Kai Zheng
@devilpie
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Project Lead @ HoYoverse. Previously worked on Perfect Dark, God of War, Dead Space, Battlefield, Dante's Inferno
California, USA
Joined September 2007
HoYoverse just announced a new project, along with a 30 min gameplay video and a few Job openings around the globe. Pretty exciting stuff!
Breaking news from Shadow Emergency Alliance HQ: Varsapura's first gameplay demo is available for viewing! According to an internal SEAL notice, all footage shown was captured in-engine. The world of Varsapura, our upcoming UE5 open-world city project, is expanding — and we're
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Breaking news from Shadow Emergency Alliance HQ: Varsapura's first gameplay demo is available for viewing! According to an internal SEAL notice, all footage shown was captured in-engine. The world of Varsapura, our upcoming UE5 open-world city project, is expanding — and we're
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To people who are puzzled about the crash of the game industry: 1/more games flood the market in the past years than ever before 2/budgets were bigger than ever before 3/gamers are fatigued of sequels and spin offs and game as a service The market is correcting, we need to adapt
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Hi game dev friends, unless you plan to retire in the next 12 months, this awesome presentation is a must read, regardless of your job title or game genre. #gamedev #gamedesign
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It is absolutely not a surprise to me that a lot of AAA studios have been struggling lately and my prediction is that it won’t really get better any time soon. I know it sounds absurd, but most of the games studios out there that hit it big were at one point just a small group
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It’s really depressing seeing people figure out China as a viable gaming region in realtime. Over 750 million gamers (more than the entire US population) with 20% YOY growth. And people are asking how a game based on the most popular national legend of all time is beating
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No more excuses, you can now use one of the best engines ever :) https://t.co/MBnnHsE2fH
store.steampowered.com
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[1/2] Are you an Engineer, Community Manager, Legal Counsel, Artist, or Designer? We might have the perfect opportunity for you. HoYoverse is hiring in Singapore, the US, Canada, Japan, and South Korea! 60+ open roles!🌟 More info➡️ https://t.co/vOi9h1c2Eo
#HoYoverse #Hiring
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We’ll reveal a bit more about our next game in a few days… Fans of the previous 1st person games I was involved with (Dishonored and Prey) will be happy.
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Sea of Thieves was the best selling game on PlayStation in the US and Europe in May 2024 ➡️ https://t.co/0aUEGDYc2q
#SeaofThieves #PS5
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It's been along time... Checkout the reveal trailer for the game I'm currently working on. Gears 😉 https://t.co/HUAjtTiZFY
#xbox #Gears #gaming #gearsofwar @CoalitionGears
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Glad to see my previous project alive and well. Congrats to the team! I can't wait to get my hands on it (hopefully soon).
Check out the brand-new trailer for our reboot of the classic secret agent series #PerfectDark, featuring a first in-game look at Joanna Dark’s mission in near-future Cairo.
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The Mad Max game team deserves so much more credit than they have been given. Everyone involved in that project bears the scars of a hell of a project. To hear that the ones who were supposed to support us, just shit all over the work of an awesome team pisses me off.
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Absolute sadness to see this in writing. It’s been a week since the news but emotionally, an eternity. Even though it’s a small final update, we can look forward to the physical version being released. To everyone who supported us, you are all rockstars.
Check out the changes in our final update. Thanks for all your support, and keep on rocking! 🎸 Patch notes: https://t.co/Ls01tzvIMI
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Howdy game dev friends - we have a really special opportunity @insomniacgames for someone. The Production (PM) team is looking for another Project Director to join us! We are a digital first studio, so remote folks are fully supported! https://t.co/uM6VEwidVS
job-boards.greenhouse.io
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Insightful game design talks about an awesome game by an outstanding individual.
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I'm constantly being asked why we generally don't hire Junior's at Moon. I will try to explain why: It just all boils down to efficiency. Scaling a team from 20 to 40 heads doesn't mean your studio is now twice as efficient. The real number there is probably just a 20-40%
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Oh no, I awoke some console warriors with one of my replies. Folks, I never cared what box you have under your TV and I don't care what 'side' you're on. I agree with Phil that all games should ideally be on all platforms. Imagine we would've had this craziness with films:
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I won't be attending @Official_GDC because accommodation and flight were too expensive to justify, rather use that money to create more free game assets and other cool stuff 🤷♂️
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