
David Capello
@davidcapello
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Programmer 🐱 author of @aseprite, working at @igarastudio
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Joined May 2010
When you are loading/saving data, you must serialize field by field in vars/arrays (one statement just to load/save each field) and then use them in expressions, etc. Never trust the compiler about how parameters are going to be evaluated.
C/C++ doesn't guarantee function argument evaluation order. Don't write code like this:. vec2 a = vec2(serializer.getFloat(), serializer.getFloat());. This is evaluated in different order on different compilers, also order is call site specific. We just ran into this issue. .
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RT @htmx_org: this is my solution, a 16 bit computer w/ a 2-bit display (in gameboy green) and 4k of memory, blinkenlight visuals for regis….
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RT @AgustinCordes: To put the ASYLUM release into perspective:. Today we self-published an Infocom-inspired point-and-click adventure which….
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RT @artisimpact: What kind of game can one person create in four years? Find out in the VCR👀.#pixel #indiegame
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RT @nostalgicrealms: People often ask how I draw the world map for the game and the answer is - pixel by pixel. Over the weekend I have b….
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RT @mausmoto: ShaderGlass 1.0 has been released! Big update! 🚨.Apply shaders to any app on your desktop: gaming, pixel art and video. 📺.Fre….
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RT @MushtaqBilalPhD: Meta illegaly downloaded 80+ terabytes of books from LibGen, Anna's Archive, and Z-library to train their AI models.….
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RT @kortizart: Now THATS a headline by @404mediaco . (Link in following post because twitter is dumb about hiding links) .
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