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Carles Fernandez Profile
Carles Fernandez

@carlestyle

Followers
194
Following
5K
Media
94
Statuses
1K

Senior Network Game Programmer

Joined June 2008
Don't wanna be here? Send us removal request.
@carlestyle
Carles Fernandez
2 months
The dimensions of the suitcase I received match the 75cm model listed on @MySamsonite’s own website, not the 81cm I ordered. Height, width and depth all line up with the smaller version, despite the box saying 81cm and the order confirmation being correct.
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@carlestyle
Carles Fernandez
2 months
If you bought the @MySamsonite C-Lite 81cm in the Black Friday sale measure it ASAP. They sent me a 75cm in an 81cm box, and even after clear photo evidence they refused to send the correct size and collect the wrong one.
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@Piranhi
Chris Cook
1 year
So happy we can finally show off what we've been cooking up. This was the most fun I've had in years! See you in Brick Bay soon!!
@LEGOFortnite
LEGO Fortnite
1 year
Looking forward to hanging in Brick Bay. LEGO Fortnite Brick Life launches in Fortnite on December 12!
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@flassari
Ari Arnbjörnsson
1 year
The video of "Setting up an Unreal Engine Studio the Epic Way" is up! Two full months of research in collaboration with 12 game studios distilled down to 45 minutes of concentrated knowledge, enjoy! I had a lot of fun with this one 😄🎸🤘 #uetips https://t.co/IeHJuDxGf4
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@saltandpixeldev
Salt & Pixel Video Games
2 years
I don't know who made these. I wish I could tag them. Please tag if you know. I would love to find more guides like these.
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@UnrealEngine
Unreal Engine
2 years
Our friends @GearsofWar are once again setting a new standard of technical excellence, building their next mainline game from the ground up in Unreal Engine 5 ⚙️ We're proud to be partnering with @CoalitionGears as they rebuild every character, environment, and animation to give
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@Fortnite
Fortnite
2 years
😉👍
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@vorixo
Alvaro Jover-Alvarez 🦆
2 years
Hi devs! 👀 I've wrote a new article about the new networked physics stuff in #UE5 implementing a very simple Physics rolling boulder making use of the new UNetworkPhysicsComponent. RTs help a lot to spread the word! Hope it helps. #gamedev #indiedev
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@Miraricogames
Dark Light
2 years
Coming to #PS5 in 3⃣ days #DarkLight
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@flassari
Ari Arnbjörnsson
2 years
New stuff on Unreal’s new Build Accelerator, or UBA. Now publicly available on Github. Henrik managed to do a clean C++ build of UE5 using UBA in the cloud in ~3 minutes! Can you beat it? 💪 #uetips
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@carlestyle
Carles Fernandez
2 years
Australian weather this time of the year is so surreal, considering soon it will be Christmas, and meant to be cold, dark and snowing according to every movie and TV show ever😂. It's pretty refreshing to enjoy Christmas time at 30 degrees😎🎄☀️🎅
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@flassari
Ari Arnbjörnsson
2 years
Oh my god... OH MY GOD! Out of the box support for PS5 controllers on Windows (and therefore @UnrealEngine) is finally coming! 😮 It's about time! 😄 https://t.co/fh7lHfln6o
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@KayLousberg
Kay 🎨
2 years
More free assets :) Restaurant Bits out now!🍔 140+ low poly cooking and food #gameassets for building kitchen and restaurant interiors, or making chaotic cooking games. https://t.co/YsbibfOPZw 🥳🎮 #gamedev #indiedev
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@KenneyNL
Kenney
2 years
Starter Kit City Builder for @godotengine will release tomorrow! It'll be completely free, easy-to-understand code, including CC0 game assets and saving/loading 🤩 #gamedev #gameassets
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@ArranLangmead
Arran Langmead
2 years
For any #gamedev interested in developing for mobile in UE5. I'm on tonights @UnrealEngine livestream to talk about best practice!! https://t.co/DH8hdRbJuv
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@TimSweeneyEpic
Tim Sweeney
2 years
When learning a new martial art, always learn the traditional form of it, and incorporate your own ways only when you understand the tradeoffs of breaking from tradition. This is game engine switching advice.
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@vorixo
Alvaro Jover-Alvarez 🦆
2 years
Hello devs! 🦆 New article! Today we'll learn how to replicate stateful sounds and animations in #UE5! We'll also learn some peculiarities and guarantees about networked initializations! 👉 https://t.co/egCZysf7ak RTs and follows are always appreciated! #gamedev #indiedev
vorixo.github.io
In this post we’ll learn a pattern to replicate long stateful songs and animations that depend on time.
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@redmagedev
Lisandro Lorea | Red Mage Games
2 years
"Godot can't do consoles because it's open source" is a very widespread myth. Here is a 🧵of #GodotEngine games that have been launched on #NintendoSwitch and/or #Xbox 👇
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@tamat
tamat
2 years
btw, if you want to create your own game engine from scratch (thanks Unity!), here is all the material I teach at the university about how to make your own render engine in opengl (lights, shadows, reflections, ambient occlusion, irradiance caching, etc)
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@TimSweeneyEpic
Tim Sweeney
2 years
@DJ_Link
David Amador 🐙
8 years
a real gamedev struggle here
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