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Dylan Profile
Dylan

@DoubleDeez

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174

Senior UI Systems Programmer @UnrealEngine @EpicGames | Prev: @FSGMultiplayer, @Splitgate, @CoalitionGears

Canada
Joined July 2008
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@UnrealStudyInfo
UE5攻略インフォ
21 days
UE5.6で導入された Slate IM プラグインについての解説する講演が公開されました。 https://t.co/zqNdsUYPGY デバッグ機能などを構築する際に、この機能の確認をしておくと効率が上がりそうです。C++
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@Skylonxe
Ondrej Hrušovský
11 months
Do you like immediate mode UI libraries like Dear ImGui? There is now experimental SlateIM plugin in ue5-main which provides immediate API for Slate. https://t.co/UqesU1KNc8
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@Sharundaar
Sharundaar
1 year
New article ! Let's dive into the notion of screen DPI and how unreal has its own implementation to help us make more responsive UI 😄 Might also provide some hints as to what's in those widgets FGeometry 👀 Hope you enjoy ! #unreal #UE5 #gamedev https://t.co/BL2OTLt9dn
sharundaar.com
Taking a dive into what DPI is and use that knowledge to make more responsive UI
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@DoubleDeez
Dylan
1 year
MDMetaDataEditor now supports setting metadata on user defined Structs and their properties. There's also pre-built releases available on GitHub for Unreal 5.1+
@DoubleDeez
Dylan
2 years
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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@QuodSoler
Quod Soler ☀️
1 year
if you struggle finding documentation for some Unreal Engine feature... Remember. The .h files are the docs.
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@RAWRLABGames
RAWRLAB Games
2 years
📢 Exciting NEWS! 🤩 "Free #GodotEngine port available for #NintendoSwitch" 🥳 "This port represents a collaborative effort, co-authored by multiple members of the forums on the Nintendo Developer Portal. It underscores our commitment to make Godot Engine more accessible to a
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@KenneyNL
Kenney
2 years
Input Prompts are now available! Contains 800+ glyphs for common input types, including overlays and generic controls. Includes PNG (64×, 128×) and SVG, plus an overview of all glyphs! Completely free, public domain: https://t.co/me6JjWFKHE #gamedev #gameassets
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@ChrisZukoArt
chriszuko
2 years
What does a musical spaceship look like? The First Major Update for Mix Universe is now Live!! New UI + Lots more 4k Video Link below! Likes and Retweets are highly appreciated! Thanks!! #MusicGame #UnrealEngine #Indiegames #Gamedev #Solodev #indiedev #interactivemusic
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@honk_dice
Henrik Karlsson
2 years
Yesterday, UBA (Unreal Build Accelerator) got pushed to UE5-Main on public github.. It is a system that can run executables on other machines pretending to be on the host machine (virtualizing using detours). It is used all over Epic and even though it is WIP it is well tested.
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@DoubleDeez
Dylan
2 years
This plugin now supports setting meta data on Function and Event Parameters in Blueprint. Here I'm filtering the Action Tag param to only allow gameplay tags within UI.Action.
@DoubleDeez
Dylan
2 years
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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@DoubleDeez
Dylan
2 years
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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@DoubleDeez
Dylan
2 years
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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@Sharundaar
Sharundaar
2 years
Added ImPlot support and completed my git repo to be shareable. Still probably not production ready, but it feels usable : https://t.co/1ragvZ8kV0
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@DGoodayle
Dan Goodayle
2 years
How to stand-up Horde - A Build System for Unreal https://t.co/vWFA8R9dNl #gamedev
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@yawlighthouse
YawLighthouse
2 years
TOptional support being added to UHT(meaning possibly added to BP), thanks @DoubleDeez for sharing this!!! https://t.co/keL13kK0Zh #UnrealEngine5 #gamedev #unrealengine #UE5
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@ChrisZukoArt
chriszuko
2 years
I appreciate the help @doubledeez It's because when I initialize FVector2D .. doing FVector2D() does nothing. Has to be FVector2D::ZeroVector or FVector2D(0) Sanity Restored #UnrealEngine #UnrealTips
@ChrisZukoArt
chriszuko
2 years
Any Programmers know what might be going on here? I've run into odd issues like this in the past if the Properties aren't initialized properly, but not sure what the deal is this time.
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@ocornut
Omar 🍋
2 years
Nice looking 'Property Watcher' widget by @guit4rfreak in Dear ImGui for people using it inside Unreal Engine: https://t.co/Y7HdAeLp3h
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@davepl1968
Dave W Plummer
2 years
Big news! Someone finally noticed that if you hold down CTRL, the process list in Task Manager conveniently freezes so you can select rows without them jumping around. I did this so you could sort by CPU and other dynamic columns but then still be able to click stuff...
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