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Dmytro Miroshnychenko Profile
Dmytro Miroshnychenko

@DMir_GameDevOps

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GameDev Operations Leader | Head of PMO | 10+ yrs in delivery, PMO setups & production excellence | Bridging strategy & creativity to world-class video games

Vienna, Austria
Joined May 2025
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@DMir_GameDevOps
Dmytro Miroshnychenko
7 days
A good PM in gamedev knows:.🚫 Efficiency ≠ cutting corners.✅ Efficiency = maximising creative energy where it matters most.Less time chasing status updates → more time building worlds players love. #GameDevPM #Productivity #Leadership
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@DMir_GameDevOps
Dmytro Miroshnychenko
8 days
Efficiency in game development isn’t about rushing - it’s about removing friction. Clear priorities, lean communication, proper methodology + the right tools turn chaos into consistent delivery. Studios don’t need more overtime, they need smarter workflows and management
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@DMir_GameDevOps
Dmytro Miroshnychenko
1 month
What’s the ONE thing that truly motivates you at work?. 💰 Money?.📈 Growth?.👏 Recognition?.🧠 Autonomy?.Combination of things?.👇 Reply with your answer - let’s make this a thread of real talk on what actually keeps us going. #WorkMotivation #TeamCulture.
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@DMir_GameDevOps
Dmytro Miroshnychenko
1 month
People don’t burn out because of hard work. They burn out because of:.- Lack of recognition.- Poor pay.- Micromanagement.- Zero growth.- Empty “thank yous”.- Unclear rewards. Want people to stay motivated?.✨ Pay them well.🎯 Give them purpose.🙌 Show you care.🚀 Let them grow
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@DMir_GameDevOps
Dmytro Miroshnychenko
1 month
What do u think?.
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@DMir_GameDevOps
Dmytro Miroshnychenko
1 month
What do you think?.
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@DMir_GameDevOps
Dmytro Miroshnychenko
2 months
🔥 “When the PM Says ‘It’s a Small Scope’… Run.”.“Just a tiny feature.”. → 17 Jira tasks.→ 3 all-nighters.→ 1 accidental deletion of the main scene. #ScopeCreep #PMLife #IndieDevDrama #GameDevHumor #DeathByFeature
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@DMir_GameDevOps
Dmytro Miroshnychenko
2 months
👀 “Why Your Game Runs Fine on Your Machine (and Nowhere Else)”. Dev: “Works great on my rig!”.QA: “Crashes on launch.”.PM: “What rig?”.Producer: launches budget proposal for NASA-grade testing PC. #GameDevProblems #TechDebtChronicles #BuildItAndPanic
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@DMir_GameDevOps
Dmytro Miroshnychenko
2 months
Looks familiar? ).
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@DMir_GameDevOps
Dmytro Miroshnychenko
2 months
🚨 “The 5 Stages of GameDev Crunch (You’re Not Ready for #4)”. 1. Denial ("We'll finish by Friday.").2. Anger ("Who broke the build?!").3. Bargaining ("What if we cut just one feature?").4. Depression (…Unity crashed again).5. Acceptance ("Let’s ship it and pray."). #GameDev
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@DMir_GameDevOps
Dmytro Miroshnychenko
2 months
🎮 GameDev Chaos Theory. If 1 bug = 1 hour of work. Then 1 rushed feature = 23.7 bugs 🐞🐞🐞.And 1 crunch week = 78% chance the intern is now the build manager. 😱. But hey, the game runs! (…on your producer’s laptop only) 😅.#GameDevLife #PMHumor #IndieDev #BuildFailedAgain
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@DMir_GameDevOps
Dmytro Miroshnychenko
2 months
RT @elonmusk: 😢
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@DMir_GameDevOps
Dmytro Miroshnychenko
3 months
One good weekend of rest, away from.the gadgets, does its thing. You come back refreshed and optimistic.
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@DMir_GameDevOps
Dmytro Miroshnychenko
3 months
🚩 3 Red Flags in GameDev Project Planning:. Misaligned Goals – Teams & leadership aren’t building the same game. Fake Deadlines – Urgency with no reason = burnout & chaos. Silent Stakeholders – No feedback ≠ green light. 🎯 Spot them early. Fix them fast. 🧵 #GameDev
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@DMir_GameDevOps
Dmytro Miroshnychenko
3 months
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@DMir_GameDevOps
Dmytro Miroshnychenko
3 months
Project closure isn’t a meeting. It’s a mirror. ✅ Did you deliver value?.✅ Did the team grow?.✅ Did you document what actually worked?. Too many PMs skip this part. That’s why their next project has the same problems. #ProjectManagement #LessonsLearned #GameDevPM
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@DMir_GameDevOps
Dmytro Miroshnychenko
3 months
The top 3 red flags in GameDev project planning:. “We’ll figure it out later”. “Everyone does everything”. “We don’t need a backup plan”. ✅ Planning is preparation. Not prediction. #GameDevTips #PMWisdom #PMO
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@DMir_GameDevOps
Dmytro Miroshnychenko
3 months
Client last week:.“I know we are running late, but can’t you just throw 5 more devs on it and deliver 3 months faster?”.My reply:.“Adding people to a late project just makes it later.”. #BrooksLaw still undefeated in 2025. #gamedev #pm #pmo #itoperations #management
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@DMir_GameDevOps
Dmytro Miroshnychenko
3 months
Project Management ≠ Control. It’s clarity, alignment & progress. Stop trying to control. Start enabling. #gamedev #PMO #projects #management #games
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@DMir_GameDevOps
Dmytro Miroshnychenko
4 months
Just because you use Jira doesn't mean your team is Agile and is doing the job. Agile ≠ tools. It’s mindset, leadership, communication, and feedback loops. I’ve seen the fanciest dashboards in GameDev with almost 0 real progress. Seen that too?. #GameDevLife #Projects #agility
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