raf.vfx
@raf_vfx
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brute force is underrated computer vision and machine learning developer at @DNEG
Toronto, Canada
Joined June 2020
Announcing "torch.compile: the missing manual": https://t.co/9lGcGXz2pe The performance/memory sections are not done yet, but everything else is as much hard won debugging knowledge that I could write down from Meta's deployments of PT2. Feedback welcome!
docs.google.com
torch.compile, the missing manual You are here because you want to use torch.compile to make your PyTorch model run faster. torch.compile is a complex and relatively new piece of software, and so you...
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DepthAnythingV2 for Nuke - AI Depth Estimation Hey everyone, I've integrated DepthAnythingV2 as a Cattery Inference node. Now you can generate great Z-depth passes directly within Foundry's Nuke! β¨ It's free, easy to install, and runs even on Nuke 13 π₯³ https://t.co/pKF43W9wXQ
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Houdini 20 Sneak Peek - have a look at a small preview of some of the new tools and functionality coming in November! We will have the launch presentation next week - more info then!
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Iβve been using a 34 keys keyboard since January because of RSI on my pinky and thumb. While my WPM is lower, now I have no pain even after 10h of programming. Check this out if you are in a similar situation:
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Alright, it's out! And it's by far my most detailed post⨠Understanding all of Python, through its builtins https://t.co/qyMiChyH9J
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One of my favorite nuke gizmos, PlanarProjection, got an update to Nuke 13/Python 3. https://t.co/s1E1Wajb00 Basically, this is a 3D card projection at the same render speed of a single Transform node!
gist.github.com
PlanarProjection Planar Projection Generates 2D coordinates for points in 3D space. Works on 4 points at once, is instantaneous to calculate, and generates a 4x4 transform matrix for use in rotos. ...
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I recently gave an interview to FXguide (Mike Seymour) about my experiments in color segmentation and deep learning, both of which I believe will have an immense impact on compositing workflow in the next year or so: https://t.co/VPCXlnoP0U
fxguide.com
Soft Colour Segmentation using CopyCat in Nuke 13 with Rafael Silva
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We present "Shape and Material Capture at Home", which lets you recreate Photometric Stereo using household items -- walk around with a flashlight to reconstruct hi-res geometry and reflectance of an object. (CVPR'21) with @daniel_lichy Webpage: https://t.co/oowGvxN9F6 [1/5]
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My first Nuke plugin using the C++ API (NDK). I decided to implement the Poisson blending algorithm, and was pretty fun. Still very slow π and buggy, but I'm very excited to port more interesting algorithms that are hard to convert using Blinkscript only. π
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Just launched! #TheDawning - an animation created by #SideFX with a crew of external and internal artists. The production of this short covers the spectrum - from storyboarding to final film - learn how it was created in #Houdini by visiting https://t.co/0DjzOFrAuM
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It took me a week to understand the basics of Nuke's C++ API, but just got my first image processing function running! A few more days and I promise to have something useful for compositors out there!
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I'm trying to port an image filter to Nuke BlinkScript, but can't figure out how to create a feedback loop! I think it's time to dig into Nuke's NDK for the first time π±π±π±.
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AMD developers posted a USD Hydra Addon for Blender. Allows Hydra Render delegates to work inside Blender. Known delegates are ProRender, Embree, RenderMan, Arnold, Octane, Redshift, Cycles. https://t.co/IZAJWRGR62
#b3d
github.com
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra. - GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon
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Amazing paper, @mairead_grogan Do you have plans to implement this in Nuke?
Looking forward to presenting our paper 'Image Decomposition using Geometric Region Colour Unmixing' @CVMP this morning at 10am! @DrSmolic @VSENSE_TCD Paper: https://t.co/oeCbYX5XZw Live video stream: https://t.co/GHfkxPVar4
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I received a couple of DM's from developers asking about what resources I recommend to learn more about color science. Here's a thread with some of my favourite resources.
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π Papers with Code partners with arXiv! Code links are now shown on arXiv articles, and authors can submit code through arXiv. Read more: https://t.co/kO6zhWAWGH
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Rocket launch from earth as seen by the International Space Station π
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Last year I lost countless hours battling dependencies while testing deep learning models, so I decided to grasp the basics of Docker. If you are starting on DL, you'll soon hit libraries conflicts - don't try to fix it, there's no win. Open a Docker tutorial a go from there.
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