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Krysidian Profile
Krysidian

@krysidian

Followers
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Following
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239
Statuses
4K

Occasional Drawings, 3D Artworks and weird stuff. Fπš’πš—πšŠπš•πš•πš’ πšŽπšŒπš•πš˜πšœπšŽπš yet still stuck in a chrysalis https://t.co/TinS3lIP9l

Hypha
Joined July 2017
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@krysidian
Krysidian
3 months
✏️Draw and Carve out Detached Facial Features!πŸ–ŒοΈ Use a regular mesh or make use of #GreasePencil! My FREE tool SMIRK for #Blender 4.4+ is finally out Use #geometrynodes to generate a 3D mouth from a drawing and animate it Frame by Frame Based on @EdwardUrena_h's DFF #b3d
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@ErikDerWikinge2
kireerik17
4 days
SHAW!! Dither effect by: @krysidian Model by: @robert00poole
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@EdwardUrena_h
Edward UreΓ±a
8 days
Blender 5.0 is going to be amazing. The new constraint : Geometry Attribute is amazing #geometrynodes #blender #b3d #rig
@Cartesian_C
Cartesian Caramel
9 days
A new constraint was just merged to Blender 5.0! The Geometry Attribute constraint allows for objects to be controlled by attributes. This is my 3rd PR that got merged, the devs helped a ton with the development :) #geometrynodes #b3d
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@JacquesLucke
Jacques Lucke
9 days
Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: https://t.co/tzBcqg8ol6 #b3d #devfund
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@Cartesian_C
Cartesian Caramel
9 days
A new constraint was just merged to Blender 5.0! The Geometry Attribute constraint allows for objects to be controlled by attributes. This is my 3rd PR that got merged, the devs helped a ton with the development :) #geometrynodes #b3d
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@krysidian
Krysidian
11 days
It should be more accurate and comes with less overhead. Some features could maybe be backported to 4.5 If you want to follow the proposals of compositor assets you can read more about it here! https://t.co/OEn8EDpeOB And even join the discussion here: https://t.co/nLBQLmb59d
Tweet card summary image
devtalk.blender.org
Motivation Many Blender users currently perform 3D modeling and rendering but then export their renders for post-processing in other software. While this use case will always be supported, we would...
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@krysidian
Krysidian
11 days
#Blender 5.0 is shaping up to be huge with lots of improvments to the compositor so I've been working on a newer version of my Instant Dither Node! This version of it is actually a node I proposed for Blender's upcoming Essential Compositor Assets. More modes yet smaller! #b3d
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@krysidian
Krysidian
17 days
Now Blender has a modifier stack for strips akin to the one for objects, where compositor node trees can be used like Geometry Nodes. This is similar to the Davinci Resolve + Fusion approach, combining layer and node based effects
@Nahuel_Belich
Nahuel Belich
17 days
YES!! #Blender 5.0 Video Sequencer Editor has a new modifier that connects with the compositor nodes to do compositing effects directly on #vse strips by @OmarEmaraDev - Aras Pranckevicius - Falk David https://t.co/nZq3QkcLqj
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@Nahuel_Belich
Nahuel Belich
17 days
YES!! #Blender 5.0 Video Sequencer Editor has a new modifier that connects with the compositor nodes to do compositing effects directly on #vse strips by @OmarEmaraDev - Aras Pranckevicius - Falk David https://t.co/nZq3QkcLqj
@slavoartist
SLAVO | c g s l a v
17 days
WOW! Compositor for Video Sequencer in Blender 5.0. It looks Fast and Awesome @blender 🀝
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@krysidian
Krysidian
21 days
Working on my old Dithering node again, streamlining it for upcoming #Blender 5.0 Especially now that tiling is possible ever since I think 4.5 Left is colored with a color ramp before the dither, right is colored has been colored after. #b3d
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@Nahuel_Belich
Nahuel Belich
21 days
New in #Cycles #Blender 5.0 alpha, Adaptive subdivision its out of experimental. 1- Add a subdivision modifier and enable adaptive 2- In the material, set displacement only or bump and displacement 3-Connect a displacement node to the output. By Brecht https://t.co/LPwjOMAkNr
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@pot4tochip
andy
23 days
ahh little new pass on this animationπŸ‰! hope the compressions isnt too potato
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@AversionReality
aVersionOfReality
29 days
Taking a look at Camera based changes to the Face Proxy Normals. 3D anime characters have the fundamental problem that Normals which produce the right shading from the front often don't from 3/4ths and side view without making big compromises. On this character, the puffiness of
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@krysidian
Krysidian
28 days
Experimenting with #Blender's Manifold Boolean and their human base meshes to quickly revive and test out an old character concept I've drawn a year ago. It started as some drawing practice. It's so fast and easy to just carve things out, sculpt and repeat. #b3d
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@krysidian
Krysidian
1 month
Working on alternative shading for my Hornet Model that mimicks the in game and cutscene artstyle Experimenting with #geometrynodes rim lighting for this Also just stalling the cloak rig... #hollowknight #Silksong #Hornetfanart #blender #b3d #blender3d
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@im_galad
Galad
4 years
came out of hiatus to try @LightningBoySt1's tutorial if it was possible to transfer normals to a particle system without converting it to a mesh I could get better results key light is currently a fake light mixed with a sun lamp to add a little more depth #bnpr #b3d #3dcg
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@80Level
80 LEVEL
1 month
Talented artist @krysidian created a great procedural segmentation system for their Blender rig of Hornet from Hollow Knight: Silksong. Expand outer edges, make spheres out of segments, and fine-tune the model using weight paint: https://t.co/0TReq5ymWy
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@djaxx
Denver Jackson πŸ₯
1 month
I used blender to make this solo 2hr animated feature film with a budget of 135k. I can’t imagine what I could do with $30mil… that is insane. The films will be public for 15 days only right here: https://t.co/W5LpkTTKSe
@CultureCrave
Culture Crave 🍿
1 month
OpenAI confirms they're helping make an AI-generated movie called 'Critterz' β€’ Goal is to finish production in 9 months β€’ Budget is ~$30M β€’ Plan is to debut the film at Canne β€’ 'Paddington 3' writers penned the script β€’ They're now casting voice actors β€’ Art will be fed
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@thomasmarcoscom
Thomas Marcos
1 month
Blender just got a huge color management upgrade 🎨 After adding the ACES ViewTransform, the devs are now introducing Working Spaces, letting you work directly in Wide Gamut Linear Rec.2020 & ACEScg πŸ’₯ A major step toward industry adoption πŸ™Œ #b3d
@thomasmarcoscom
Thomas Marcos
2 months
πŸ‘‡ Blender 5.0 Alert 🚨 ACES 2.0 is now built in, making it an even stronger tool for VFX. #b3d
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@Trinumedia
Trinumedia
1 month
🎨 Dirty Ink wash in 3D experiment Similar to the last one, but with a bit more color and Shader AOV distortion on ink, and geometry nodes curves scaling for LOD on distance, compositor and texture extractions lines bypass too. This was a first attempt using PBR interpretors.
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@krysidian
Krysidian
1 month
A deeper look into the Segmentation of my #Hornet rig The game has consumed me but I'm working on it! Using this you can add and adjust joints to any mesh! This is crucial because I want multiple styles to be an option #Silksong #b3d #geometrynodes #blender #hollowknight
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