Clay Bavor Profile Banner
Clay Bavor Profile
Clay Bavor

@claybavor

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31,045
Following
516
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303
Statuses
1,160

Co-Founder, Sierra

Mountain View, CA
Joined April 2009
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@claybavor
Clay Bavor
3 years
This is Project Starline. Years in the making, it works like a magic window, bringing you together with friends, family, and coworkers, even when you're cities (or countries) apart.
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@claybavor
Clay Bavor
9 years
Flying at 37k feet, this is what it would be like to look out the window of a 747 vs. an SR-71 vs. a New Horizons. http://t.co/ChVsgK77Rl
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@claybavor
Clay Bavor
7 years
We've taken what we’ve learned from Tango and are bringing AR to millions of Android phones, starting with Pixel and S8. Here's #ARCore .
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@claybavor
Clay Bavor
5 years
While experimenting with different AR navigation cues in Google Maps, at one point we tried using particle effects to represent paths and curves. Then one user asked why they were "following floating trash". So we moved on. :)
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@claybavor
Clay Bavor
5 years
ARCore 1.7 rolls out today. It includes a new Augmented Faces API, which gives you a tracked, 468-point face mesh to build all sorts of neat effects with. No depth sensor required.
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@claybavor
Clay Bavor
5 years
I doubt that there is any string of search keywords that would get you to the answer of what kind of car this is. (It's a variant of a Nash Rambler. Thanks, Google Lens.)
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@claybavor
Clay Bavor
2 years
This is what we're seeing through @NASA 's new James Webb Space Telescope. Full version here:
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@claybavor
Clay Bavor
6 years
If you were flying at 37,000 feet, this is what it would be like to look out the window of the Falcon 9 Heavy at Earth escape velocity.
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@claybavor
Clay Bavor
8 years
In Google Earth VR, you change the time of day by grabbing the sun and moving it in the sky.
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@claybavor
Clay Bavor
7 years
This is the very first Google Cardboard prototype. 10 million followed.
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@claybavor
Clay Bavor
6 years
Had a harder time than usual getting into the office this morning...
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@claybavor
Clay Bavor
7 years
If you're building for AR or VR, building just got a lot easier. Meet Poly: a place to find and download 3D objects.
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@claybavor
Clay Bavor
4 years
Earlier today we announced the ARCore Depth API. It gives developers per-pixel depth maps for occlusions, hit testing, meshing, synthetic lighting, and more… all using a single RGB camera. More here:
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@claybavor
Clay Bavor
7 years
In 2014, when we were making the first run of Google Cardboards, we used an engineer's credit card to buy $32,592 of magnets at Home Depot.
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@claybavor
Clay Bavor
5 years
Today we introduced a new feature in YouTube that we're calling AR Beauty Try-On. It lets you virtually try on makeup while following along with YouTube creators.
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@claybavor
Clay Bavor
8 years
To get 20/20 visual acuity over a ~200 degree field of view in a VR headset, you'll need ~40 4K TVs worth of pixels.
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@claybavor
Clay Bavor
6 years
So excited to announce the first Daydream standalone headset, the Mirage Solo from @Lenovo . It's simple to use, comfortable, and, with built-in positional tracking, it's incredibly immersive.
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@claybavor
Clay Bavor
6 years
The Poly API is out today. Programmatic access to thousands of high-quality 3D models. Works with Unity, Unreal, ARKit, and ARCore.
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@claybavor
Clay Bavor
7 years
Google Earth VR with Street View imagery from 85 countries is live. Biggest update since launch.
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@claybavor
Clay Bavor
9 years
In case you were wondering, this is how a Super Star Destroyer and Manhattan compare in size. http://t.co/FXBjQGGtuh http://t.co/l0Opxzl0K7
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@claybavor
Clay Bavor
7 years
Happy Earth Day. We've updated Google Earth VR with support for the Rift and with... search!
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@claybavor
Clay Bavor
6 years
Yesterday we open-sourced Seurat. It enables high-fidelity graphics on mobile VR hardware by processing complex 3D scenes into a representation that renders much more efficiently. More here:
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@claybavor
Clay Bavor
7 years
The web will be key for AR. To kickstart things, we built experimental AR-capable browsers for iOS & Android:
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@claybavor
Clay Bavor
6 years
Most people think of AR as an optics and displays problem. That's a big part of it. But first, it's a sensing problem: motion tracking, depth sensing, lighting, localization, scene segmentation, object recognition, and more.
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@claybavor
Clay Bavor
8 years
Daydream View hits the shelves on Thursday (and the Googleplex shelves today!)
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@claybavor
Clay Bavor
6 years
On Wednesday, I used Google Earth VR to see what sunset would look like at Moffett Field's Hangar One. On Thursday, I went and photographed it.
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@claybavor
Clay Bavor
8 years
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@claybavor
Clay Bavor
6 years
ARCore 1.0 is here. We slipped in a bonus feature that allows you to attach objects to all sorts of things. Also, works in the snow!
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@claybavor
Clay Bavor
4 years
Depth sensing without a depth sensor, on hundreds of millions Android phones. The ARCore Depth API rolls out today →
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@claybavor
Clay Bavor
7 years
A Cardboard made of Cardboards. (As seen in one of our offices.)
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@claybavor
Clay Bavor
7 years
Visualization of a how a VPS (visual positioning service) map gets generated. This map of a Lowe's store has 10M+ feature points in it.
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@claybavor
Clay Bavor
7 years
The Google keynote is over... but someone has decided to stick around.
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@claybavor
Clay Bavor
5 years
It’s one thing to read that a great white shark can be 18 feet long. It’s another to see one up close in relation to the things around you. Introducing AR in Google Search. #io19
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@claybavor
Clay Bavor
6 years
We’re rolling out new experimental features for developers on the Lenovo Mirage Solo. Experimental 6DoF controllers, see-through mode, and any Android app in VR. Coming soon:
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@claybavor
Clay Bavor
5 years
Some ML tricks behind our latest ARCore release.
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@claybavor
Clay Bavor
6 years
The Google Expeditions app just got a big update, with over 100 new AR experiences. You can visualize everything from Da Vinci's inventions to viruses to elephants, at home or in the classroom.
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@claybavor
Clay Bavor
7 years
The camera in every Pixel 2 is individually calibrated to optimize it for AR. Dramatically improves tracking performance with ARCore.
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@claybavor
Clay Bavor
6 years
With ARCore's Cloud Anchors, we've made it easy to build shared AR experiences. Works across Android and iOS. More here:
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@claybavor
Clay Bavor
7 years
We built some neat technology that makes VR headsets "transparent", digitally. @googleresearch @googlevr
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@claybavor
Clay Bavor
5 years
Really excited to have this start rolling out to Maps Local Guides. A big step towards overcoming the blue dot / where am I actually problem.
@GoogleAI
Google AI
5 years
Check out an experiment that aims to improve the position and orientation accuracy of the little blue dot in Google Maps using global localization, a technique that combines Visual Positioning Service, Street View, machine learning and #AugmentedReality
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@claybavor
Clay Bavor
7 years
Tilt Brush, Blocks, Poly. There's a trend here. Our goal is to make 3D creation easy, and for everyone.
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@claybavor
Clay Bavor
7 years
Here's how we got scenes from Google Earth with millions of polygons and GBs of textures running in mobile VR.
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@claybavor
Clay Bavor
5 years
I don't see how this could ever get old.
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@claybavor
Clay Bavor
8 years
VR vs. AR cheat sheet: VR can take you anywhere. AR can bring anything to you. Both are important. Neither will "win".
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@claybavor
Clay Bavor
5 years
We had a lot of fun working on this one. :)
@madebygoogle
Made by Google
5 years
Who did it better? @childishgambino or our new Childish Gambino Playmoji? You decide. #pixeldanceoff #GRAMMYs
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@claybavor
Clay Bavor
6 years
Accurate lighting and shadows are key to making AR objects feel like part of the physical world. The artists behind “Who Framed Roger Rabbit” nailed many of the principles 30 years ago.
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@claybavor
Clay Bavor
7 years
This is what Moffett Field's Hangar One looks like after a storm. Taken at dawn.
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@claybavor
Clay Bavor
6 years
The average person's eyes are 63mm apart. That's exactly how far apart the lenses are on VR180 cameras.
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@claybavor
Clay Bavor
6 years
For my annual art project, last year I created a digital skylight. Here's how it works:
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@claybavor
Clay Bavor
7 years
"Do the thing that can only be done in VR, not the thing that can also be done in VR." Sage advice for developers from @chetfaliszek .
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@claybavor
Clay Bavor
7 years
Simulating Job Simulator at Google. We are absurdly excited to have @OwlchemyLabs joining us!
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@claybavor
Clay Bavor
8 years
This guy got Windows 95 running on an Apple Watch. Moore's Law and compound growth at work.
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@claybavor
Clay Bavor
5 years
To make amends for not taking a computer graphics course as an undergraduate, over the holidays I wrote a basic ray tracer. Here’s what 130 hours of render time on a 10-core iMac looks like.
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@claybavor
Clay Bavor
5 years
YouTube VR is now on Oculus Quest, with over 1M immersive videos ready to watch.
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@claybavor
Clay Bavor
8 years
Happy to introduce you to Daydream View! It's comfortable, super easy to use, and something you can make your own.
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@claybavor
Clay Bavor
6 years
Experimenting with see-through mode.
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@claybavor
Clay Bavor
7 years
A series of photographs that recreate computer renderings. Basically the inverse of photo-realistic rendering.
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@claybavor
Clay Bavor
6 years
WorldSense, ARCore, Cloud Anchors, and VPS are all direct descendants of Project Tango. Seeds planted in 2013 bearing fruit.
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@claybavor
Clay Bavor
6 years
We just announced Playground, a new creative mode in the Pixel 3 camera. It’s an evolution of AR Stickers – now with selfies, scene suggestions, and a bunch of awesome new content.
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@claybavor
Clay Bavor
7 years
If you have a Samsung S8 or S8+, you've now got a Daydream-ready phone. Updates rolling out now.
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@claybavor
Clay Bavor
7 years
This is the next-gen Jump camera, the Yi Halo. 8K x 8K, super portable, 1.5+ hrs on battery, and seamless stitching.
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@claybavor
Clay Bavor
7 years
TiltBrush is live now on the Rift.
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@claybavor
Clay Bavor
7 years
If you're building cross-platform AR or VR content, the new Resonance Audio SDK is for you. High quality, mobile-optimized spatial audio for the Web, Unity, Unreal, iOS, and Android, with plugins for leading audio tools. Also, free.
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@claybavor
Clay Bavor
7 years
There are good ways and bad ways to enable users to move around in VR. Four lessons learned from Daydream Labs:
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@claybavor
Clay Bavor
5 years
Spent the morning in my back yard showing my kids how big different animals are, right from Google Search. Lions! Tigers! Bears! And also alpine goats, timberwolves, giant pandas, European hedgehogs, angler fish, and emperor penguins.
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@claybavor
Clay Bavor
5 years
New version of ARCore rolling out today. Also, a preview of what's to come: persistent Cloud Anchors. Think of them as the save button for AR.
@GoogleARVR
Google AR & VR
5 years
New #ARCore updates to Cloud Anchors and Augmented Faces enable more shared cross-platform AR experiences. Learn more →
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@claybavor
Clay Bavor
4 years
Synthetic relighting of a scene using the ARCore Depth API.
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@claybavor
Clay Bavor
7 years
"Intuitive, immersive, and ridiculously fun." Blocks, our newest 3D creation tool, is out today for Vive and Rift.
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@claybavor
Clay Bavor
7 years
We developed a better way to represent VR video called the "equi-angular cubemap". Here's how it works.
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@claybavor
Clay Bavor
8 years
You didn't know it, but you've been carrying a VR camera in your pocket this whole time.
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@claybavor
Clay Bavor
8 years
This guy reimagined Van Gogh's "Starry Night" in three dimensions with @tiltbrush .
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@claybavor
Clay Bavor
8 years
It's here! I hope you love it as much as we do.
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@claybavor
Clay Bavor
5 years
Before AR/VR, I worked on apps like Gmail to help people be more productive at work. It’s one of many reasons I’m excited Glass is joining our team now. Today, we're launching Glass Enterprise Edition 2 to help businesses work better, smarter, and faster.
@Theteamatx
The Team at X
5 years
Congratulations Glass team on the launch of Glass Enterprise Edition 2!
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@claybavor
Clay Bavor
7 years
Portals between Scotland and San Francisco with #ARCore .
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@claybavor
Clay Bavor
7 years
Pssst. Daydream View in snow and crimson... now available for pre-order.
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@claybavor
Clay Bavor
7 years
YouTube is getting a new VR video format: VR180. Easy to shoot, edit, and livestream. And three cameras on the way.
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@claybavor
Clay Bavor
7 years
To design the lenses for the new Daydream View, we simulated 40 quadrillion individual light rays.
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@claybavor
Clay Bavor
6 years
Hmmmm...
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@claybavor
Clay Bavor
4 years
Persistent Cloud Anchors rolling out today. They're like a save button for AR, with support for both Android and iOS.
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@claybavor
Clay Bavor
8 years
Our next step in enabling the world to see the world. Google Earth VR is here on the Vive. Enjoy exploring!
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@claybavor
Clay Bavor
6 years
An AR sticker with a 3D print of an AR sticker. (Because, why not?) 🍔
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@claybavor
Clay Bavor
7 years
Calling everything Mixed Reality mixes everything up.
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@claybavor
Clay Bavor
7 years
Excited to be working with Samsung to bring ARCore to even more Galaxy devices. S8+ and Note8 coming soon. Future phones will support, too.
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@claybavor
Clay Bavor
8 years
When Cardboard came out ~1.5 years ago, people wondered if it was a joke. Last month, it helped save a baby's life.
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@claybavor
Clay Bavor
5 years
Every one of Vermeer's paintings, together for the first time with our AR "Pocket Museum".
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@claybavor
Clay Bavor
7 years
The second-generation Jump VR camera, the Yi Halo, is shipping now. 8K resolution. Integrated battery. Seamless stitching. Live preview.
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@claybavor
Clay Bavor
6 years
Hangar One at sunset.
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@claybavor
Clay Bavor
6 years
YouTube VR on Oculus Go!
@hbarra
Hugo Barra
6 years
YouTube VR is now available on #OculusGo ! Get the app now and enjoy over 800,000 experiences in immersive VR:
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@claybavor
Clay Bavor
7 years
The new Daydream View hits shelves today. It's really, really comfortable, and the new optics are amazing. Also, looks great in coral.
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@claybavor
Clay Bavor
9 years
"It was just me, and math, and Google." -Andy Weir, on how he wrote The Martian cc: @andyweirauthor
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@claybavor
Clay Bavor
7 years
In case you didn't notice, the Daydream logo is composed of many intersecting Fibonacci spirals. More on that here:
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@claybavor
Clay Bavor
6 years
Starting today you can upload your 3D models directly to Poly with the Poly Upload API, and new plugins for Maya, Blender, 3ds Max, and Cinema 4D.
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@claybavor
Clay Bavor
6 years
We’ve been working with @YouTube and @VRScout on the VR Creator Lab, a program that provides training, mentorship, VR camera gear, and production grants to creators and filmmakers. Three days left to apply!
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@claybavor
Clay Bavor
6 years
Had a great day visiting our NYC office! So many great virtual and augmented things happening here.
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@claybavor
Clay Bavor
6 years
Big update to Blocks out today! New environments, better snapping, loop subdivision, and more.
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@claybavor
Clay Bavor
5 years
Excited about the @TiltBrush launch on Oculus Quest today. Have at it!
@tiltbrush
Tilt Brush
5 years
Paint with an infinite canvas. Experience creativity, untethered. #TiltBrush is now available on #OculusQuest ! ✨🎨🖌️ @OculusGaming
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@claybavor
Clay Bavor
8 years
Visual acuity comparison: 20 / 20 → "perfect" vision 20 / 70 → unfit to drive 20 / ~100 → present-day VR headsets 20 / 200 → legally blind
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@claybavor
Clay Bavor
7 years
With Poly, our mission is to organize the world's 3D information and make it universally accessible and useful.
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