KodeLife
@kodelife
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Real-time GPU shader editor by @hexler_net | Native OpenGL / Metal / DirectX / macOS / Windows / Linux / iOS / Android | Contact: [email protected]
Tokyo
Joined June 2016
KodeLife real-time GPU shader editor update out now! Some fixes, some maintenance and a bit of fresh paint in this release. Pictured shader is 'Circles4' by Keijiro Takahashi, included in the app on all platforms and for all supported shading languages! More soon! Happy Koding!
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KodeLife real-time GPU shader editor update out today! We've done more work on getting our stock projects to play nice with more OpenGL ES 3 drivers, added some first-class menu and shortcut support for modern iOS systems, plus of course the usual fix-ups... Happy Koding!
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did you know: i have a page on my website breaking down a bunch of the shader techniques that i use almost daily
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KodeLife real-time GPU shader editor quick fix update out now! We've found a handful of problems on iOS 26 and voilà, here's the fixes! If you're on Apple's latest mobile OS, be sure to grab it while it's hot! Happy Koding!
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KodeLife real-time GPU shader editor update🎃 We've added the ability to change the order of passes, plus fixed a bunch of issues from our backlog: Better compatibility of our default shaders, Bluetooth issues on macOS, and problems with using external editors... Happy Koding!
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Fabric just hit a really nice spot - Sub Graphs all now compose nicely with one another and the scene graph, letting you nest environments, iterators, and rendering with shadows and post processing:
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この前のチュートリアルはKodeLifeで書いてたんだけど、Touch DesignerのGLSL TOPに移植してみた。 uniformをいくつか自分で設定する必要があること以外特に難しいことなくすんなり移植できた ( *˘ω˘* ) チャント、ウゴイタ、ウレシイー
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KodeLife real-time GPU shader editor update! A quick update with mostly iOS (26 and older) tweaks - plus some UI adjustments for tablet-sized devices in general. Next update with new features for everyone is in the oven and coming soon! Happy Koding!
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RenderDoc v1.40 is now available! This version includes support for VK_EXT_descriptor_buffer, and vulkan 1.4, as well as some other bug fixes an quality of life improvements. Full release notes: https://t.co/BVobTzvPYI Binary builds:
github.com
Version v1.40 This release adds support for some new Vulkan extensions, including VK_EXT_descriptor_buffer, as well as Vulkan 1.4. It contains some other quality of life improvements and the usual ...
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I was just playing around with shaders on KodeLife and this happened!! I have absolutely no idea what I did but it looks so cool. OMG!!!!!!
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KodeLife real-time GPU shader editor update! We've added a dialog for managing Bluetooth MIDI controllers (where supported) and the usual fixes and maintenance! Video of some of the included demo projects running on our dear Steam Deck! Happy Koding!
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Finally finished adding #Slang shaders to all my (almost 100) @VulkanAPI open source samples and wrote a bit about it here:
saschawillems.de
A new shading language enters the ring Unlike other 3D graphics apis, Vulkan did decouple human readable shaders from the api using SPIR-V as an intermediate representation. This makes it possible to...
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Uploaded the archive of my GLSL techno live set also on my YouTube channel (the same one as the one uploaded on draw(); official channel) https://t.co/b4FrdqReyA
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The new Shader of the Week is 'Trailing the Twinkling Tunnel ..' by mrange : https://t.co/KmLZeGVP4S
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REAC 2025 talk details have been posted on the website! Register today - it's free! https://t.co/cwrCfbUKTf If you can share this message, we'd appreciate it. Thanks, and see you soon!
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The unstable condition of color: additive, subtractive and reflective. Inspired by the venezuelan artist Carlos Cruz Díez, I've been exploring this idea through fragment shaders over the past few days in @kodelife
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REAC 2025 registration is now open! It takes only a minute - try it now ;) https://t.co/cwrCfbViIN
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