jMonkeyEngine
@jmonkeyengine
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jMonkeyEngine 3 is a modern open source game development suite for PC and mobile written purely in Java.
Worldwide
Joined June 2009
Check out Marvelous Marbles, a marble-run builder made with jME! Use a variety of shapes, materials, and mechanical contraptions. You can even build pieces of your own! https://t.co/EhUjUIkakY
#gaming #puzzle #videogame #gameev #indiegame #indiedev
store.steampowered.com
Build marble runs where your imagination is the only limit. Use a variety of shapes and materials. When they are not enough, use mechanical contraptions to lift, push and steer your marbles. Can't...
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The jMonkey Engine Community Jam 2025 theme has been announced! Theme: You are the Villain! Starts in jut a few hours! Link to sign-up below #gamedev #indiedev #indiegamedev #gamejam #java #programming
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I've decided to release my new tool @marketing4games early, before procrastination and perfectionism kick in. What is it? A platform that helps indiedevs discover niche, mid-tier content creators (YouTube-only for now) based on their view and engagement metrics. #gamedev
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"Does jMonkeyEngine support Virtual Reality?" YES! Version 3.0 of the Tamarin VR library has been released, introducing Android support and enabling native VR applications on Quest and other Android-based headsets https://t.co/lkbLFv57M7
#GameDev #IndieDev #VRDev #OpenXR #XR
hub.jmonkeyengine.org
I’ve just released version 3.0.0 3.0.1 of Tamarin. The big new feature is Android support! I.e. running locally on a Quest or similar android based headset. [Obligatory AI generated image of an...
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We are hosting a game Jam on @itchio staring December 19th Join the Jam and show us what you can create with jMonkeyEngine! Runs from 12/19 - 12/23 Sign up here: https://t.co/rAqPt1Gnz3
#gamedev #indiedev #indiegamedev #indiegame #gamejam
itch.io
A game jam from 2025-12-19 to 2025-12-24 hosted by JustPrimstarGamezs. Hello guys! So I decided to make a Jmonkey engine community game jam. I made this jam because I thought it world be a fun...
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Join me at 8PM GMT-5 as I try to lay the groundwork for some hardcore AI/creature development over the upcoming holiday break. Mythruna - "MOB Holiday Prep" Live Stream https://t.co/1P9LMa3yUo
#mythruna #IndieGameDev #indiegame #indiedev #indiegames #opengl #ai
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Looking to move away from Photoshop to GIMP, or just... you know, hate the GIMP UI? If so, I have the perfect project for you... PhotoGIMP! https://t.co/0CKvbz3dNp
#gamedev #indiedev
gamefromscratch.com
A great many users want an alternative to Photoshop and GIMP is an obvious choice. With PhotoGIMP you can fix much of the GIMP UI
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The weekly Mythruna game dev stream is Live Now! https://t.co/9c3WkK7c5H
#gamedev #indiedev #indiegame #indiegamedev #programming #java
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Join me tonight at 8PM GMT-5 as we work on more collision debugging stuff, working up to weapon collisions. (Also trying new stream setup.) Mythruna - "Collision Debugging pt 2" Live Stream https://t.co/Vo7wDfIqYT
#mythruna #IndieGameDev #indiegame #indiedev #indiegames #opengl
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Some screenshots from "The Necrotic Abyss" - a new dimension I've been working on adding to the game. #gamedev #indiedev #indiegames #gaming #videogames
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Check out November's WIP screenshot thread to see what jMonkey game devs have been building! https://t.co/9yI0xxXBUG
#gamedev #indiegames #indiedev #indiegamedev #java #videogames #gamingtwt #gaming
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Check out the weekly Mythruna game dev stream! Live Now! https://t.co/6qadTXsJDJ
#gamedev #indiedev #gaming #videogames
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Starts in about 45 minutes. This is specifically to help solve some issues with the animated objects like doors but I'm hoping it also lets me figure out why character-statues also have messed up collision shapes.
Join me tonight at 8PM GMT-5 (day late and an hour earlier than normal) as I try to figure out why some static objects have messed up collisions. Mythruna - "Collision Debugging" Live Stream https://t.co/v75Jh7iZwb
#mythruna #IndieGameDev #indiegame #indiedev #indiegames #opengl
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Here is a short clip from The Afflicted Forest showcasing how the new Plague Spore enemy operates in combat. #gaming #indiedev #gamedev #screenshotsaturday
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I found the Game engines/Frameworks made with Java (@jmonkeyengine, @libGDX) to be really well documented both in Javadoc, tutorials and the source code of the examples. The minimum requirement is just some coding experience.
Is Java really bad for games? The answer hasn't been "yes" for over a decade, yet the misinformation persists. In the world of software engineering, tools are often chosen based on outdated narratives. 3 Common Java Myths Debunked: (🧵 THREAD ) #java #prorgamming #gamedev
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