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lygia

@lygia_xyz

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The first GLSL/HLSL/WGSL/CUDA shader library

Every GPU
Joined February 2023
Don't wanna be here? Send us removal request.
@patriciogv
patricio gonzalez vivo
2 years
Looking for a polyfill for #GLSL, #HLSL, #WGSL and #CUDA? check out the math functions of @lygia_xyz
Tweet card summary image
lygia.xyz
GLSL/HLSL/WGSL/Metal/CUDA Shader library
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@rogie
˗ˏˋ rogie ˎˊ˗
2 years
still very experimental, but this has been hella fun to work with images and do progressive noise and gaussian blurring. could not be possible without the webgl shaders of @patriciogv's @lygia_xyz
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@maxyinger
Max Yinger
2 years
Hodgepodged this 🤏lil lander together with boogers & hotdogs. Built on top of: - @pmndrs - @lygia_xyz - @N8Programs - @threejs - @nextjs Typefaces: - Arbeit Pro & Arbeit Technic → @studio_few - Inline → @lettersfromswe 👇👇👇 Link below
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@patriciogv
patricio gonzalez vivo
2 years
For those doing #genuary1 there is GPGPU shader particle system example made with @threejs + @lygia_xyz + glsl-pipeline ported from #glslViewer on my sponsorware repo. Link 👇
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@patriciogv
patricio gonzalez vivo
2 years
GlslViewer DevLook + @lygia_xyz ColorChecker setup
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@patriciogv
patricio gonzalez vivo
2 years
LYGIA update: iridescent properties on all PBR materials (including Glass + ClearCoat). @lygia_xyz 1.2 is shaping up to be a big release
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@patriciogv
patricio gonzalez vivo
2 years
SUPER EXCITED to share the new #LYGIA integration to #minecraft as mod or resourcepack thanks the incredible work of @jaredlll08. Happy moding folks.
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@patriciogv
patricio gonzalez vivo
2 years
LYGIA's 2D SDF shapes have been expanded and update so you can choose the anchor point with the CENTER_2D define. Link bellow
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@patriciogv
patricio gonzalez vivo
2 years
Excited to see @lygia_xyz as part of @synesthesia_gc documentation. https://t.co/oTAE8S9ey8. Their platform is so nicely set up to empower their users through the use of external libraries. They really got it right. Kudos to the team and their growing community!
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@patriciogv
patricio gonzalez vivo
2 years
Adding another example on how to use @lygia_xyz's atmosphere scattering function as a background and environment map. It always adds so much richness and poetry to the renders. https://t.co/m2FwamqyEW
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@patriciogv
patricio gonzalez vivo
3 years
Adding GLSL/HLSL (WGSL is on it's way) version of @OneDayOfCrypto spectral mix to #LYGIA. In the example you can see (from top to bottom): regular mix, @bjornornorn's OkLab mix, Spectral mix and @scrtwpns's Mixbox. https://t.co/xyWC3sC06t
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@rogie
˗ˏˋ rogie ˎˊ˗
3 years
Friday night art and code and @lygia_xyz/@threejs experiments
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@rogie
˗ˏˋ rogie ˎˊ˗
3 years
@MaximeHeckel @lygia_xyz @threejs Already done! I did this early on because what @patriciogv was building was really amazing...
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@rogie
˗ˏˋ rogie ˎˊ˗
3 years
Friday night is alright for shaders...
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