
Drew Risch - Rogue13
@13throgue
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-Principle VFX Tech Artist @ Azra Games -Game Dev, Architect -Founded https://t.co/O1d7vzgRdO - @polycount -Ex: Survios, Meta, Microsoft, Sony -Drives a Blue car
Tacoma, Washington
Joined December 2010
UEFN: Festival Pinball is live https://t.co/yEr8tVKru3 I turned the shooter game into a top down pinball game. You don't drive around in the game, you let it bounce you around. Just like proper pinball. Video is a sample of the game with the 3 different camera options.
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We need this for all the Pokemons
Do you remember the Lemon? Now we have a Crab! ๐ฆ Should we add to the Godot Shaders Bible? Comment! More โจ https://t.co/pTFh4XfXUt
#godot #indiedev #gamedev
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Pleased to announce the release of iCity 1.6.2 ๐ This update delivers major performance improvements, a more readable UI, an expanded assets library, and a theme remaster. Huge thanks to Mohammed for updating the new UI ๐ #Blender #GeometryNodes #3D #ProceduralDesign
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Adobe Firefly Boards is out of Beta and available in 30 languages! Here's a quick look at how I used Boards to animate my Spiderbot Character. #CommunityxAdobe @AdobeLive_ #photoshop #substancepainter
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I wrote a material and texture manager for Blender to make it easy for the artists to assign the shaders from a shader library, then fill in the blacks with their own textures. I guess i make tools for the moment.
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Niagara smoke sim driven by my microphone audio in real-time. The audio spectrum controls particle position, brightness, and smoke emission. In theory you could project these behind your performer / DJ for some live audio visuals.
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I love stuff like this because it's not something I expected users to do, but seeing it here, it makes perfect sense. With radial sym on, you can snap the shape to itself, making a perfectly straight line or ring around a cylinder
@marmosetco Starting with the grip, my goal is to add some knurling and panel lines to separate it into sections. So letโs draw a simple panel line for this with the symmetry enabled and set up in a radial array. 4/10
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Fortnite is gonna allow devs to sell things in their maps. Of course this doesn't solve the visibility issue and continues to boost those already on top. Well done.
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Cascadeur receives an Epic MegaGrant! Weโre building a Live Link plugin for #UE so you can stream animation data from Cascadeur into UE in real time โ no export step. Tutorials & docs will be added later to help teams get started fast. @UnrealEngine #EpicMegaGrants #Nekki
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Digging this out from under the snow to hand to a fellow mapper to get this done.
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I published the "Pixel perfect drawer" for blender Texture Editor. It is free๐ It doesn't have many functions yet, but hope that it can be used for basic pixel art https://t.co/w9ntrZljX4 Enjoy !!๐ #b3d
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There's a fire warning here in the Seattle area. Never been in one.
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Iโm a self taught filmmaker/animator and one of the resources I learned from was seeing behind the scenes process stuff. Every film I do, I make a point of logging my process so that others can maybe gain some insight or knowledge like I have from other artists.
Final shot vs Blender animation Youโll be able to watch the entire 2hr feature film for a limited screening: Sept 15-30! Get your tickets & support indie animation! PRE-ORDER TICKETS NOW ON SALE: https://t.co/W5LpkTTKSe Production Process video: https://t.co/X2T9MhUhXc
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I was looking at the energy beam effect I made a while ago and thought: โHmmโฆ what if I rotate it 90 degrees and change the mesh shape?โ This is the result! ๐ I had a lot of fun working on it! Quick breakdown here: https://t.co/YzzlOgwib4
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[Mesh Cutting Gun Sample] Updated to #UE5 5.6 + minor bug fix https://t.co/cAdEmjTuIh
#UnrealEngine #UnrealEngine5 #gamedev
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Another super early concept done for ARC Raiders, probably around 2019.
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evenings like tonight, i stare into the void and ask through the mucus if this is the time?
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