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raf.vfx

@raf_vfx

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Following
459
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113

brute force is underrated computer vision and machine learning developer at @DNEG

Toronto, Canada
Joined June 2020
Don't wanna be here? Send us removal request.
@momomo_us
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9 months
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@ezyang
Edward Z. Yang
2 years
Announcing "torch.compile: the missing manual": https://t.co/9lGcGXz2pe The performance/memory sections are not done yet, but everything else is as much hard won debugging knowledge that I could write down from Meta's deployments of PT2. Feedback welcome!
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docs.google.com
torch.compile, the missing manual You are here because you want to use torch.compile to make your PyTorch model run faster. torch.compile is a complex and relatively new piece of software, and so you...
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@raf_vfx
raf.vfx
2 years
DepthAnythingV2 for Nuke - AI Depth Estimation Hey everyone, I've integrated DepthAnythingV2 as a Cattery Inference node. Now you can generate great Z-depth passes directly within Foundry's Nuke! ✨ It's free, easy to install, and runs even on Nuke 13 πŸ₯³ https://t.co/pKF43W9wXQ
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@tvaziri
Todd Vaziri
2 years
I would love to know who made this.
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@sidefx
SideFX
2 years
Houdini 20 Sneak Peek - have a look at a small preview of some of the new tools and functionality coming in November! We will have the launch presentation next week - more info then!
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@raf_vfx
raf.vfx
3 years
I’ve been using a 34 keys keyboard since January because of RSI on my pinky and thumb. While my WPM is lower, now I have no pain even after 10h of programming. Check this out if you are in a similar situation:
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@tusharisanerd
tushar.pyc
4 years
Alright, it's out! And it's by far my most detailed post✨ Understanding all of Python, through its builtins https://t.co/qyMiChyH9J
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@raf_vfx
raf.vfx
5 years
One of my favorite nuke gizmos, PlanarProjection, got an update to Nuke 13/Python 3. https://t.co/s1E1Wajb00 Basically, this is a 3D card projection at the same render speed of a single Transform node!
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gist.github.com
PlanarProjection Planar Projection Generates 2D coordinates for points in 3D space. Works on 4 points at once, is instantaneous to calculate, and generates a 4x4 transform matrix for use in rotos. ...
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@raf_vfx
raf.vfx
5 years
I recently gave an interview to FXguide (Mike Seymour) about my experiments in color segmentation and deep learning, both of which I believe will have an immense impact on compositing workflow in the next year or so: https://t.co/VPCXlnoP0U
fxguide.com
Soft Colour Segmentation using CopyCat in Nuke 13 with Rafael Silva
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@SenguptRoni
Roni Sengupta
5 years
We present "Shape and Material Capture at Home", which lets you recreate Photometric Stereo using household items -- walk around with a flashlight to reconstruct hi-res geometry and reflectance of an object. (CVPR'21) with @daniel_lichy Webpage: https://t.co/oowGvxN9F6 [1/5]
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@raf_vfx
raf.vfx
5 years
My first Nuke plugin using the C++ API (NDK). I decided to implement the Poisson blending algorithm, and was pretty fun. Still very slow 🐌 and buggy, but I'm very excited to port more interesting algorithms that are hard to convert using Blinkscript only. 😎
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@sidefx
SideFX
5 years
Just launched! #TheDawning - an animation created by #SideFX with a crew of external and internal artists. The production of this short covers the spectrum - from storyboarding to final film - learn how it was created in #Houdini by visiting https://t.co/0DjzOFrAuM
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@raf_vfx
raf.vfx
5 years
It took me a week to understand the basics of Nuke's C++ API, but just got my first image processing function running! A few more days and I promise to have something useful for compositors out there!
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@raf_vfx
raf.vfx
5 years
I'm trying to port an image filter to Nuke BlinkScript, but can't figure out how to create a feedback loop! I think it's time to dig into Nuke's NDK for the first time 😱😱😱.
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@tonroosendaal
Ton Roosendaal (inactive)πŸ”Έ
5 years
AMD developers posted a USD Hydra Addon for Blender. Allows Hydra Render delegates to work inside Blender. Known delegates are ProRender, Embree, RenderMan, Arnold, Octane, Redshift, Cycles. https://t.co/IZAJWRGR62 #b3d
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github.com
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra. - GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon
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@raf_vfx
raf.vfx
5 years
Amazing paper, @mairead_grogan Do you have plans to implement this in Nuke?
@mairead_grogan
Mairead Grogan
5 years
Looking forward to presenting our paper 'Image Decomposition using Geometric Region Colour Unmixing' @CVMP this morning at 10am! @DrSmolic @VSENSE_TCD Paper: https://t.co/oeCbYX5XZw Live video stream: https://t.co/GHfkxPVar4
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@biovf
David Sena
5 years
I received a couple of DM's from developers asking about what resources I recommend to learn more about color science. Here's a thread with some of my favourite resources.
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@paperswithcode
Papers with Code
5 years
πŸŽ‰ Papers with Code partners with arXiv! Code links are now shown on arXiv articles, and authors can submit code through arXiv. Read more: https://t.co/kO6zhWAWGH
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@PPathole
Pranay Pathole
5 years
Rocket launch from earth as seen by the International Space Station 😍
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@raf_vfx
raf.vfx
5 years
Last year I lost countless hours battling dependencies while testing deep learning models, so I decided to grasp the basics of Docker. If you are starting on DL, you'll soon hit libraries conflicts - don't try to fix it, there's no win. Open a Docker tutorial a go from there.
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