Dylan
@DoubleDeez
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Senior UI Systems Programmer @UnrealEngine @EpicGames | Prev: @FSGMultiplayer, @Splitgate, @CoalitionGears
Canada
Joined July 2008
UE5.6で導入された Slate IM プラグインについての解説する講演が公開されました。 https://t.co/zqNdsUYPGY デバッグ機能などを構築する際に、この機能の確認をしておくと効率が上がりそうです。C++
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Do you like immediate mode UI libraries like Dear ImGui? There is now experimental SlateIM plugin in ue5-main which provides immediate API for Slate. https://t.co/UqesU1KNc8
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New article ! Let's dive into the notion of screen DPI and how unreal has its own implementation to help us make more responsive UI 😄 Might also provide some hints as to what's in those widgets FGeometry 👀 Hope you enjoy ! #unreal #UE5 #gamedev
https://t.co/BL2OTLt9dn
sharundaar.com
Taking a dive into what DPI is and use that knowledge to make more responsive UI
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MDMetaDataEditor now supports setting metadata on user defined Structs and their properties. There's also pre-built releases available on GitHub for Unreal 5.1+
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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if you struggle finding documentation for some Unreal Engine feature... Remember. The .h files are the docs.
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📢 Exciting NEWS! 🤩 "Free #GodotEngine port available for #NintendoSwitch" 🥳 "This port represents a collaborative effort, co-authored by multiple members of the forums on the Nintendo Developer Portal. It underscores our commitment to make Godot Engine more accessible to a
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Input Prompts are now available! Contains 800+ glyphs for common input types, including overlays and generic controls. Includes PNG (64×, 128×) and SVG, plus an overview of all glyphs! Completely free, public domain: https://t.co/me6JjWFKHE
#gamedev #gameassets
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What does a musical spaceship look like? The First Major Update for Mix Universe is now Live!! New UI + Lots more 4k Video Link below! Likes and Retweets are highly appreciated! Thanks!! #MusicGame #UnrealEngine #Indiegames #Gamedev #Solodev #indiedev #interactivemusic
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I updated my "Blueprints VM and performance" article into something more clear and readable for beginners. https://t.co/LJHUDO2jaV
intaxwashere.github.io
In this post I’ll go through common myths about Blueprint performance bottlenecks and explain real logic behind it’s virtual machine.
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Yesterday, UBA (Unreal Build Accelerator) got pushed to UE5-Main on public github.. It is a system that can run executables on other machines pretending to be on the host machine (virtualizing using detours). It is used all over Epic and even though it is WIP it is well tested.
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This plugin now supports setting meta data on Function and Event Parameters in Blueprint. Here I'm filtering the Action Tag param to only allow gameplay tags within UI.Action.
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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Added ImPlot support and completed my git repo to be shareable. Still probably not production ready, but it feels usable : https://t.co/1ragvZ8kV0
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How to stand-up Horde - A Build System for Unreal https://t.co/vWFA8R9dNl
#gamedev
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TOptional support being added to UHT(meaning possibly added to BP), thanks @DoubleDeez for sharing this!!! https://t.co/keL13kK0Zh
#UnrealEngine5 #gamedev #unrealengine #UE5
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I appreciate the help @doubledeez It's because when I initialize FVector2D .. doing FVector2D() does nothing. Has to be FVector2D::ZeroVector or FVector2D(0) Sanity Restored #UnrealEngine #UnrealTips
Any Programmers know what might be going on here? I've run into odd issues like this in the past if the Properties aren't initialized properly, but not sure what the deal is this time.
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Nice looking 'Property Watcher' widget by @guit4rfreak in Dear ImGui for people using it inside Unreal Engine: https://t.co/Y7HdAeLp3h
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Big news! Someone finally noticed that if you hold down CTRL, the process list in Task Manager conveniently freezes so you can select rows without them jumping around. I did this so you could sort by CPU and other dynamic columns but then still be able to click stuff...
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