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David Sena Profile
David Sena

@biovf

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Following
15K
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487
Statuses
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Senior Mobile Platform Engineer @EpicGames Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D

Woking, England
Joined January 2011
Don't wanna be here? Send us removal request.
@biovf
David Sena
2 years
Updating the link to the video of my GDC talk "Authoring Efficient Shaders for Optimal Mobile Performance" https://t.co/vb17zN4xLN Slides w/ speaker notes available at: Pdf: https://t.co/Pn8qiz5Yp6 PPTX:
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@biovf
David Sena
7 days
I guess I misunderstood the assignment when I was asked for a "sheep" Fresnel? 🤔
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@jendrikillner
jendrik illner
8 days
Graphics Programming weekly - Issue 421 - December 28th, 2025 https://t.co/lcERy9XKir
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@biovf
David Sena
18 days
Today I spotted a wild environment map in its natural habitat. It had texture compression artifacts and everything!
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@CorporateShark
Sergey Kosarevsky
1 month
Implemented a new LightweightVK demo: single-pass omnidirectional shadow maps using multiview, with both GLSL and Slang. https://t.co/lwWvPJLgP5
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@JarkkoPFC
Jarkko Lempiäinen
2 months
"Stochastic Tile-Based Lighting" video is now online in Advances YT channel https://t.co/0xYtvdp4fo
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@guitio2002
Guillaume Boissé
2 months
New blog post! Behind the scenes of some of the techniques involved in making our last PC demo đź’« https://t.co/tN6u379Nr8
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@jendrikillner
jendrik illner
2 months
Graphics Programming weekly - Issue 415 - November 2nd, 2025 https://t.co/gGySPoSXDR
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@redorav
Emilio LĂłpez
2 months
Visualize constant buffer layouts visually, supports structured buffers too. Padding rules are very complicated, save yourself some time and verify. Can also be useful to see the difference between row and column major matrices https://t.co/Ak0umWq56k
maraneshi.github.io
Learn HLSL constant buffer packing rules and visualize the memory layout of your own custom cbuffers!
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@biovf
David Sena
2 months
I will certainly "enjoy the new tasty" thank you very much
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@ChipsandCheese9
Chips and Cheese
2 months
Hello you fine Internet folks, Today's article is on Strix Halo's memory subsystem and looking at the tradeoffs that AMD made between the CPU and iGPU. Hope y'all enjoy! P.S. Happy Halloween https://t.co/H3CyZt2VeQ https://t.co/vNI7PEQF05
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old.chipsandcheese.com
Editor’s Note (11/2/2025): Due to an error in moving the article over from Google Docs to Substack, the “Balancing CPU and GPU Bandwidth Demands” section was missing some Cyberpunk 2077 data. Apolo…
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@biovf
David Sena
2 months
Hilarious
@KostasAAA
Kostas Anagnostou
2 months
Happy Halloween!
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@biovf
David Sena
3 months
Metropolis, now in light transport as well as hairdressing
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@cliffski
cliffski
3 months
I did the thing! Most of today has been me making and editing and rendering and uploading this roughly 50 minute intro video to how I program a complex strategy game in C++! I know not everyone does it this way, but this is just 'how I do it'. https://t.co/F59ushXiQ0 Plz share
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@biovf
David Sena
3 months
I guess Bonzaj decided to expand into different media #plasticdemogroup
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@biovf
David Sena
3 months
End of an era
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@UnrealEngine
Unreal Engine
3 months
For more on optimization for your Unreal Engine projects, check out the full Optimization Learning Path:
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dev.epicgames.com
This learning path combines tutorials and articles dealing with game performance and optimization - from PSO hitches to input lag.
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@UnrealEngine
Unreal Engine
3 months
In multiplayer projects, there's a performance cost associated with replication on both the clients and server. As a result, it's possible to run into bandwidth saturation, spikes in CPU usage, and other slowdowns that may otherwise be avoided without careful consideration⛓️‍💥
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dev.epicgames.com
Guidance on ways to optimize a project's replication in order to avoid slowdowns such as hitches and bandwidth saturation.
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@biovf
David Sena
3 months
Brilliant thread! 👏
@Farenain
Farenain
3 months
Together with @0xjet, we conducted a comprehensive analysis of Android software protection deployment across 2.5 million applications. Using @enovella_'s APKiD, we examined protection adoption patterns across Google Play, alternative markets, and malware datasets.
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@NOTimothyLottes
NOTimothyLottes
3 months
Introduction to CRT Spatial Scaling is up: https://t.co/82v83capTz - Talks about the spatial side of virtualizing displays and related issues. Future part 2 will cover the temporal side [aka soft BFI].
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@GPUOpen
AMD GPUOpen
4 months
Exciting news for developers working with our AMD DGF geometry compression technology! 🗜️ The DGF SDK has been updated with a new animation-aware encoding pipeline, bug fixes, and improvements. 👉 Learn more and download:
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gpuopen.com
The AMD DGF SDK has been updated with improvements and new features, including the addition of an animation-aware encoding pipeline.
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