
Polycount - @polycount.bsky.social
@polycount
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Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. Support Us! https://t.co/t5hnxmsc2Q
Global @Seattle/Colorado
Joined September 2009
RT @MistaksWerMade: Unused Sentinel Med bay for a cinematic in #DOOMTheDarkAges ! . Had fun with this one despite it not making it into the….
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RT @MistaksWerMade: Cosmic BFG for DOOM: The Dark Ages! . Designed prior to pivoting to a more heavy metal and 'dark ages' theme weapon wit….
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RT @MistaksWerMade: DOOM: The Dark Ages - Combat Shotgun!. In addition to the Super Shotgun, I had the good fortune and task to design this….
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RT @DanielKenton1: Real proud of this one. The final wip I’m posting of this before you see it on the minigun. Just 12 more texture sets le….
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RT @emersontung: Early Ideation sketches of the Slayer for DOOM: The Dark Ages. More in the replies.
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RT @MistaksWerMade: The Reanimator! A cosmic weapon that didn't make the cut for DOOM: The Dark Ages! . This biomechanical monstrosity woul….
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RT @scionti_design: If there is no GI could you light an interior the answer is yes. Balance tomemap and skylight HDR and use reflection pr….
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RT @PS_Leoluch: Almost done with design. Now the progress is much slower, because I need to go into details, but testing in game feels nice….
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RT @Maria_Hime77: Here's a breakdown of my lighting design, more breakdown in the reply. I always think twice before placing each light—b….
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RT @kiaran_ritchie: Name a more important book for a gamedev to have on their shelf. (you can't)
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RT @Sheila_3D: I'm happy to finally share my new environment "Cinque Terre". Check out the full post on my ArtStation: .
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RT @MunozArthur1: I animated Kaido from One Piece ⚔️ 💀 ⚔️ — and it only took ONE HOUR! 💥.WHY ?.When the rig is solid, the animation FLOWS.….
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