Explore tweets tagged as #gamedevops
🚀 Watch how we demonstrate building real-time, efficient leaderboards using #Dragonfly and #PostgreSQL. Ideal for developers aiming to master high-performance leaderboard systems for gamification features. 🎮 https://t.co/VPr5xn3hyB
#GameDev #GameDevOps #BackendArchitecture
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Join us on Dec 06 at 10:00 AM PST as we dive deep into building performant real-time leaderboards for gaming services. Don’t miss this chance to level up your gaming infrastructure! Register 🔗 https://t.co/Q5sSONZmjO
#gameprogramming #gamedev #gamedevops #backendarchitecture
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⚠️ Join us in just one hour! 🎮 Explore the world of #gaminginfrastructure with @joezhou_df. Learn to build resilient, scalable, real-time leaderboards TODAY. Get ready to level up your gaming services! Register 🔗 https://t.co/Q5sSONZmjO
#gameprogramming #gamedev #gamedevops
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People don’t burn out because of hard work. They burn out because of: - Lack of recognition - Poor pay - Micromanagement - Zero growth - Empty “thank yous” - Unclear rewards Want people to stay motivated? ✨ Pay them well 🎯 Give them purpose 🙌 Show you care 🚀 Let them grow
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Don’t miss out on our upcoming webinar hosted by @joezhou_df. He will guide you through building real-time leaderboards. Get ready to construct a resilient gaming infrastructure 🤖 Register 🔗 https://t.co/Q5sSONZU9m
#gameprogramming #gamedev #gamedevops #backendarchitecture
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GameDevOps�� 現実問題をゲームに棚上げする デザインなどはどうなのか🙄
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A good PM in gamedev knows: 🚫 Efficiency ≠ cutting corners ✅ Efficiency = maximising creative energy where it matters most Less time chasing status updates → more time building worlds players love. #GameDevPM #Productivity #Leadership
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9/15 Impact on game studios: • Faster development cycles • Lower infrastructure costs • Scalable resources • Global reach Win-win-win! 🏆 #AethirEnterprise #GameDevOps
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Any #UnrealEngine friends out there have advice on building lighting for maps with sub levels via command line? Is there a flag that can be added to the run resaved packages command that forces loading all sub levels first? #ue4 #gamedevops
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インディGameDevOpsで まさか声優当てるとは🙄
GAL VS VILLAGE(仮) 黒捌咲良:折原幸平 @orihara_tenga さん オペレーター:いけどゆき @hiorirori さん エピソード2ではなん��か憂いを帯びたお兄ちゃんがぬるっと参上。 一体どんな活躍をしてくれるのでしょうか?!
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Efficiency in game development isn’t about rushing - it’s about removing friction. Clear priorities, lean communication, proper methodology + the right tools turn chaos into consistent delivery. Studios don’t need more overtime, they need smarter workflows and management
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🔥 “When the PM Says ‘It’s a Small Scope’… Run.” “Just a tiny feature.” → 17 Jira tasks → 3 all-nighters → 1 accidental deletion of the main scene #ScopeCreep #PMLife #IndieDevDrama #GameDevHumor #DeathByFeature
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👀 “Why Your Game Runs Fine on Your Machine (and Nowhere Else)” Dev: “Works great on my rig!” QA: “Crashes on launch.” PM: “What rig?” Producer: launches budget proposal for NASA-grade testing PC #GameDevProblems #TechDebtChronicles #BuildItAndPanic
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@GenePark Kojima really looked at “walking simulator” feedback and said: “Fine. You get walking AND missiles.”💣 DS2 about to go full tactical-delivery-operator mode ))
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@UltimaShadowX Totally agree - Bananaza nails the mechanics, but some of the worlds do feel a bit... safe? still... it's easily one of the strongest titles for the Switch 2 so far. Curious to see if the second half of the game brings more of that kinda Odyssey-level magic
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@SERobinsonJr @elonmusk this is nuts what is happening :) @elonmusk is bringing Mars closer every day
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@DMir_GameDevOps @PlayStation I'd say "have fun", but 2 hours is barely enough to trudge through the obtuse UI and get to know the game. Great game, but not for the first couple of hours.
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@TheHiddenOneAC Assassin’s Creed players don’t just think outside the box - they climb on top of it, hide in it, and then assassinate you from it. 🗡️🕵️♂️ Stealth creativity is off the charts lately ))
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