
jMonkeyEngine
@jmonkeyengine
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jMonkeyEngine 3 is a modern open source game development suite for PC and mobile written purely in Java.
Worldwide
Joined June 2009
RT @Simsilica: Join me tonight at 9PM GMT-4 as I create a test harness for world generation. Good op to review how it works. Join to see wh….
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RT @IndieDB: Galaxia 3074 A.D. demo is now live! Get ready for nostalgic shmup action and battles against an evil empire. Play it now in ea….
indiedb.com
I am proud to announce that the first playable demo is now available!
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The weekly Mythruna stream has just gone live!. Tune in now to get a look behind the development of Mythruna with one of jME's core developers Paul Speed!. #gamedev #indiedev #indiegames #java #videogames.
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jMonkeyEngine v3.8.1-stable has recently been released!. This version comes with improvements to our PBR shader, a new API for custom render pipelines, and much more!. Check out the full release notes to see everything new with v3.8:. #gamedev #indiedev.
github.com
What's Changed Since 3.7 Gradle build (zip) by @JNightRider in #2235 Logic code error (LwjglCanvas - LWJGL3) by @JNightRider in #2238 Fix SkeletonDebugger deserializing by @tonihele in #2228 #...
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One of JME's Core Developers and the Developer of the 3d block based game "Mythruna" is now live! . Check out their live stream now to get a look into the development of Mythruna! . #gamedev #indiedev #java #opensource #gaming #videogames.
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We're pleased to announce the 3.5.1-stable release of our 3-D game engine for Java programmers. �🎉.
jmonkeyengine.org
JMonkeyEngine is pleased to announce the 3.5.1-stable release of its 3-D game engine for Java programmers. JMonkeyEngine 3.5.1 is an interim release that patches a couple bugs and improves support...
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Version 3.5.0-stable of JMonkeyEngine was released this week.
jmonkeyengine.org
We’re proud to present the 3.5.0-stable release of our open-source 3-D game engine for Java programmers. This is the first release of jMonkeyEngine to leverage LWJGL v3.3, and it includes many...
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RT @Simsilica: To whom it may concern, I (finally!) got the old Mythruna server up and running again. Little slice of nostalgia. I haven'….
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RT @LWJGL: Some updates on the LWJGL3 ARM64/M1 porting maybe someone can send spasi some hardware of that architect….
github.com
Hi all, I work on the Microsoft Java Engineering Group, and I'd like to openly discuss how we can help port LWJGL to Windows on ARM64 devices (e.g. Surface X) as well as macOS on Apple Silicon ...
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Get to know our devs and community members with our two new interviews:. #gamedev #opensource #FLOSS #java #gameengine.
jmonkeyengine.org
stephengold Thank you for agreeing to be interviewed. First question: Do you remember when you first encountered JMonkeyEngine? What was your first impression? danielperano I started learning jME...
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Tomorrow the @gsoc projects will be announced, who is hyped already?. #GSoC #FLOSS #java #gameengine #gamedev #opensource #summerofcode.
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We've applied for this year's Google Summer of Code. Keep your fingers crossed, Monkeys!. @gsoc #GSoC #FLOSS #Java #gameengine #gamedev #opensource #summerofcode.
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RT @LWJGL: Falling Stars: War of Empires is now on Steam written with @jmonkeyengine.
store.steampowered.com
Falling Stars: War of Empires is a fast-paced digital tabletop strategy game where each decision you make forces the game to evolve differently every time you play. Command hundreds of ships in...
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We are moving to new servers generously sponsored by @digitalocean. Should ultimately result in a more stable forum.
hub.jmonkeyengine.org
Community site for the jMonkeyEngine
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