
Jacques Lucke
@JacquesLucke
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Blender developer, and more. Also on https://t.co/Vpb1WH9kF6
Hennigsdorf, Germany
Joined October 2013
We just merged support for Bundles and Closures for #GeometryNodes. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. #b3d #devfund.
code.blender.org
Introducing bundles and closures in Geometry Nodes in Blender 5.0.
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Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in #GeometryNodes in the future. #b3d #devfund.
code.blender.org
Changing the meaning of socket shapes for Blender 5.0.
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There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets, and more. #b3d #devfund.
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You may also want to join our channel on Blender Chat: . Location:
google.com
★★★★★ · Educational institution
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Next week Thursday (2025-07-03), 6-9 pm, we'll have our second Blender Meetup in Berlin this year. We'll meet in room MAR 0.007 of the TU Berlin (see link below). If you're interested in Blender, computer graphics and/or open source, feel free to drop by. #b3d
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We recently improved the spreadsheet in Blender in multiple ways:.* Context path moved to the side making space for menus. * Columns can be resized/reordered. * It remembers the order of columns. * Supports horizontal scroll wheel. #b3d #devfund #GeometryNodes
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Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund
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We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund.
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This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund. Also, the document on declarative systems in #GeometryNodes is available on the blog now:
code.blender.org
The future of building high level user-friendly procedural tools with Geometry Nodes.
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I wrote a document describing how we want to make it possible to build high level and easy-to-use node group assets for physics simulations and more. #b3d #devfund #GeometryNodes.
devtalk.blender.org
Currently, one of our primary goals for Geometry Nodes is to get to a point where we can build high level and easy to use node group assets for physics simulations. Our general approach was described...
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