Jon Hickenbottom
@jonmichael
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Senior Level Designer @SonySantaMonica on God of War Ragnarok
Santa Monica, CA
Joined July 2008
Happy #Blocktober ! Today, sharing a look into the Level Design for Svartalfheim’s Nidavellir Port location in #GodOfWarRagnarok . This arena was a blast to design—collaborating with @DaNightTrain & seeing it come to life with the incredible work of everyone at @SonySantaMonica
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Posting less here, but had a moment to update my website with all the work I’ve been fortunate to work on for God of War : Ragnarok. https://t.co/WLIxdYwIey
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Happy #Blocktober folks! I got the amazing chance to work on water level mechanics in Svartalfheim in #GodOfWarRagnarok. Lets look at the Water Sluices! While we could have supported larger, baked sluice setups, we opted for a modular approach for each sluice piece that
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Building out this level was massive undertaking and collaboration—brought to life with the amazing work from the team at @SonySantaMonica I am deeply grateful for the opportunity to collaborate together on #GodOfWarRagnarok
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Today, for #Blocktober , sharing a look into the Level Design for The Applecore location in #GodofWarRagnarok Special shout out to —incredible— work of @badboi3d, @PiEnvArt, Patrick Ward, Steven Mortensen, Will Petrosky, @ivannaliitt, @ChrisLloydVFX, @rubenvoorhees1, @Revan1322,
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In the spirit of #Blocktober, I'm posting images of the design sheet I worked on alongside the wonderful art it was turned into by Sam Delfanti and Timo Pihlajamaki. This comes from a portion of the finale of God of War: Ragnarok, which involved many, many people so there are
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Check out some amazing work by @xylaei on Alfheim Deserts in #GodofWarRagnarok 🔥
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This arena also served as our testing ground for proving out increased mobility in combat! Grapples, drop downs, gap jumps, and all the fun in between. Not to mention some funky ragdoll collision! Having an arena that pushes many systems early is very helpful in development 👌🏽
Happy #Blocktober ! Today, sharing a look into the Level Design for Svartalfheim’s Nidavellir Port location in #GodOfWarRagnarok . This arena was a blast to design—collaborating with @DaNightTrain & seeing it come to life with the incredible work of everyone at @SonySantaMonica
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Shout out to @dajoule for the Sluice System Designs and the opportunity to collaborate on the Sluice Intro Puzzle and Sluice Puzzles throughout the Svartalfheim Pitmine & Applecore.
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Shout out to Mark Webster for the Large Crane Sluice Puzzle designs in the second half of the Svartalfheim Pitmine, and all their work on the Pitmine that helped shape where we landed.
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Also today, sharing a look into the Level Design for Svartalfheim’s Pitmine location in #GodofWarRagnarok . This level was a lot of fun to help contribute to and an immense effort by everyone at @SonySantaMonica
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Happy #Blocktober! Will be posting some gameplay and systems design from #GodOfWarRagnarok here! I got the amazing chance to work on so many little narrative moments across the game in #GodOfWarRagnarok. Lets look at the Train Align minigame moment today! @DaNightTrain , while
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Very thankful to get the chance to work with all my wonderful colleagues at @SonySantaMonica on #GodOfWarRagnarok . It takes a colossal amount of effort from every single person to bring these spaces to life, and I am deeply grateful for the opportunity to collaborate together.
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Shout out to @devilpie for amazing design on prior versions of the Nidavellir Port that helped guide where we landed.
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