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Polycount - @polycount.bsky.social Profile
Polycount - @polycount.bsky.social

@polycount

Followers
41,155
Following
1,901
Media
685
Statuses
42,199

Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. Support Us!

Global @Seattle/Colorado
Joined September 2009
Don't wanna be here? Send us removal request.
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@polycount
Polycount - @polycount.bsky.social
29 days
26! TWENTY SIX! 26! Birthdays for us! Today is the 26th anniversary of Polycount. Thank you all for being here, now and over the years. You are the reason we are still here. Thank you. Thank you. 26 years of being on the internet!!
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@polycount
Polycount - @polycount.bsky.social
2 years
. @TeamFortress has been updated with a bunch of bug fixes and some QoL adjustments. This is encouraging, especially some of these fixes for some older known issue. Thank you. Please more of this. #TF2
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@polycount
Polycount - @polycount.bsky.social
2 years
This is the best thing since the cat simulator
@WyvernSimulator
WyvernSimulator 🐉
3 years
#WyvernSimulator Motion controller improvement, free camera rotation, slope detection and foot placement. Let's go!🐉🔥 #UE4 #gamedev #screenshotsaturday #animation
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@polycount
Polycount - @polycount.bsky.social
3 years
Everyone: You can't paint normals. Nick: Hold my beer...
@beatnik3d
Nick Lewis 🇺🇦
5 years
I've painted over this image of Franklin Douglass using a sphere palette made from a normals sphere. I brought it into Photoshop as a normal map in a 3D layer to try out different lighting and reflections. #3d #photoshop #3dart #illustration #art
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@polycount
Polycount - @polycount.bsky.social
1 year
25 years and one day. The march continues.
@polycount
Polycount - @polycount.bsky.social
1 year
Today we celebrate our 25th anniversary. It is an incredible milestone. This year, as a treat for us all, please tell us the games you have been involved with. We would love to see the wealth of projects our community has been involved with over the 2.5 decades Thank you for 25
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@polycount
Polycount - @polycount.bsky.social
2 years
"ALL POLYS ARE GROUPS OF VERTS. ALL TRIANGLES ARE JUST A COLLECTION OF VERTS. QUADS ARENT EVEN A THING IN THE ENGINE. UV'S ARE JUST ANOTHER COLLECTION OF VERTS. ITS ALL JUST VERTS."
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@polycount
Polycount - @polycount.bsky.social
1 year
There is some incredible scans in here
@Rainmaker1973
Massimo
1 year
Kyushu University released more than 1500 3D models of animals and plants using a photogrammetry technique, taking digital photos from multiple angles [database: ] [full paper: ]
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@polycount
Polycount - @polycount.bsky.social
3 years
Fully animated cats on the Epic store. They even can swim!
@nasuvic
ナスヴィッチ
3 years
もう9月セール終わっちゃったけどネコチャンのアセット半額だったので衝動買いしてしまったよ モデルとアニメーションのネコチャン再現度が特に高いと思う
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@polycount
Polycount - @polycount.bsky.social
2 years
Seen.
@gonzobonzoid
Arsenii is taking a break.
2 years
pov: ur a 3d artist modelling a rope knot
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@polycount
Polycount - @polycount.bsky.social
4 years
you either die as a character/environmental artist or you live long enough to see yourself turn into a tech artist
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@polycount
Polycount - @polycount.bsky.social
8 days
Working for your "dream company" will end in tears more often than not.
@willmcgugan
Will McGugan
10 days
Developers over 40. What advice would you give to developers just starting their career?
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@polycount
Polycount - @polycount.bsky.social
11 months
This is a few years old, but still damn impressive.
@klemen_lozar
Klemen
6 years
New year, new tips. When you have a camera facing mesh with a panning effect, offset it in a world space direction to mimic wind, this helps make it appear more 3D. Works great for a dirt cheap barrel fire, no sprites no subUVs. #gamedev #indiedev #UE4
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@polycount
Polycount - @polycount.bsky.social
1 year
Today we celebrate our 25th anniversary. It is an incredible milestone. This year, as a treat for us all, please tell us the games you have been involved with. We would love to see the wealth of projects our community has been involved with over the 2.5 decades Thank you for 25
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@polycount
Polycount - @polycount.bsky.social
2 years
pewpewpewpewpewpew pew pew
@PBarnev
Pavel Barnev
2 years
Run&Gun #Animation .Collab with @slipgatecentral Used scripts: - basic OverRig scripts - advanced Animation Layer tool - walk animation tutorial #warhammer40k #warhammer #squatmarine
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@polycount
Polycount - @polycount.bsky.social
3 years
For those that care/curious: @Polycount will not be engaging in any NFT's of any sort for the foreseeable future. We simply don't offer any service or product beyond the occasional bits of swag. It's just not what we do. The environmental impact is also worrisome. Stay green.
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@polycount
Polycount - @polycount.bsky.social
1 year
We'll leave this here for you to consider for the next time you Boolean some objects together.
@TechBurritoUno
Tech Burrito
1 year
One of the correct ways to connect pipes.
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@polycount
Polycount - @polycount.bsky.social
2 years
Sometimes you make a choice as a tech artist about the fidelity of your ragdolls and you get dragged for all time.
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@polycount
Polycount - @polycount.bsky.social
2 years
Legit love these cube texture studies of this style.
@LupiniServando
servando lupini
2 years
Material studies are so important when you are trying to learn how to do hand painted textures you get to learn about their properties. this one was a lot of fun to make. #handpainted #stylizedart #materialstudies #3Dartist #conceptart #gameart
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@polycount
Polycount - @polycount.bsky.social
5 years
Some of you have some sculpting to do
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@polycount
Polycount - @polycount.bsky.social
6 years
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@polycount
Polycount - @polycount.bsky.social
6 months
This is a great idea for an include in your portfolio. Shows you have the receipts for the beauty images also included. This is an efficient way to show recruiters that you can do the job they are looking to fill. Maybe include the wires on the object too.
@ZombieDawgs
Adam N
6 months
I'm trying to do some breakdown shots of this and as disgusting as this is I can't figure out a way to make this more presentable. I've always found vehicle artists are too secrative about their mesh maps. Hopefully this strikes a balance between beauty and feasability.
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@polycount
Polycount - @polycount.bsky.social
6 years
Hey you! You are making something awesome. Don't stop! Finish it! [robot hugs]
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@polycount
Polycount - @polycount.bsky.social
6 years
Imposters are becoming a serious new tool now that hardware has caught to the math. Amplify has a video showing off their efforts on this front.
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@polycount
Polycount - @polycount.bsky.social
3 months
Another company that doesn't understand what matters to the people that use their products.
@Rahll
Reid Southen
3 months
Did Maxon just pull a Wacom? Why are companies so determined to undermine their own products with AI. They literally own C4D, Zbrush, and Redshift.
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@polycount
Polycount - @polycount.bsky.social
4 years
When you need a sphere with UV's that don't pinch at the top and bottom...
@kloworks
KloWorks 🔶🇵🇸
4 years
Perfect sphere use bevel ,rather than subdivide then spherical modifier. its not new just a reminder. #تطوير_الألعاب #3d #gamedev #polycount
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@polycount
Polycount - @polycount.bsky.social
5 years
The thread is full wonderful pictures of bark that will challenge your thoughts on what bark could be.
@GregBourke3
Greg Bourke
5 years
Bark is beautiful! Show me your favourite tree bark
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@polycount
Polycount - @polycount.bsky.social
4 years
Happy Birthday Polycount!! It's been 22 years since we opened the doors, 22. Twenty two! Thank you for being a part of our family over the years. We love you all past and present.
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@polycount
Polycount - @polycount.bsky.social
1 year
A significant portion of the game industry has graduated from the School of Polycount. The industry cares what you can do, not how you learned to do it.
@DevteamL
DevteamLife
1 year
Dear students. I discussed with the student I mentor and NO, you don't need to come from a well known "videogame" school to work as gamedev. We look at your folio, NOT your diploma.
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@polycount
Polycount - @polycount.bsky.social
3 years
Oh no.... in space, Z is down
@Cmdr_Hadfield
Chris Hadfield
3 years
The Space Station did a sudden, unexpected, one-and-a-half backflip. Not good, but mistakes happen, no damage, and it's why spaceships need to be tough. @roscosmos @NASA Details:
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@polycount
Polycount - @polycount.bsky.social
7 years
We're thrilled to announce the Riot Creative Contest (2017)
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@polycount
Polycount - @polycount.bsky.social
3 years
Zbrush and Maya... looking at you.
@CataleyaVi
CataleyaVi
3 years
Me in every Game👀
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@polycount
Polycount - @polycount.bsky.social
5 years
Movie posters are now using normals.
@billelis
Billelis
5 years
Making Of my Official artwork done for @Lionsgate & @JohnWickMovie Full project here: #JohnWick3 #MakingOf
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@polycount
Polycount - @polycount.bsky.social
1 year
Substance Painter 2023 dropped onto Steam if you like your tools with perpetual licenses:
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@polycount
Polycount - @polycount.bsky.social
1 year
"Tech artist: The ice shader can be controlled to simulate a light dusting to a 200 year storm."
@NickIwanyshyn
Nick Iwanyshyn
1 year
Video showing a row of houses along Lake Erie completely covered in ice following the winter storm that swept through much of Ontario last week
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@polycount
Polycount - @polycount.bsky.social
6 years
You really should name those layers in Photoshop. don't @ me.
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@polycount
Polycount - @polycount.bsky.social
1 year
ummm wow. So much for supporting your community.
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@polycount
Polycount - @polycount.bsky.social
6 years
Keep this close to your thoughts as you make your own games or projects. It'll help keep you sane.
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@polycount
Polycount - @polycount.bsky.social
4 years
A great post on normal maps and the different flavors and techniques of said maps.
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@polycount
Polycount - @polycount.bsky.social
6 years
Riot Creative Contest 2017 Illustration Winners:
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@polycount
Polycount - @polycount.bsky.social
2 years
Marvelous Designer cheat sheet
@Paulygonn
☃️🎄🎅🏻 Paulygonn 🎅🏻🎄☃️
2 years
I've been seeing a few people exploring Marvelous Designer for environment art recently, including some of my own students. This is a really nice reference guide for the preset materials from Jade at Wardog Studios! #gameart
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@polycount
Polycount - @polycount.bsky.social
5 years
A free Spiderverse model/rig if up for grabs. Looks like it's built in Maya and as always: your Miles may vary
@NickTyson
Nick Kondo 近藤
5 years
🕷️Jirawat & Yanin Srisarntiwong have created a fan-made free-to-use #SpiderVerse Miles Morales animation rig!! 🕷️ Download: If you use it, please credit the creators & send feedback at: Model: yanincare @gmail .com Rig: watinjapan @gmail .com
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@polycount
Polycount - @polycount.bsky.social
5 years
All FX artists are liars. Beautiful sexy liars.
@Polygon
Polygon
5 years
Video game explosions are a beautiful, beautiful lie
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@polycount
Polycount - @polycount.bsky.social
5 years
Diffuse map not found.
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@polycount
Polycount - @polycount.bsky.social
5 years
Save your file right now. Do it!
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@polycount
Polycount - @polycount.bsky.social
2 years
Every statement is true
@ManuelDeJorge
Manuel De Jorge @manueldejorge.bsky.social
2 years
good call... 😅
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@polycount
Polycount - @polycount.bsky.social
4 years
If you have less than zero knowledge about shaders, this might be worth your consideration. Started 6 months ago and is up to chapter 24: Parallaxing.
@ManuelaXibanya
Manuela Malasaña
5 years
Public post: Shaders for People Who Don't Know Anything At All, Part 0 of ? the beginning of a tutorial series on making shaders for Unity for people who really seriously have no idea how to make shaders for Unity
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@polycount
Polycount - @polycount.bsky.social
4 years
Comrade Becca's mini tut's are the best mini tuts that ever tutted a mini. Ever!
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@polycount
Polycount - @polycount.bsky.social
6 years
20 years of counting polys
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@polycount
Polycount - @polycount.bsky.social
5 years
The new Greentooth trophy has variable thickness inside walls. This weights it so that it rotates to keep the face looking up. It also takes almost 2 minutes for it to finally settle.
@13throgue
13 thirteens - @rogue13.bsky.social
5 years
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@polycount
Polycount - @polycount.bsky.social
5 years
Blender shortcut keys cheat sheet
@andrewpprice
Andrew Price
5 years
Thanks for the feedback everyone. Here's the final shortcuts I put down for animation and rigging. Get the full 7 pages:
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@polycount
Polycount - @polycount.bsky.social
6 years
This is a great post on a shader you've probably seen in a few different games and wonder how it worked. Joyce does great work with this concise tutorials.
@minionsart
Joyce(MinionsArt)
6 years
Here's how I made my fake liquid shader using solid color backfaces and movement from script. #gamedev #unitytips #indiedev Shader code and C# script with comments in first reply! More tips and tricks >>
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@polycount
Polycount - @polycount.bsky.social
3 years
We found this bendable scroll of knowledge, with examples from before the Plague. It may interest the riggers in your life.
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@polycount
Polycount - @polycount.bsky.social
3 months
When interviewing for a new position, make sure you ask who is funding the project.
@gamedevdotcom
Game Developer
3 months
Embracer says it's looking out for shareholders after cutting almost 1,400 jobs "Our overruling principle is to always maximize shareholder value in any given situation"
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@polycount
Polycount - @polycount.bsky.social
3 years
LOD04 on proud display as LOD01
@joelist
Joe List
3 years
I’m a big fan of how this Ariana Grande Fortnite skin renders on the Nintendo Switch
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@polycount
Polycount - @polycount.bsky.social
7 years
We realize this might lose us some followers, but some things you just have to do what's right: Polycount is a Pro Z-is-Up community. 🇿️⬆️
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@polycount
Polycount - @polycount.bsky.social
6 years
"It'll be fine, Gavin. No one will notice."
@IGN
IGN
6 years
There's something seriously wrong with the Boat People in Spider-Man on PS4... 😳
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@polycount
Polycount - @polycount.bsky.social
2 years
Just for the sake of clarity, we still are not supporting NFT's. If we re-tweet something that has an NFT tag call us out for being a dumbass and we'll fix it. We generally will not signal boost if we know. Mistakes happen tho. Sorries.
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@polycount
Polycount - @polycount.bsky.social
2 years
Realized what we could do with the all over print options we have for the store:
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@polycount
Polycount - @polycount.bsky.social
5 years
The curtains are really nice
@Goriva
Goriva™@骨修復中
5 years
文字通り「歩く」ロシアの巨大重機
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@polycount
Polycount - @polycount.bsky.social
2 years
Epic has released a Linux version of the Unreal Engine 5 Editor. Time to throw off the shackles of corporate sponsored operating systems and develop on the same box that you use as a server!
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@polycount
Polycount - @polycount.bsky.social
5 years
Luckily it doesnt rotate, so you dont have to worry about the uv seams
@NASA
NASA
5 years
Calling all 3-D artists and visual storytellers: @NASAGoddard released a Moon visualization kit, created with data assembled by our @LRO_NASA camera and laser altimeter instrument teams. 📲 🌔 How to download and try it out:
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@polycount
Polycount - @polycount.bsky.social
8 months
Can we offer you a sandwich in these trying times?
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@polycount
Polycount - @polycount.bsky.social
2 years
Dear @TeamFortress , Hope this finds you well, but we fear the worst. It's been far too long since we've heard from you. We used to be so close. We miss you every day. If you can use our help, please talk to us. We want you to be well & in our lives again if possible #savetf2
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@polycount
Polycount - @polycount.bsky.social
5 years
Bookmark this. Even if you think, oh I won't ever use that. You will.
@Beavs
Alexandria Neonakis
5 years
I made a freelance rate calculator based on @XCK3D 's amazing tweets + equation. For anyone who feels overwhelmed by the math, type your expenses into the monthly cost column, it'll calculate everything else for you to give you your rates!
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@polycount
Polycount - @polycount.bsky.social
3 years
Python is arguably one of the better languages to learn as a game artist and here it's free from MIT. Maya and Substance both get a little more friendly with a little python under your belt.
@svpino
Santiago
3 years
Introduction to Computer Science and Programming in Python. From MIT. For free. For those who are looking for a more structured approach to learn Computer Science and Python, you get: • Video Lectures • Interactive Assessments • Assignments
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@polycount
Polycount - @polycount.bsky.social
6 years
Heyas, your project is coming along great. It's gonna be fine. Keep at it.
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@polycount
Polycount - @polycount.bsky.social
8 years
@hyamei the immortal Jake said it best:
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@polycount
Polycount - @polycount.bsky.social
6 years
Warframe is getting a lot of love in the press lately and we thought it might be appropriate to remind Polycounters that the game also regularly adds cosmetic items from their Steam Workshop
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@polycount
Polycount - @polycount.bsky.social
3 years
Tech artists know this temptation
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@polycount
Polycount - @polycount.bsky.social
5 years
This is a good intro on some of the power that Houdini brings to the gamedev table.
@AlexStrook
Alex Strook
5 years
Wondering how #Houdini can be used for Games in more advanced ways ? Watch this talk : Covering : VFX, Environments, Background... @amartinezch @polycount #gameart @realtimevfx
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@polycount
Polycount - @polycount.bsky.social
5 years
Almost 5 gigs of free textures for all your gamedev needs.
@randomsubject
Jeff DuBay
5 years
Thank you for the excellent and varied content, @JeannotLandry ! 4.7 GB of CC0 Textures for Everyone! via @blendernation #b3d #blender3d #blender
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@polycount
Polycount - @polycount.bsky.social
6 years
Just when you thought you could ignore that VR "fad"...
@Substance3D
Adobe Substance 3D
6 years
If you were watching @Oculus Connect 5, you may have seen our R& D project: #SubstancePainter in #VR . Tell us what you think of the idea! #OC5
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@polycount
Polycount - @polycount.bsky.social
4 years
Psttt.. Save your work. [fistbump]
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@polycount
Polycount - @polycount.bsky.social
5 years
Chocolate Dog.
@shiropen2
Seamless
5 years
コロンビア大学とウォータールー大学、ハケとペンキのやり取りをよりリアルにシミュレーションする手法を発表
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@polycount
Polycount - @polycount.bsky.social
6 years
Autodesk as made Sketchbook free on all platforms and has pledged to continue supporting and developing new features for it.
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@polycount
Polycount - @polycount.bsky.social
4 years
Blender continues to impress with new tools that artists can actually use
@pablodp606
Pablo Dobarro
4 years
This is how you can pose any base mesh with the Pose Face Sets brush. You just need to mark some seams, generate the Face Sets and the mesh will deform as it was rigged, with full control over each individual segment. #b3d #devfund
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@polycount
Polycount - @polycount.bsky.social
2 years
Guessing these are all rock type
@theREALwelbot
welbot (Bluesky - @welbot.com.au)
2 years
I just... I.... just.... I... dunno
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@polycount
Polycount - @polycount.bsky.social
6 years
Good Morning! We have a hot bowl of eye candy with shader gravy for you: The March 2018 Recap has been gathered and prepared for by @seanvangorder for your consumption. Remember you need up to 10 servings of eye candy/day... Especially if you are UV-ing.
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@polycount
Polycount - @polycount.bsky.social
5 years
This was today for some of you, it will be tomorrow for others. Don't stress out. Game dev is hard. There is problems. Always. How you deal with the problem is how you will be remembered.
@RBullock_
Ryan Bullock
5 years
Hey new game artists! There will be days where you will get absolutely nothing done for whatever reason. It happens. Go home, get your mind out of work, and come back refreshed. Don't stay late trying to fight an uphill battle (exception for deadlines). #gamedev #gameart
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@polycount
Polycount - @polycount.bsky.social
5 years
A quad remesher for Maya
@cgjishu
CG自習部屋
5 years
[再]【MEL】端から順番に正しく四角形化 三角形ポリゴンを意図した四角形にするとき、消したいエッジを一個一個選択するのって意外と大変だったりしませんか? こちらフェースループを選択することで、まとめて意図した四角形にできるツールです。
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@polycount
Polycount - @polycount.bsky.social
5 years
Good morning! Time to get up and go to work! 🎶 There are many polys to be created and then lovingly destroyed to find the strongest ones. Decorate the survivors with a crown of pixels and shaders. Then bind them to a skeleton with math and scripts. Don't forget to save.
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@polycount
Polycount - @polycount.bsky.social
5 years
"So the good news is we can use the same master shader for everything..."
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@polycount
Polycount - @polycount.bsky.social
2 years
All in one Substance
@AcademiaAesthe1
Academia Aesthetics
2 years
Royal Portuguese Reading Room, Rio de Janeiro, Brazil.
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Polycount - @polycount.bsky.social
5 years
Rather annoyingly can't comment on an article about ourselves on @Polygon but to be clear: the logo (greentooth) is creative commons licensed but we also have signed waivers for larger game studios In short, we entirely encourage the easter egg
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@polycount
Polycount - @polycount.bsky.social
5 years
We got 3 parts of the temple kit to the level designers. Hopefully they can make the most of them
@CGdrawing
Aesthetic Sharer ZHR
5 years
Monument
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Polycount - @polycount.bsky.social
2 years
...
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@polycount
Polycount - @polycount.bsky.social
5 years
Server farm.
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Polycount - @polycount.bsky.social
3 years
We are always fans of the classics
@dekubrush
Danny 💙🌙✨
3 years
Sum up your job using a gif. I'm a Game Artist
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Polycount - @polycount.bsky.social
2 years
FX people: FluidNinja is free this week in the Unreal Marketplace
@Stu_FX
sᴛᴜ
2 years
Uhh, everyone go grab it.
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@polycount
Polycount - @polycount.bsky.social
5 years
Blender smoke and fire
@lotsalote
Asbjørn Lote
5 years
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Polycount - @polycount.bsky.social
4 years
Here's Arnie acting as his own model for the art in Banner Saga
@BannerSaga
The Banner Saga
4 years
This Throwback Thursday take a peek at the labor-intensive process of making animation in Banner Saga: #gamedev #indiedev #throwbackthursday
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@polycount
Polycount - @polycount.bsky.social
2 years
They are a 10, but their UV's are all outside of 0 - 1
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@polycount
Polycount - @polycount.bsky.social
2 years
Ah yes, the classic "wiggle the car and it becomes the size of the road" bug.
@DarkwingDust69
totally dr polito
2 years
also in gta 3 if you wiggle your car it gets bigger for some reason
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Polycount - @polycount.bsky.social
4 years
A few of you might be familiar with the term sRGB and might have had to click a button next it to make the tech artists happy. Want to know what it is and why we use it? Tom Forsyth has a blog post for you:
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Polycount - @polycount.bsky.social
5 years
A new license of Maya has appeared: 250 USD a year for indie types
@ThomasPasieka
Thomas Pasieka
5 years
Maya Indie is here! If you are a recent graduate, freelancer, or you just love to make awesome stuff in 3D, you could be eligible to subscribe to Maya Indie. Create like a pro at a price you can afford. #gamedev #indiedev #polycount #unity3d #ue4 #VR
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Polycount - @polycount.bsky.social
3 years
A good morning ghost deer for your Tuesday
@idlebirch
👾 Idle Birch 👾
3 years
🦌💜 Spectral deer by Meltem Özçelik
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