
Game Designers
@gamedesigners
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We are Game Designers. Shouting out about level design and game design
Joined July 2009
RT @DesignJunkie010: The Why of Level Design Part 3.Setting Standard Measurements and Scale. The third thread in my series on Level Design….
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RT @DesignJunkie010: Here is my #LevelDesign fundamentals thread series titled the Why of Level Design. Part 1:.
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RT @DesignJunkie010: The Why of Level Design Part 2 .Space Theory: Positive/Negative Space and Level Flow. The second thread in my series o….
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RT @DesignJunkie010: Part 5 of my LD tutorial thread is finally live! Here we talk about Nodes, Spatial Clusters, and how modern cities can….
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RT @gamemusic615: "Does your game's music match the action on screen? 🎧 It's a good idea to use stem mixes that let you dynamically impleme….
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RT @80Level: In honor of #Blocktober, @jonmichael shared a behind-the-scenes look at the level design for Svartalfheim's Nidavellir port in….
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RT @buildbox: Game Dev Tip: Don’t forget to pace yourself! Set small, manageable goals and take breaks to recharge. Your creativity will th….
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RT @mrtomsmith: Progression is important in any game, and comes in many different forms. This is often the best place to innovate in your d….
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RT @the_Norberg: #leveldesign tip of the day! STAIRS 🪜.A Long Thread about stairs! Wohoooooo!. 1/12
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RT @TemoanaART: Faire un jeu, c'est avant tout, beaucoup de planification et de design doc à faire avant même de toucher au code ou aux ass….
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RT @sarahlongthorne: Long shot, but does anybody have any non-NDAed game design documentation that they'd be willing to share with up-and-c….
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RT @MaxPears: A simple and effective way to make it clear what the purpose of each space is. Helpful for #leveldesign when setting up 2d ma….
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RT @TaitoCorp: To celebrate #RainbowIslands' inclusion on the #GenesisMini2, we dug out the original design docs for the game!. Maybe @SEGA….
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RT @LucasArtsMemory: Maniac Mansion (1987): Design doc. The very first game self-published by Lucasfilm Games.
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