Explore tweets tagged as #polycount
27 years ago, I said fuck it, good enough and pushed the button. That's how Polycount was birthed on an April Fool's Day in 1998.
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I UNLOCKED THE POWER OF GAMMA CORRECTION. #HotWire_Nine is a lighting_shading system I'm working on for realism on low end hardware. Hardware: 4 GB RAM, 512 MB VRAM Both models use: - Same polycount (PS3 resolution) - Diffuse map - Normal map This is being developed in #GODOT
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手軽に絵画風エフェクトを追加できるBlender用Geometry Nodesモディファイア! Painterly Modifier https://t.co/XKsQ0Q6UJL by Polycount #b3d #blender3d #blender #GeometryNodes
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Was an honor to build and launch this immersive Metaverse experience for Shell / Polycount, on @Spatial_io
@Shmerz86 and I pulled out all the stops - complex systems, completed in record time When a major brand needs a professional solution, they contact professionals #MetaDyn
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This is a graphic by Per128 on @polycount (IYKYK), but it's a good reminder to manually triangulate your non-planar/concave quads in your low poly mesh. You may want some quads to be concave, but it's better to do it yourself than to let an algorithm decide that for you.
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SILKSONG Fanart @TeamCherryGames
https://t.co/5jaPa07vLE
#3dart #3d #silksong #hollowknight #polycount #zbrush #artstation #sculpt #fanart
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made some updates to the model redid the legs and generally body and added some other phy bone point along with some optimization on polycount from 80k to 63k(with the hair without 50k)
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We're making progress on our boss fights! #gryphon #gamedev #indiegamedev #metroidvania #indiegame #indiedev #polycount
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Today I finished the local townsguard model. With a polycount of 2k Im very happy with the result :3 #indiedeveloper | #gamedev | #indiedev | #indiegame | #gameart | #eyeofthelastmarch
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naughty kobold made in blender and photoshop polycount is 99800 main texture 4k And I haven't thought of a name for this kobold yet... #blender #blendereevee #b3d #anthro #furry #originalcharacter #kobold
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Armor bunny Bartender Recreation Modeled in Blender Textured in Blender/ClipStudio Rendered With Eevee/Cycles Rigged with Rigify PolyCount: 62.665 ALL CREDITS GO TO @ironlily_art (PLEASE SUPPORT THE ARTIST ON OTHER PLATFORMS TOO) #blender #b3d #3DCG
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yes i can do ocs!! the only limit is complex clothing, (outside my abilities and roblox has a polycount limit) no comm sheet yet because I honestly didn't expect this much demand for them LOL but I can send more photos of my finished ones if requested!
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this is gonna absolutely cook my PC because of the polycount that's making it look this fluffy but it'll be worth it decimate modifier is helping but not by much 😭
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This isn't criticism in the least but I do wonder if Creator Kits are given stricter polycount targets compared to official kits (that is unless you compare them to a few ugly ducklings like Party Essentials) or if it's just a stylistic choice to make certain items lower poly
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finally :D i made this Springbonnie model well about properties: made in - Blender 4.4; textures - photoshop and adobe substance painter (min 2k); polycount - 187,600 (overloaded with polygons in my opinion). endo in reply #Blender #fnaf #springbonnie #cycles #3Dmodel
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Finished last component bay! Will be my last post of this until the art station post now as im (hopefully) coming to the end. Wanna get on some Overwatch fan art after this. @polycount #gameart #gamedev
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🥅Slide tackle your way into our most recent @Roblox Playable for Brazilian chocolate wafer @BisOficial ⚽️Invasão de Bis no Roblox Sua convocação para a partida do século chegou! #roblox #RobloxDev
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