพใใฐๅง้ปในใใผใซใผใ็ดๆฅใใฉใคใใใๅ่ทฏใ ใจใใกใใฃใกใใฃๆฏๅใไธใใใ MCU ใ่ตทๅใใกใใใใใใชใใใจ่ฒใ
่ฉฆใใใใ่ตทๅใใ #shapolab
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่ฒใฏๅจ่พบใฎ่ฒใจใฎ็ธไบไฝ็จใง่ฆใๆนใๅคใใใจใใไบๅฎใๅ
ใซ่ใใใจใใใฎๆ ็ทใ ใ่กจ็คบใใใฆใใฆ่ฒใ้ธในใใใคใฏใ็นๅฎใฎ่ฒ็ธใฎๆๅบฆใจๅฝฉๅบฆใฎใฐใฉใใผใทใงใณใฎๆญฃๆนๅฝขใใ่ฒใ้ธใถใใใๅจๅฒใฎ่ฒใซ้ช้ญใใใใซ่ฒใ้ธๆใงใใใใชๆฐใใใพใใญใ
็ด ๆตใช่ค้GUIใ โฆ ใซใฉใผในใญใผใ ใซใคใใฆใฏๆไฝใฎ https://t.co/Nt6lyokQUQ ใง็ฐกไพฟใชๅๆ็ทจ้ใ่ฉฆใใฆใใใAiใฎcolor groups (harmonies) ใ็ ็ฉถใงใ https://t.co/3d6ZidiPfO ใ https://t.co/l9LA80rv4tใใใฃใใใใใฎใ ใใฉ (ไบบใฎๅใๅฃฒใ)ใใพใ ใพใ ๆใใใใชๅ้ใ ใชใใฃใฆๆใ
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i love this series, but most of all because he validates his hobby path tracer by physically building model Cornell boxes and dragons from cardboard, 3d printing and glass blocks.
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so much of this we learned also when making dreams. i loved the look of wild robot and wondered if the production team had seen dreams; but perhaps they just walked a similar path. i talk about concept art being the final look in my 2015 siggraph talk. love stuff like this.
#SIGG Wild Robot Inspired by BAMBI and studio Ghibli background illustrations, John Berkey, and Syd Mead. Concept art was not just a pitch to the studio, but exploration of the final look. 70 paintings were cut together into a reel with music, and the show was green-lit.
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'weapons' was great. watch in the cinema if you can - everyone laughing and screaming seconds apart for 2h was actually a huge part of the entertainment. fairly gory tho (cw i guess)
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1. Green candles lead to green trees. 2. Green trees fuel even greener candles. 3. Repeat. It's that simple. Join the green cycle with PBX! ๐
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Course notes and slides for this year's edition of the SIGGRAPH Physically Based Shading course are online now; there's a ton of really cool stuff in there! https://t.co/v3aUS327Ia
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oh what a shame the 13 thousand pound pooping dog sculpture is sold out
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Are you coming to #Siggraph? Here! You're welcome. Please share! https://t.co/M1tmwvjCGc
docs.google.com
c0de517eโs guide to (Siggraph in) Vancouver -------------------------------------------- Chapter 1: The Basics. Downtown core 1: Waterfront Skytrain Station. Youโll probably arrive here. If youโre...
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