Alex Goldring Profile
Alex Goldring

@SoftEngineer

Followers
205
Following
25
Media
16
Statuses
43

Software developer. Game developer. Graphics researcher. Working primarily in 3d graphics on the web. https://t.co/ijyjxwcIAZ

Joined August 2009
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@SoftEngineer
Alex Goldring
13 hours
Been experimenting with contact shadows in WebGPU. Was inspired by @h3r2tic and his #TinyGlade presentation at GraphicsProgrammingConference 2024. Wrote a bit on the subject: https://t.co/WpHpwleAzZ
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@SoftEngineer
Alex Goldring
3 days
Wrote an article on bent normals. It's a tricky subject to wrap your head around. https://t.co/WdsUB4HXSf
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@SoftEngineer
Alex Goldring
6 days
While working on Volumetric Lighting for #WebGPU I got frustrated with tooling around Mie scattering calculations. So I wrote my own. Now available as part of @woosh/meep-engine npm package. Big thanks to Jeppe Revall Frisvad, Niels JΓΈrgen Christensen and Henrik Wann Jensen for
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@SoftEngineer
Alex Goldring
11 days
Integrated EON (Energy-compensated Oren-Nayar) diffuse brdf into my WebGPU graphics engine. Differences are subtle, but rough surfaces look brighter and warmer. Thanks to @jamportz, @pzkutz and Stephen Hill for their (very πŸ˜…) detailed paper paper: https://t.co/AiZiul74Lc
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@SoftEngineer
Alex Goldring
13 days
Implemented unified volumetric lighting solution for #WebGPU * local participating media volumes * full light scattering integration * full TAA for 3d froxel grid https://t.co/Wsu9fwW5tz Special thanks to @SebHillaire for his amazing work and presentations on the subject.
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@SoftEngineer
Alex Goldring
3 months
Integrated NVidia's SHaRC into Shade (my WebGPU engine). Major points: * I'm using an eviction mechanism instead of "resolve + compact" that NVidia's SHaRC is doing * Voxels store metro-style sh2 in YCoCg * Hashes are 32bit * Memory usage about 1/3 of SHaRC
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@SoftEngineer
Alex Goldring
1 year
Working on screen space reflections #WebGPU
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@SoftEngineer
Alex Goldring
1 year
Working on a #WebGPU #3d #graphic engine called Shade, some of the features so far: * ray traced shadows * global illumination * SSAO (GTAO) * TAA
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@SoftEngineer
Alex Goldring
2 years
Wrote a tetrahedral light-probe mesh generator in #JavaScript for #threejs . Thanks to @donrmccurdy for his light-probe work, it was very useful! The system works with arbitrary points, in fact regular grid is the slowest option. Tet-mesh build speed ~100k points per second.
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@SoftEngineer
Alex Goldring
2 years
Wrote CPU a path-tracer in JS, using #threejs and #meep . Here are a few renders. Based on a brilliant tutorial "Ray Tracing in One Weekend" by Peter Shirley (@Peter_shirley) . Great fun, also helped me optimize by BVH implementation.
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@SoftEngineer
Alex Goldring
4 years
hey @FmyYch , thanks for checking out our game #MightIsRight . I enjoyed your YouTube video, very informative! Japanese localization was worked on by Alis, he's an awesome translator!
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@SoftEngineer
Alex Goldring
4 years
Experimenting with virtual geometry, inspired by #UE5 #nanite tech. #threejs
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@LazyKit75587498
Lazy Kitty
6 years
Working on the level generator. Using cellular automata to carve out playable spaces. And a tunneling algorithm to connect the spaced together. #gamedev #pcg #gamedesign #indiedev
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@LazyKit75587498
Lazy Kitty
6 years
Working on procedural level generation, generating landscape. Sharp slopes are textured with the rock texture. procedural content generation is super fun! #RNG #PCG #simplexnoise #gamedev #indiedev
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@SoftEngineer
Alex Goldring
6 years
Using cellular automata to generate basic level layout
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@LazyKit75587498
Lazy Kitty
6 years
Did we mention you can play our demo... for free? 😽 Help us out by sharing the game and following us! DEMO: https://t.co/JlI2HZRhIq #turnbasedlovers #IndieGame #Gamedev #Indiegamedev #Strategygame #LazyKitty #MightisRight #freedemo 😼 https://t.co/L3eQ3cHLh5
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@LazyKit75587498
Lazy Kitty
6 years
The newest addition to Might is Right: Managing Skills and Effects. Read about our process here: https://t.co/WXxipa2SE6 #turnbasedlovers #IndieGame #Gamedev #Indiegamedev #Strategygame #LazyKitty #MightisRight #Devblog
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@LazyKit75587498
Lazy Kitty
6 years
Check out our Kickstarter! https://t.co/56XUzYwyzf 😁πŸ’ͺ😻
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