
High Yield
@highyieldYT
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Tech Youtuber. Analyzing hardware and chips of all sizes. Everything silicon.
Joined January 2017
Iโve got exciting news! From now on youโll see regular collabs between High Yield and @SemiAnalysis_ to bring you more content & even deeper insights into everything silicon. Already working on some cool projects with @dylan522p and his team. No worries, High Yield wonโt change,
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Because many of you said it might be better as a short, here goes nothing:
tiktok.com
@highyieldyt 6 Followers, 1 Following, 3 Likes - Watch awesome short videos created by High Yield
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Would love to see a die shot of @AMD's Krakan Point 2! 1x big Zen 5 + 3 smaller Zen 5c, most likely connected to a single shared L3$, must look interesting design wise. If it's really a new, smaller die.
AMD today made the Ryzen AI 5 330 official. It's said to be based on Krakan Point 2, a new small die. Some specs are not confirmed yet. - 1x Zen 5.- 3x Zen 5c.- 4.5 GHz.- Radeon 820M (2 CUs, RDNA 3.5).- 8 MB L3$.- 2 MB L2$.- 50 TOPS NPU.- 15 - 28 W.
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Does anyone know why @techanalye1 has blocked me? Their content are amazing and afaik I've never even crossed paths or communicated with them. No DMs, no reposts, nothing. ๐
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If @CDPROJEKTRED doesn't at least add FSR 3.1 with the upcoming Cyberpunk 2.3 update I'm gonna lose some faith in them.
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It seems like my RE:4 issues are related to running the game in fullscreen (the default when HDR is enabled). Running in windowed mode (w/o HDR) results in the expected perf. It doesn't seem to affect all RDNA4 GPUs, but I've found others with the same symptoms. @AMDRadeon.
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Tried the new @AMDRadeon 25.6.1 driver. And for two minutes the GPU boost was normal in RE:4, before it clocked down to ~1.5GHz again. So weird. All games run as they should on my RX 9070 XT. Only RE:4 doesn't boost properly.
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TSMC is building a new chip design center here in Munich! It's supposed to open in Q3, so quiet soon. If anyone has a contact at TSMC, I'd be happy to visit! #TSMC.
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@cpuid_softwares & @TechPowerUp Both CPU-Z and GPU-Z report a 128-bit memory bus for Strix Halo instead of the actual 256-bit bus. Any idea why?.
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