
Open AR Cloud (OARC)
@openarcloud
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Digitally upgrading our physical reality
Joined May 2018
😎 Through the launch of Immersive Web Emulation Runtime #IWER @Meta aims to make #WebXR iteration faster & more accessible . #interoperability #XR #SpatialComputing .
developers.meta.com
Immersive Web Emulation Runtime (IWER) is a WebXR runtime that enables you to emulate your WebXR experiences on any modern browser. Achieve faster WebXR iteration and testing with precise control...
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🎉 #ARGoogleARVR unlocks next step for @Googlemaps during this years #Googleio by.adding #AR content to @GoogleMaps starting off with Singapore & Paris.
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It has been a very busy year with some amazing advancements.🙏 to the tireless support of our #partners & #members. The @openarcloud team wishes you a very merry #Christmas2023 & #HappyNewYear2024 . #XR #Spatialcomputing #interoperability
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AOUSD @allianceopenusd .Open #USD for #3D #interoperability .@Pixar @Adobe @Apple @autodesk & @nvidia form non profit alliance .seeking to standardize the 3D ecosystem by advancing the capabilities of Open Universal Scene Description Open USD.👇.
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Today @EU_Commission has adopted a new strategy on Web 4.0 & #virtualworlds to steer the next technological transition & ensure an #open, #secure, trustworthy, fair, & inclusive digital environment for EU citizens, businesses, & public administrations.
ec.europa.eu
Today, the Commission has adopted a new strategy on Web 4.0 and virtual worlds.
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Finally 🙏 @w3c immersive web working group #VisionOS brings #WebXR support to safari with its #Safari17 🎉🙌 #WWDC23 . #WebXR #W3C #standards #Interoperability .
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Pushbacks the latest #WWDCs just a couple of minutes finally during #WWDC23 #Apple is entering #spatialcomputing era with #VisionPro . #XR #AR #MR #spatialcomputing #Interoperability
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Provide your feedback on the European Commissions’ recently published call for evidence regarding the upcoming virtual worlds initiative till by last May 03. #XR #Spatialcomputing #interoperability .For more info.👇.
ec.europa.eu
European Commission - Have your say
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When physical & #Virtualart collide @varjodotcom introduced the world’s most immersive #XR experience running on the @NVIDIA GPU reflective flying objects, navigating intelligently in #RealTime with individual spatial awareness around.
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😲@claybavor is leaving @GoogleARVR how will this effect & what does it mean for the #XR department of @Google .
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We hope you’ve been enjoying your holidays. While 2023 is just around the corner. We‘re looking back at 2022 through our projects & achievements .🙏 to all our #partners & #members .Have a great start to #NewYear2023 .#ARCloud #spatialweb .👇.
medium.com
Authors: Alina Kadlubsky, Jan-Erik Vinje, Ali Hantal, Suzan Oslin
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We’ve officially kicked off the #horizoneurope funded project XR4Human in Kongsberg Norway.Home of our project coordinator University of South Eastern Norway.#XR #Ethics #Privacy #safety #interoperability #Policy .
medium.com
XR4HUMAN is a recently funded EU project awarded EUR 2.5 million Euros within Horizon Europe, one of the world’s largest research and…
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Not that surprising, @Apple #ARglasse postponed „We now expect the AR Glass to be postponed to 2025-2026, due to design issues,”Jeff Pu @MacDailyNews .
macdailynews.com
Apple's rumored augmented reality smartglasses are postponed 2025 or 2026 due to "design issues," according to Jeff Pu, an analyst at…
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A lot of updates & interesting shares of ongoing research during @RealityLabs #metaconnect2022 . @MetaNewsroom now all about #open & #interoperable future? .
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RT @MetaQuestVR: The VR revolution is underway. We've designed an all-new headset packed with advanced tech and geared for productivity, cr….
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RT @Metaverse_Forum: We're looking for your help in getting a couple of important topics selected for next year's SXSW! Please log in and v….
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A new version of @Holo_LightGmbH‘s .cross-platform remote rendering SDK #isarsdk enabling real-time streaming of high-performance #AR & #VR apps to mobile devices.
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