Codewalker
@TheCodewalker
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Videogame player, software developer, casual indie game maker. Loves Manga/Anime.
United States
Joined June 2015
We are hosting a game Jam on @itchio staring December 19th Join the Jam and show us what you can create with jMonkeyEngine! Runs from 12/19 - 12/23 Sign up here: https://t.co/rAqPt1Gnz3
#gamedev #indiedev #indiegamedev #indiegame #gamejam
itch.io
A game jam from 2025-12-19 to 2025-12-24 hosted by JustPrimstarGamezs. Hello guys! So I decided to make a Jmonkey engine community game jam. I made this jam because I thought it world be a fun...
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Many of you asked why the game initially had body type A/B. Hexworks started early 2020 as an autonomous studio owned by CI Games. Early on, political correctness and filtering meant not every decision reached me on time. I got a lot more involved from late 2024 and now act as
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A celebration of 70+ updates, Lords of the Fallen Version 2.5 is out now! Get 50% off on PC, PS5 and XB for a limited time & receive a Free Friend’s Pass. $14.99 | €14.99 | £12.49
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The final major update, Lords of the Fallen Version 2.5 is out now & free for all owners. - Deadlier boss battles - Faster, smarter enemies - All-new Veteran Mode - New boss weapon animations - Veteran of the Veil Armour Set - And more... For a limited time, get 50% off LOTF on
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Forgive me, father… Behold, the first official gameplay trailer for Lords of the Fallen II, the bolder, braver and undeniably bloodier sequel.
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Starts in about 40 minutes. Follow along to learn things together.
Join me tonight at 8PM GMT-5 as we work on more collision debugging stuff, working up to weapon collisions. (Also trying new stream setup.) Mythruna - "Collision Debugging pt 2" Live Stream https://t.co/Vo7wDfIqYT
#mythruna #IndieGameDev #indiegame #indiedev #indiegames #opengl
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“I’ve seen things you wouldn’t believe…” Gameplay trailer arriving by end of year🤘
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Is it just me or game development using game frameworks/engine libs (not editor centered engines) is faster on Linux? From code to test is so much snappier now.
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Check out November's WIP screenshot thread to see what jMonkey game devs have been building! https://t.co/9yI0xxXBUG
#gamedev #indiegames #indiedev #indiegamedev #java #videogames #gamingtwt #gaming
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Some screenshots from "The Necrotic Abyss" - a new dimension I've been working on adding to the game. #gamedev #indiedev #indiegames #gaming #videogames
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Starts in about 45 minutes. This is specifically to help solve some issues with the animated objects like doors but I'm hoping it also lets me figure out why character-statues also have messed up collision shapes.
Join me tonight at 8PM GMT-5 (day late and an hour earlier than normal) as I try to figure out why some static objects have messed up collisions. Mythruna - "Collision Debugging" Live Stream https://t.co/v75Jh7iZwb
#mythruna #IndieGameDev #indiegame #indiedev #indiegames #opengl
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Check out the weekly Mythruna game dev stream! Live Now! https://t.co/6qadTXsJDJ
#gamedev #indiedev #gaming #videogames
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初代『スターフォックス』のプログラマーが、メディアから“精神的後継作”と評される『Wild Blue Skies』を開発中。Humble Gamesがパブリッシュし、PC(Steam)向けに発売予定で、発売日は未定。IGNがステージ2「Hurricane」のフルプレイ映像を公開した https://t.co/17pcHpIWKt
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I found the Game engines/Frameworks made with Java (@jmonkeyengine, @libGDX) to be really well documented both in Javadoc, tutorials and the source code of the examples. The minimum requirement is just some coding experience.
Is Java really bad for games? The answer hasn't been "yes" for over a decade, yet the misinformation persists. In the world of software engineering, tools are often chosen based on outdated narratives. 3 Common Java Myths Debunked: (🧵 THREAD ) #java #prorgamming #gamedev
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Join me at 9PM GMT-5 as I try to fully replace the old inventory UI with the new one. Mythruna - "Inventory Replacement" Live Stream https://t.co/im9QRYS0mN
#mythruna #IndieGameDev #indiegame #indiedev #indiegames #opengl
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