Explore tweets tagged as #JavaForGames
I choose #javaforgames it allows teaching children how to design their game at their own place, phase &attention-span http://t.co/Iq3gDXS0CH.
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@askubuntufeed Yes, The #JogAmp Jake2 port runs on Ubuntu Nexus 7 touch tablet using #IcedTea #OpenJDK #javaforgames.
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Big #javaforgames wins for me: Cross platform (inc. mobile with #libgdx), language flexibility on JVM (I love Scala), tools (IntelliJ esp.).
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Ultimately everyone should use the tools that gets them from A to B with the least amount of resistance. For me: Java + libgdx #javaforgames.
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#javaforgames because @badlogicgames' libgdx is easy, well documented and is incredibly easy to publish in a wide range of platforms.
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All coding almost done. Gearing up for content creation and play testing #javaforgames #scndgen.
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#javaforgames Java lang - great, Eclipse - great, #libgx - great. All 3 things makes you so damn productive and efficent.
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@OpenJDK @netbeans @eclipsegalileo @JavaOneConf @javazone @Devoxx @DZone Turns out #javaforgames is a pretty big deal. So thank you.
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@Time_is_ticking @OfficialJagex I did ask @runescape about #javaforgames but no reply. Dunno if Jagex uses Java for their other games.
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Vote for the excellent Just Tactics on @steam_games Greenlight!. http://t.co/zUBIoBV3ao
@justtactics #linux #crossplatform #javaforgames.
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@jmonkeyengine Great language and IDE's, multi(some)platform support and previous experience making apps :) #javaforgames.
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@jmonkeyengine excellent tools and open source libraries made it easy to reach my cross-platform goals. Never looked back. #javaforgames.
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A better question is why isn't everyone usin #javaforgames? 3 days solid coding, I had a fully fledged awesome game! http://t.co/2KWfCX8n5X.
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