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Late as usual 🏳️‍⚧️ Profile
Late as usual 🏳️‍⚧️

@lateasusual_

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She/Her/Dev/VFX/Tech Artist, DillonGoo Studios. Linux, Blender, Python etc. Email: info●

Somewhere in scotland
Joined October 2014
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@lateasusual_
Late as usual 🏳️‍⚧️
2 years
In case you're curious, when I've posted things which make use of custom nodes and features, that was with this blender fork.
@dillongoostudio
DillonGoo Studios
2 years
Been working on some ✨custom tech✨to recreate Shinkai anime scenes in 3D as practice for upcoming projects 🧐 #b3d #anime #KimiNoNawa 🎵 No painting or projection mapping was used for this shot! All shaders are dynamic, procedural, and realtime
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@lateasusual_
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3 years
boss fight gimmick idea
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@lateasusual_
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2 years
here's some random thing I made ages ago for doing laser shots through water never got around to making it animate in a good way though :/
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@lateasusual_
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3 years
geometry nodes
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@lateasusual_
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3 years
some kind of space-destroying portal
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@lateasusual_
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2 years
uploading
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@lateasusual_
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2 years
trying to make a prettier shallow-water shader :)
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@lateasusual_
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it's crazy to me that this is still the biggest tweet i've had on here lmao
@lateasusual_
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3 years
boss fight gimmick idea
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@lateasusual_
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3 years
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@lateasusual_
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11 months
impact frame thing
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@lateasusual_
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2 years
Shader-only black hole effect #b3d
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@lateasusual_
Late as usual 🏳️‍⚧️
3 years
I have no self-control
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@lateasusual_
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3 years
haven't had much time for blender recently, but I made this autumn leaf thing with geometry nodes
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@lateasusual_
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3 years
"lmao try dodging this one"
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@lateasusual_
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2 years
melty hole #b3d
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@lateasusual_
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2 years
Godot version :)
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@lateasusual_
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2 years
Haven't posted anything shader-y in a bit, so here's a "fake boolean" shader with extra 3D texture reprojection
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@lateasusual_
Late as usual 🏳️‍⚧️
3 years
Working on a tutorial for this type of effect, but it's a bit complicated. What's the best format for a tutorial? Don't really wanna do a video, maybe I'll do a proper write-up, I don't think a 20-tweet-long thread is any good for reading lol
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@lateasusual_
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2 years
high speed particle beam
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@lateasusual_
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unsafe passage
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@lateasusual_
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2 years
Melting a hole with the volume node
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@lateasusual_
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1 year
trying anime eye ideas again, this time they have telescopic zoom #b3d
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@lateasusual_
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1 year
raymarching decals #b3d
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@lateasusual_
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mofumofu generator
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@lateasusual_
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regrowth #b3d
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@lateasusual_
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geometry nodes pew pew
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@lateasusual_
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2 years
still experimenting with that simulation "hack" for geometry nodes lol
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@lateasusual_
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2 years
i need to sweep my floor
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@lateasusual_
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3 years
The FX tutorial is finally finished! Check it out here: I also put up a completed file (this GIF) on gumroad: Tutorial has #blender nodes and a BEER shader!
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@lateasusual_
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3 years
How to make stuff emit from cracks in cell fractured meshes:
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@lateasusual_
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3 years
Faking volumetrics using a bit of math! No shadows or anything like that, it doesn't react to light, totally fake effect :)
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@lateasusual_
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3 years
Pondering my blender
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@lateasusual_
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ahh... serenity
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@lateasusual_
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1 year
Optics system booting... OK.
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@lateasusual_
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2 years
The new geometry node I added (now called "Volume Cube") has been merged! It will be in the next daily 3.3 alpha build :) #b3d
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@lateasusual_
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Monke of the Void
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@lateasusual_
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3 years
new nodes yay
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@lateasusual_
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3 years
By request, I've updated this file to work on current blender 3.0, it's on for free.
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@lateasusual_
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3 years
I feel like i've seen this as a meme before
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@lateasusual_
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7 months
running from my responsibilities
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@lateasusual_
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2 years
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@lateasusual_
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1 year
juice #b3d this is nothing new, but i never actually got around to making one of these myself lol
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@lateasusual_
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3 years
upgraded the rocket launcher
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@lateasusual_
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Projection inspired by Edgerunners #b3d
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@lateasusual_
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@lateasusual_
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the scene of the final battle?
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@lateasusual_
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glowy things moving around idk
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@lateasusual_
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dynamic damage :3
@lateasusual_
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high speed particle beam
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@lateasusual_
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3 years
"I wonder if I could actually make that in a game engine" "damn game programming got hands"
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@lateasusual_
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2 years
Using geometry nodes to smooth normals
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@lateasusual_
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@RaphDeslandes It also doesn't even look like your pinned tweet 💀 it's not even successfully "copying your style", it looks exactly the same as every other thing MJ spits out lol
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@lateasusual_
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1 year
Lots of people were asking about doing this in game engines, so I ported it to #GodotEngine 4.0 :3
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@lateasusual_
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3 years
I played around a little with the idea of using sphere positions in the shader for normal blending and AO etc. for explosion stuff. Hard part is ofc generating grid cells etc. so you can have more than 8 of them lol
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@lateasusual_
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@lateasusual_
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I improved my geometry nodes ground-pound setup quite a lot #b3d
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@lateasusual_
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2 years
A nice tip on weighting the normals in a pattern rather than just a straight gradient when scattering surface details like feathers. Here's it on some basic geonodes scattering stuff
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@xavierck3d
Xavier
2 years
Right now my professional, personal, and commission work all need some form of tufts, feathers, or scales that blend with a base body, so here are some experiments I've been doing with vertex normals that may be helpful for you if you're doing similar
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@lateasusual_
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More Godot experimentation, I made a trail generator and played around with shaders some more on the particles as well
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@lateasusual_
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3 years
If you're wondering where the swords end up offscreen - I didn't bother with any raycasting or collision lol, they just lerp into a sword falafel
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@lateasusual_
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1 year
yet another mesh dissolve effect #b3d
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@lateasusual_
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3 years
particles practice procrastination
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@lateasusual_
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I've only seen like 2 episodes of Fate, but I'm aware of the bit where there's the the works with unlimited blades or whatever
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@lateasusual_
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I had something like this stuck in my head
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@lateasusual_
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more of the cheap/analytical volume rendering stuff, probably good enough to use
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@lateasusual_
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succ
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@lateasusual_
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accidentally made something really weird lol
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@lateasusual_
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Actually I made this a while ago and didn't bother posting it lol Just more screenspace projection decal stuff
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@lateasusual_
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baby's first run cycle #b3d (the baby is me🥲)
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@lateasusual_
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1 year
donut hole. donut hole hole? the donut hole has a hole in it
@lateasusual_
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1 year
raymarching decals #b3d
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@lateasusual_
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i forgot to post this #b3d
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@lateasusual_
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3 years
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@lateasusual_
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decided to revisit this one with some improvements wibble wobble chop chop slash woosh
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where do androids store their nuclear fuel?
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@lateasusual_
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@lateasusual_
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zoop #b3d
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@lateasusual_
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more simulation nodes stuff #b3d #geometrynodes
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@lateasusual_
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Working on a BEER (GLSL) version of the shader to make things easier for game engine peeps :) Now I just need to finish writing the tutorial itself...
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@lateasusual_
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little lo-fi city generator thing in geo nodes
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@lateasusual_
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Also this little colourful beam effect I made for a friend's project
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@lateasusual_
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shadertoys in EEVEE :3
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@lateasusual_
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got distracted making silly little procedural things again The second thing is meant to be used to make a post-battle damaged version or something uh huh yeah yep
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@lateasusual_
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YouSeeBigCube
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@lateasusual_
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My last braincell tryna catch up on work
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@lateasusual_
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3 years
Just back from seeing Dune, it was very good! Lots of fun VFX as well ;)
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@lateasusual_
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1 year
I've been very stressed and not blendering much, but I had a random idea for how to do fake caustics with geometry nodes 🤔
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@lateasusual_
Late as usual 🏳️‍⚧️
2 years
Saw a few posts about NaN propagation bugs in games, tried making a thing in Godot :3
@SebAaltonen
Sebastian Aaltonen
2 years
Somebody should make a game where you are trying to run away from null propagation :)
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@lateasusual_
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disaster #b3d
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@lateasusual_
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The ground-pounder 10,000 #b3d
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@lateasusual_
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3 years
EEVEE finally supports reading arbitrary attributes from Geometry Nodes 🥳 No more remapping everything to vertex color ranges!
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@lateasusual_
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1 year
first blend of the year and it's about blending
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@lateasusual_
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3 years
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@lateasusual_
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stop messing up my lawn!
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@lateasusual_
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playing around with the CompositorEffects PR for #GodotEngine
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@lateasusual_
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4 years
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@lateasusual_
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geometry nodes in geometry nodes in geometry nodes
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