SURPRISE!! Quest of Dungeons is getting a limited Physical release for Nintendo Switch on April 13, pre-orders begin tomorrow. Includes a reversible cover.
In The Matrix they couldn't hide the camera in doorknob reflection, so the camera still shows but they tried to disguise it with a coat to match Morpheus tie.
In Spider-Man (2002) scene where Peter Parker catches the tray and objects wasn't CGI. Tray had a sticky substance so stuff wouldn't roll when falling but Tobey Maguire had to catch them, it took 156 takes. The studio wanted this scene cut because of how long it was taking.
In Star Wars: The Force Awakens (2015) the bread scene is a practical effect that took the team 3 months to come up with. They molded an inflatable bread, it was deflated underneath the liquid and then slowly inflated it and sucked out the liquid with vacuum pumps
The Raid 2 (2014) had a 1 take scene where camera follows a car, enters, and shows driver. This was accomplished by having a camera man disguised as a car seat in the back & another one strapped on the side of car, they had to manually hand over the camera.
It's not only Tom Cruise or Keanu Reeves, we need to talk more about the fact that Chloe Grace Moretz (Kick-Ass, The Amityville Horror) has been doing her own stunts since she was 8
In Jurassic Park (1993) for the famous water cup scene, Steven Spielberg wanted timed concentric rings, starting from the center, moving its way out. For this they placed a guitar string through the car and had someone lay under it and pluck the string
For the famous Star Wars (IV-V-VI) opening crawl they used a camera moving along a physical model slightly tilted. It was difficult and time-consuming to get a smooth scrolling effect, and they needed one for each language (German, French, Spanish etc).
there's close to 60 pages of comments on Dwarf Fortress steam forums saying that "Yes" they waited 25 years to pay $30 for the game, after being free for decades. This is quite wholesome.
In The Lord of the Rings (2001), Hobbits being smaller was achieved via practical effects. For example the scene where Frodo and Gandalf are on the cart sitting side by side, to simulate it cart was built in a way that Frodo was further from the camera, so he looks smaller.
Terminator 2 (1991) had some practical effects with the help of Linda Hamilton's twin sister. When Sarah cuts a hole in T-800 head it's a model of Schwarzenegger’s head in the foreground, the real Schwarzenegger plays his own reflection, and Linda’s twin sister mimics her moves
For Charlie and the Chocolate Factory (2005) they trained actual squirrels for months to get them to sort the nuts and the attack scene. The double had to wear a mask to protect face from their sharp claws
In John Wick 1 and JW 2 there are two instances where John enters the Continental from a similar angle. They were filmed with a ~3y interval but timeline in movie is only few days. Notice the cars in both are in same position, attention to detail by scene composite?
In 2001: A Space Odyssey (1968) the floating pen sequence was made by gluing the pen with transparent duct tape to a giant glass and just moving it around, camera focused on center so you can't see the edges.
Escape from New York (1981) 3D wireframe city flyby was a crazy-expensive effect to pull off in CGI back then. James Cameron was part of the effects team, they applied reflective tape to a matte-black model of the city, used ultraviolet lights, and flew a camera over the model
Back to the Future (1985) foreshadows Doc hanging from the hands of the clock tower, around 1m into the movie you can see a photo that illustrates that scene.
Tron (1982) was shot in black and white, sets were made of black fabric with white duct-tape for markers, the glow was later hand-painted onto every frame, imagine the work!! In this video we can see a test using a white suit with black markers for the glows
Reminder that in 2003 a tech demo of Resident Evil 2 was made for GameBoy Advance, (yes gif is GBA not PS1) features combat, UI, zombies, doors, transitions. Impressive they managed this on GBA hardware. But Capcom lost interest in GBA ports & DS was released following year.
Just realized 2 of the most popular game engines start with same 2 chars.
(Un)real and (Un)ity
If you merge the remaining it says: reality
We're already living in a computer simulation!
Been coding for ~14 years, here are my top 5 programming tips
-Get a good chair
-Get up and walk more often
-Drink more water
-Don’t sit hunched, raise your monitor/laptop monitor height
-Know when to stop for the day
*your code is gonna be much better
I highly recommend reading Ask Iwata book to know more about Satoru Iwata
"I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that would impress people“
Twitter I just learned Lord of the Rings game was made by reusing Tiger Woods golf game because they needed large areas with a sort of goal/castle at the end. I think it’s quite funny how far apart they are but it works.
My mom doesn’t play games except for mobile, she saw my Mario Odyssey box and said the colors were pretty. I created a new game in assisted mode, it helps a bunch, has arrows on ground so she’s not lost, quickly understood the controls without my help
This is one of my fav, in Zelda: A Link Between Worlds because a true top down view in 3D had some issues, they purposely tilt the objects so the perspective looks good to the player.
Developer coded entire game on a single file 623k lines of code file, game sells 30k copies on Steam. Do I think it’s kind of bad to have that single file? A bit, but this is awesome because it proves it doesn’t matter. Do your thing
#gamedev
This one is not as unknown or hard to imagine but in Resident Evil 4 during the radio chat cutscenes it's actually a 2D panel with the 3D models behind. Many other games do this too.
In Super Mario Galaxy when Mario drowns in a swap his hand reaches out, because of the size of the head they have to shrink it so only the hand is visible to the player
There was a memory exception in Wing Commander on exit, because of the deadline they left it but change the error message to "Thank you for playing Wing Commander!"
In Super Mario 64 this is how Nintendo got the infinite stairs effect working, teleport. Also the reason why Speedrunners can glitch and skip it using the backwards jump trick
such a terrible headline for what could be an accessibility game changer for many people. Hope other places talk about this invention with proper respect.
The person who wrote more code on Half-Life was a chemistry major who decided to be an IP laywer in Atlanta. And the creature designer for most of the AI for the creatures was a manager at a Waffle House.
Duke Nukem 3D mirrors reflection were achieved by duplicating the room on the other side. If you deactivate clipping you can go to the other side. True reflections are computational intensive even today
World of Warcraft rest bonus was made to encourage breaks, half XP gained after a few hours. Players hated, so they made everything take 2x as much XP to achieve but you start at 200% XP and gradually back to 100%. Same thing & players are happy
if conditions, even if the body just a single line should be always wrapped in { } and I'll die on this hill. The potential issues resulting in not wrapping it is absolutely not worth it. This should be a compile error.
Bugs that were turned into features:
GTA 1 was initially planned as missions played as cop or criminal, testers felt game was boring. Later a bug started causing police AI to drive more recklessly and pursue the player persistently. They polished that part and changed the game
Donkey Kong 64 had a memory crash/limit bug on standard N64. Unable to identify the cause of the crash they decided to ship the game with the memory expansion bundled with game
several gamedev companies are firing people at the moment, in big numbers, that is very sad to see.
If your gamedev studio is hiring, post below so people affected might know. Maybe this thread can help someone.
2 pictures of original Final Fantasy 7 dev team, every workstation cost $70.000, Square purchased 200 of them. That's ~$14M just on workstations, game budget was ~40M. If you haven't read it, Final Fantasy 7 An oral history is a very interesting article
In Duck Hunt the NES Zapper worked by blacking out screen & drawing white blocks around targets when you fire, for a couple frames. The diode in the Zapper detects the change in light intensity and tells the computer if it’s pointed at a lit target.
Ran a couple of Resident Evil 3 backgrounds through one of those AI neural network upscalers. Not bad for a quick test.
Never mind ray-tracing, now I want GPUs with chips to upscale this kinda stuff in real time.
I'll say it, game graphics are good enough now, we don't need to keep pushing them for this to be the consequence. keep the graphics as they are and focus the next 10y on just improving production pipeline for the existing tech, different game experiences & alleviating crunch.
Some people asked where to find more or double check facts. This was just selection of some I found cool, if you type "movie trivia/facts on movies" there are a lot of resources. Some:
In Prince of Persia (1989) animations looked fluid & realistic because
@jmechner
used Rotoscope, he filmed his brother doing the stunts, took pictures with camera, had them developed at Fotomat and then traced them, frame by frame.
In NBA Jam: T.E. for Genesis/Mega Drive devs only found out after making the 250k cartridges there was a save bug. Playing game in a certain order fixed it so it got a day one patch in the manual saying how to initialize memory
Despite shrinking profits Nintendo is raising employees by 10% instead of the massive firing tech industry has been seeing lately.
"It's important for our long-term growth to secure our workforce”