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Thomas Iché Profile
Thomas Iché

@peeweekVFX

Followers
2K
Following
431
Media
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Statuses
424

Indie VFX TechArt Expert / Tech Director • Formerly #VFXGraph @unity, @Amplitude • Open-source pal 🐘 : https://t.co/RBV1xsDacN

Paris, France
Joined April 2011
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@peeweekVFX
Thomas Iché
4 years
Here is a simple project with some examples of Lit Smoke Shaders for #Unity Universal RP, with 6-Way lighting, Normal-based lighting and a workflow that separates flames from smoke. All shadergraphs work for #VFXGraph and Shuriken 🔗: https://t.co/zlEib6ya6Q #realtimeVFX
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@windblowngame
Windblown 🌪️
2 months
Wait. Isn't it our 1-year Early Access anniversary in a couple of weeks? Wouldn't it be WILD if something happened on the same day? 🤔
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@KenneyNL
Kenney
4 months
#MakeRoom Update 2 is out now! This update adds a color wheel, vertical object movement, more camper van options, 30+ changes and 30+ new objects! https://t.co/K9NZ8IbrNl
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@PaulDemeulenaer
Paul Demeulenaere
5 months
Flock the System 🤘
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@unitygames
Unity for Games
5 months
🚀 Exciting news for developers! Spend more time creating with Unity's Graph Toolkit! Extend the engine & create custom editor-based graph tooling with ease. 🌟 Check out our announcement on Unity Forums: https://t.co/ApgP3UxH6b #Unity3d #GraphToolkit #Unitytips
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@peeweekVFX
Thomas Iché
11 months
Sharing this link to a submission for Nikon Film festival. Beautiful and really touching. 🫰 (VO in french) https://t.co/w2IrdYfLGL Feel free to vote and comment, they deserve it.
Tweet card summary image
festivalnikon.fr
Bienvenue sur le site de la 16ème édition du Nikon Film Festival #nikonfilmfestival
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@KostasAAA
Kostas Anagnostou
1 year
I can't recommend using a repository to backup your code enough, even if it is a personal project. Many times did I rescue accidentally deleted files, diff-ed code to find changes I forgot I made and moved my project between PCs. Also it is good experience for future coding jobs.
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@Beyond_FX
Beyond-FX
1 year
Give those spheres some 💅 flare 💅 Here's one way you can create radial distortion for round textures when crafting real-time effects in @UnrealEngine! 🧠 #unrealengine #unrealengine5 #ue5
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@FavrelO
OFavrel
1 year
Hey! I'm super excited to share that with today's #unity6 launch, we’re also dropping a new #vfxgraph learning sample. 🎉 It's been a blast putting this together and I hope it helps you dive into VFX Graph one attribute at a time. #vfx #unity3d #gamedev
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@peeweekVFX
Thomas Iché
1 year
It feels like ages since the release of Spaceship: still, it's really solid when it comes to upgrade it to a newer Unity Version. I made it take the leap to #unity6 : Aside from few quirks, It went well. You can get a build here: https://t.co/16pOAVqlzr
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@_kzr
Keijiro Takahashi
1 year
I’ve started finger drumming as a new hobby, so I created a visualizer for it with Unity. It was made without coding—just using VFX Graph and Input System with a MIDI extension. https://t.co/day0HF3nWh
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@peeweekVFX
Thomas Iché
1 year
Oh sorry, I totally read the opposite lol ! Too much doomscrolling lately i'm seeing bad news where there's not 😓
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@willgoldstone
Will Goldstone
1 year
It's here. #Unity6
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@andrewhoyer
Andrew Hoyer
1 year
@waq_r Developing operating systems and software that needs more than 8GB should be illegal.
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@_kzr
Keijiro Takahashi
1 year
I’m experimenting with building my Unity VFX Graph samples for WebGPU. This project visualizes the world population using VFX Graph. https://t.co/JSHfowLeec
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@peeweekVFX
Thomas Iché
1 year
The new exemples from @fabiojcortes are really cool 😀! It is always a pleasure to use your excellent shader editor ! Quick request: Even tho it's not part of GLSL implementation, i would love to be able to have code includes in separate tabs.
@kodelife
KodeLife
1 year
KodeLife real-time GPU shader editor update out today! We've added 14 brand new example projects by @fabiojcortes , fully ported to all supported Graphics APIs and available on all desktop and mobile platforms! Enjoy + Happy Koding!
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@FavrelO
OFavrel
1 year
Messing around with Vector Field in #unity3d and #VFXGraph. #vfx #realtimeVFX
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@peeweekVFX
Thomas Iché
1 year
I've been using all their software in suite since 1.0 and it's a great value for money ! Workflow was slightly off from Adobe's but no big deal, It's now way closer and works like a charm. Oh, btw, base RAM usage is way lighter😊 Just missing Linux Support to be perfect !
@Affinity
Affinity
1 year
Try Affinity Photo, Designer and Publisher free for six months – no strings attached! Download the extended free trial from https://t.co/Ks17a21Vw6 Our CEO Ashley Hewson explains why we’re making this unprecedented offer… #TryAffinity #6monthsfree #timetoswitch
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@peeweekVFX
Thomas Iché
2 years
Wow this new splash screen is so gorgeous 🥰
@Blender
Blender 🔶
2 years
Blender Foundation and the online developers community are proud to present Blender 4.0 🚀 Light Linking, AgX, new Principled BSDF, Geometry Nodes Repeat Zone, USD improvements, and so much more! See all that's new at https://t.co/PcXpBKul9A #b3d #DevFund
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