Måns M
@mans_mattisson
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I am looking forward to finally letting anyone look at my work and I'm excited for what comes ahead. Thank you for taking the time to look at my work! As of today, I'm looking for an internship to continue my journey as a Level Designer! https://t.co/MzHWM19v92
#leveldesign
mansmattisson.com
A Level Design portfolio focused on Level Design from a generalist perspective by Mans Mattisson
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Just want to showcase a 3d game engine I've been working on allmed in pyton #pyton #pygame
https://t.co/SFRnqDu7k3
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Level Designer @mans_mattisson has showcased a WIP of his custom 3D renderer, developed entirely within Unreal Engine 5. See more: https://t.co/hNaBKGMTHr
#ue5 #unrealengine5 #indiedev
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Created my own 3D renderar fully inside unreal engine #UnrealEngine #Graphics #twitter
https://t.co/R29WJgMtAv
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I can no longer recommend people apply to @FuturegamesEDU, the school where I've been teaching at, after a number of things have come to light I talked to several students last night who've described a school in complete disarray and disregard for their students, absolutely
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Here's a #b3d #blender3d node setup you might find useful. Good for adding some variation to your set dressing.
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Just launched my gamedev portfolio ! ! ! A bunch of 3D work and tunes all in one place ~ I hope it finds you well!! ^w^ 🥬 https://t.co/Lyz1O2U86x 🌿 https://t.co/QwOsb34GC4
#gamedev #PortfolioDay #composer #gamemusic
artstation.com
Game Artist - Composer
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#PortfolioDay eh? I've got one of those! And guess what?! Having now graduated from The Game Assembly, and completed my internships at @TheBeardedLC and @Coffee_Stain I'm offically looking for #LevelDesign work! My portfolio: https://t.co/GYj8rroTzr
#GameDev
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This was mainly made to test if I could but also as the main exporter for a game project
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Just wanted to showcase a tool I just finished, It is a level -> JSON file exporter created with only blueprints https://t.co/wyYzHXA4Z5 and also includes all created instance editable variables the user creates in a blueprint. #UnrealEngine #toolkit
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Hey everyone! I'm alive and still breathing (despite everything...!). Thought I'd share a little side project I started a few days ago... More updates to come :) #LevelDesign #Blockout #GameDev #UE5
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Just wanted to show a tool i started on this weekend. this is a diagnostics tool i made for a future school project. To make the unreal debugging and general workflow easier for everyone in my working group and just for future projects in general #UnrealEngine5 #tools #uidesign
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Just wanted to showcase my latest assignment at TGA where i worked on a combat encounter where I based my work on the game The Division. This assignment was engaging to work on with interesting challenges while working on that kind of design #leveldesign
https://t.co/cmHbgZsNPu
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made a bridge tool that lets you to pop a tunnel through shapes, or connect faces with a solid bridge c: I'm going live to do more work on this! come join! ❱ https://t.co/RXE01FTYz6
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I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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Turns out using default editor icons in UMG is pretty easy. Also, I like how they stay sharp at any zoom level, those are not images i think? #UE5
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Here is some of my current progress on my Advanced Level Design assignment, within a setting inspired by Dead Space. Here the player will both explore and fight inorder to recover a vehicle that will help in navigating the frozen hellscape of this Dead Planet. #Blocktober #TGA
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Here is a video of my last completed assignment which for me was trying to make a prototype based on the amazing game #AShortHike @adamgryu The works main focus was on the scripting but i got carried away with some of the more graphical parts :) #UE5
https://t.co/iBLmFrDihT
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