Explore tweets tagged as #javaforgames
@xranby
Xerxes Rånby
13 years
I choose #javaforgames it allows teaching children how to design their game at their own place, phase &attention-span http://t.co/Iq3gDXS0CH
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@xranby
Xerxes Rånby
13 years
@askubuntufeed Yes, The #JogAmp Jake2 port runs on Ubuntu Nexus 7 touch tablet using #IcedTea #OpenJDK https://t.co/iWO9wyJS9R #javaforgames
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@zachlatta
zach latta
13 years
#javaforgames because @badlogicgames's LibGDX makes desktop and mobile support easy.
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@cokeandcode
Coke And Code
13 years
Ill blog later honest. #javaforgames
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@JustinMullin
Justin Mullin
13 years
Big #javaforgames wins for me: Cross platform (inc. mobile with #libgdx), language flexibility on JVM (I love Scala), tools (IntelliJ esp.)
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@SubiyaCryolite
Subiya
13 years
All coding almost done. Gearing up for content creation and play testing #javaforgames #scndgen
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@drabiter
Hendra
13 years
#javaforgames? It is simply good.
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@pnikosis
Nico H
13 years
#javaforgames because @badlogicgames' libgdx is easy, well documented and is incredibly easy to publish in a wide range of platforms
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@NebulaBytes
Nebula Bytes
13 years
#javaforgames Java lang - great, Eclipse - great, #libgx - great. All 3 things makes you so damn productive and efficent.
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@xranby
Xerxes Rånby
13 years
The awesome #JavaForGames dev community create mobile games w managed code #OpenGL ES hardware accelerated for #gnu #android #ios #win handy
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@xranby
Xerxes Rånby
13 years
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@3QCGames
3QC Games
13 years
#javaforgames because #JavaFX is a great UI library for games.
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@puppygames
Puppygames
13 years
I use #javaforgames because it's easy
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@arttuv
Arttu Viljakainen
13 years
I use #javaforgames because I love programming in #java. The tools...
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@jmonkeyengine
jMonkeyEngine
13 years
Vote for the excellent Just Tactics on @steam_games Greenlight! http://t.co/zUBIoBV3ao @justtactics #linux #crossplatform #javaforgames
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@jmonkeyengine
jMonkeyEngine
13 years
@Time_is_ticking @OfficialJagex I did ask @runescape about #javaforgames but no reply. Dunno if Jagex uses Java for their other games.
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@jmonkeyengine
jMonkeyEngine
13 years
@gouessej Why did you choose Java for game development? #javaforgames
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@cokeandcode
Coke And Code
13 years
Think the cross platform #javaforgames debate (@badlogicgames) is really important but slightly misses the point.
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@jmonkeyengine
jMonkeyEngine
13 years
@OpenJDK @netbeans @eclipsegalileo @JavaOneConf @javazone @Devoxx @DZone Turns out #javaforgames is a pretty big deal. So thank you.
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@MythrunaGame
Mythruna
13 years
@jmonkeyengine Familiarity and greatly reduced development time. Cross platform deployment is a nice bonus. #javaforgames
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