
Krysidian
@krysidian
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Occasional Drawings, 3D Artworks and weird stuff. Fππππππ’ πππππππ yet still stuck in a chrysalis https://t.co/TinS3lIP9l
Hypha
Joined July 2017
βοΈDraw and Carve out Detached Facial Features!ποΈ Use a regular mesh or make use of #GreasePencil! My FREE tool SMIRK for #Blender 4.4+ is finally out Use #geometrynodes to generate a 3D mouth from a drawing and animate it Frame by Frame Based on @EdwardUrena_h's DFF #b3d
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Blender 5.0 is going to be amazing. The new constraint : Geometry Attribute is amazing #geometrynodes #blender #b3d #rig
A new constraint was just merged to Blender 5.0! The Geometry Attribute constraint allows for objects to be controlled by attributes. This is my 3rd PR that got merged, the devs helped a ton with the development :) #geometrynodes #b3d
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Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: https://t.co/tzBcqg8ol6
#b3d #devfund
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A new constraint was just merged to Blender 5.0! The Geometry Attribute constraint allows for objects to be controlled by attributes. This is my 3rd PR that got merged, the devs helped a ton with the development :) #geometrynodes #b3d
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It should be more accurate and comes with less overhead. Some features could maybe be backported to 4.5 If you want to follow the proposals of compositor assets you can read more about it here! https://t.co/OEn8EDpeOB And even join the discussion here: https://t.co/nLBQLmb59d
devtalk.blender.org
Motivation Many Blender users currently perform 3D modeling and rendering but then export their renders for post-processing in other software. While this use case will always be supported, we would...
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Now Blender has a modifier stack for strips akin to the one for objects, where compositor node trees can be used like Geometry Nodes. This is similar to the Davinci Resolve + Fusion approach, combining layer and node based effects
YES!! #Blender 5.0 Video Sequencer Editor has a new modifier that connects with the compositor nodes to do compositing effects directly on #vse strips by @OmarEmaraDev - Aras Pranckevicius - Falk David https://t.co/nZq3QkcLqj
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YES!! #Blender 5.0 Video Sequencer Editor has a new modifier that connects with the compositor nodes to do compositing effects directly on #vse strips by @OmarEmaraDev - Aras Pranckevicius - Falk David https://t.co/nZq3QkcLqj
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New in #Cycles #Blender 5.0 alpha, Adaptive subdivision its out of experimental. 1- Add a subdivision modifier and enable adaptive 2- In the material, set displacement only or bump and displacement 3-Connect a displacement node to the output. By Brecht https://t.co/LPwjOMAkNr
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ahh little new pass on this animationπ! hope the compressions isnt too potato
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Taking a look at Camera based changes to the Face Proxy Normals. 3D anime characters have the fundamental problem that Normals which produce the right shading from the front often don't from 3/4ths and side view without making big compromises. On this character, the puffiness of
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Working on alternative shading for my Hornet Model that mimicks the in game and cutscene artstyle Experimenting with #geometrynodes rim lighting for this Also just stalling the cloak rig... #hollowknight #Silksong #Hornetfanart #blender #b3d #blender3d
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came out of hiatus to try @LightningBoySt1's tutorial if it was possible to transfer normals to a particle system without converting it to a mesh I could get better results key light is currently a fake light mixed with a sun lamp to add a little more depth #bnpr #b3d #3dcg
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Talented artist @krysidian created a great procedural segmentation system for their Blender rig of Hornet from Hollow Knight: Silksong. Expand outer edges, make spheres out of segments, and fine-tune the model using weight paint: https://t.co/0TReq5ymWy
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I used blender to make this solo 2hr animated feature film with a budget of 135k. I canβt imagine what I could do with $30milβ¦ that is insane. The films will be public for 15 days only right here: https://t.co/W5LpkTTKSe
OpenAI confirms they're helping make an AI-generated movie called 'Critterz' β’ Goal is to finish production in 9 months β’ Budget is ~$30M β’ Plan is to debut the film at Canne β’ 'Paddington 3' writers penned the script β’ They're now casting voice actors β’ Art will be fed
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Blender just got a huge color management upgrade π¨ After adding the ACES ViewTransform, the devs are now introducing Working Spaces, letting you work directly in Wide Gamut Linear Rec.2020 & ACEScg π₯ A major step toward industry adoption π #b3d
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π¨ Dirty Ink wash in 3D experiment Similar to the last one, but with a bit more color and Shader AOV distortion on ink, and geometry nodes curves scaling for LOD on distance, compositor and texture extractions lines bypass too. This was a first attempt using PBR interpretors.
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A deeper look into the Segmentation of my #Hornet rig The game has consumed me but I'm working on it! Using this you can add and adjust joints to any mesh! This is crucial because I want multiple styles to be an option #Silksong #b3d #geometrynodes #blender #hollowknight
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