Danny Moon
@dam00n
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PM, Meta Quest (Dev Platform) - formerly CEO Viro Media, PM Amazon Maps, CEO UpNext (acq. by Amazon)
Los Angeles, CA
Joined October 2007
Back from GDC after an incredible week. We demoed AI-native XR development to hundreds of developers. Watching people describe an idea and see it become real in minutes through Claude Code was a powerful glimpse of where this is going. Iโve wanted to bring something I built to
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๐ข GDC 2026 was epic this year! ๐ Honestly, this event left me with so many great memories. I made incredible new friends, caught up with amazing existing ones, listened to developer feedback, and learned about a lot of exciting new games. It was also humbling to see so many
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Yesterday I spoke at GDC about the state of VR and how it's likely to evolve and change in the future. If you missed it, check out the thread below or read the full write-up here:
developers.meta.com
Explore the state of VR from GDC 2026: stronger app discovery, growing Meta Quest usage, more $1M+ titles, and much more.
The state of VR at #GDC2026 with @c_pruett: https://t.co/tnitoEauXt The game industry is changing, and so is VR. Here's what's working, what's next, and what it means for developers. ๐งต
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Last year I built a full Unity VR/MR demo for our talk and the Meta booth, and it took me around 3โ4 weeks to complete. This year, with only a week left before GDC, I was definitely feeling the pressure. Surprisingly, I ended up building a full VR game with AI in just one day.
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I have been super quiet, but mainly because I am in learning mode, very excited to show you the results of this weekโs AI learning, I built multiple prototypes in Unity w/ Claude & MCPs, the results are pretty remarkable! More about this during our GDC talk, where weโll be
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Bye XR devs! Almost 2 years ago, I had the privilege to join Meta's Reality Labs during a focus year for MR. Since then priorities changed and budgets have shifted, which sadly affected my contract as well. Therefore, starting in January, I am open to new projects, ideas and
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Nearly 1,000 devs have already signed up for our $1.5 Million VR developer competition! There's 13 categories you can submit to, including: ๐ Entertainment Experience ๐ Implementation of Hand Interactions ๐ Immersive Experience Built with Spatial SDK ๐ค Android Utility App
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Much to my surprise, I was successful in creating a Meta Quest app last night that includes Swift code, without using Unity nor Unreal. The app uses Meta Spatial SDK, along with Swift for Android tools to combine the Kotlin & Swift code using a C++ native bridge.
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Laser Dance is โจOUT NOWโจ in early access on Meta Quest 3/3s๐บ Turn your living room into the laser obstacle course it was always meant to be! Get it here๐ https://t.co/V5DGBQ6bM4
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React Native now runs on Meta Quest! Check out this guide on how to build apps for Horizon OS with @expo
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๐ฅWeโve very exciting news for ๐ฉ๐ฅ, ๐๐ป๐ฑ๐ฟ๐ผ๐ถ๐ฑ, ๐ฎ๐ป๐ฑ ๐ช๐ฒ๐ฏ๐ซ๐ฅ ๐๐ฒ๐๐. Weโre thrilled to announce the new โMeta Horizon Start Developer Competition 2025โ which offers up to 1.5 Million Dollars in Prizes.ย ๐๐ผ๐บ๐ฝ๐ฒ๐๐ถ๐๐ถ๐ผ๐ป ๐๐ฎ๐๐ฒ๐: Nov 5 - Dec 9, 2025
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Based on our latest announcements on tooling for VR/MR & wearables what features are you the most excited about? Any other? Reply to this post ๐
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Been dying to share this - https://t.co/ufuVUxMUKA is now in early access!๐ An entirely new way to build #WebXR apps with high-performance ECS ( https://t.co/z2HNdFIpmy),
#threejs, and optional Meta Spatial Editor ( https://t.co/8MzrFvLJDn) integration. 1/2
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I am selling my Unitree G1 Edu edition thatโs fully programmable. I bought a different model and thereโs just no room for two robots at my place. Itโs available now in San Mateo if you want to check it out yourself!
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Since launching it in September, Meta has made significant improvements to its Spatial SDK that lets developers build Quest apps without a game engine: https://t.co/YRSddwfq0A
uploadvr.com
Since launching it in September, Meta has made significant improvements to its Spatial SDK that lets developers build Quest apps without a game engine.
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This came up with the latest Spatial SDK features: you can now create applications that run as 2D panels within the Meta Quest home area and seamlessly transition back and forth to an immersive VR experience. ๐ Check out our full GitHub โHybrid Sampleโ demo here:
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This is an example of a new Interaction SDK (ISDK) feature added to the Spatial SDK. It introduces a set of tools to help you interact with both 2D panels and 3D objects, and it also handles switching between hands and controllers. If youโre a Unity developer using ISDK, this
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This is a fantastic video on all the latest and greatest with Spatial SDK. Thanks @Dilmerv for putting this together.
Hello everyone ๐๐ Today, I cover new features and samples added to Spatial SDK, like support for the Passthrough Camera API, a Hybrid Sample to toggle between 2D windows and VR, a new Android Studio plugin that gives us a Spatial SDK project template and a Data Model
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The Meta Spatial SDK just got a MASSIVE upgrade! ๐ค Android Studio Plugin ๐ท Passthrough Camera Access + Sample Project ๐ช Interaction SDK (ISDK) ๐ ๏ธ Spatial Editor 2.0 ๐ฟ Premium Media Sample ๐ฃ Horizon OS UI Set ๐จ Design Guidelines https://t.co/AiBvY3L1KU
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Meta Spatial SDK is back with new features that empower mobile developers to build bigger, better and faster on Horizon OS. ๐ Explore samples, tools and capabilities like Passthrough Camera Access here ๐ https://t.co/I6VLGXEU2Y Check out the highlights below. ๐งต๐ (1/4)
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