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Polycount - @polycount.bsky.social

@polycount

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Following
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693
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Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. Support Us! https://t.co/t5hnxmsc2Q

Global @Seattle/Colorado
Joined September 2009
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @jonlane_art: Doom: The Dark Ages - Hell Siege concept art
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @MistaksWerMade: Unused Sentinel Med bay for a cinematic in #DOOMTheDarkAges ! . Had fun with this one despite it not making it into the….
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @MistaksWerMade: Cosmic BFG for DOOM: The Dark Ages! . Designed prior to pivoting to a more heavy metal and 'dark ages' theme weapon wit….
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @0lympia408: Hell Artillery Ideation for DOOM: THE DARK AGES!
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @expedition33: And I despair.
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @FelixLionDagger: Turret from #DOOMTheDarkAges .Concept by Ethan Evans.
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @MistaksWerMade: DOOM: The Dark Ages - Combat Shotgun!. In addition to the Super Shotgun, I had the good fortune and task to design this….
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @0lympia408: Hell Carrier for DOOM: THE DARK AGES! I really like how this one turned out.
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @DanielKenton1: Real proud of this one. The final wip I’m posting of this before you see it on the minigun. Just 12 more texture sets le….
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @emersontung: Early Ideation sketches of the Slayer for DOOM: The Dark Ages. More in the replies.
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @MistaksWerMade: The Reanimator! A cosmic weapon that didn't make the cut for DOOM: The Dark Ages! . This biomechanical monstrosity woul….
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @scionti_design: If there is no GI could you light an interior the answer is yes. Balance tomemap and skylight HDR and use reflection pr….
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @PS_Leoluch: Almost done with design. Now the progress is much slower, because I need to go into details, but testing in game feels nice….
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @Maria_Hime77: Here's a breakdown of my lighting design, more breakdown in the reply. I always think twice before placing each light—b….
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@polycount
Polycount - @polycount.bsky.social
2 days
RT @leslievdb: now with more ngons
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@polycount
Polycount - @polycount.bsky.social
2 days
Be good to those around you.
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@polycount
Polycount - @polycount.bsky.social
20 days
RT @kiaran_ritchie: Name a more important book for a gamedev to have on their shelf. (you can't)
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@polycount
Polycount - @polycount.bsky.social
20 days
RT @Sheila_3D: I'm happy to finally share my new environment "Cinque Terre". Check out the full post on my ArtStation: .
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@polycount
Polycount - @polycount.bsky.social
20 days
RT @MunozArthur1: I animated Kaido from One Piece ⚔️ 💀 ⚔️ — and it only took ONE HOUR! 💥.WHY ?.When the rig is solid, the animation FLOWS.….
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@polycount
Polycount - @polycount.bsky.social
21 days
RT @TOBLAR0NE: Corrode is out! Watch us yap about it!!.
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