
Andric
@astralwave
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Indie software dev and designer. On a quest to build software that's pragmatic, ergonomic, and collaborative. Building https://t.co/gvSRnhHcF2 with @ideosyncretic
Joined January 2009
I think the insane difficulty of going from zero to one is what attracts people to the MVP idea:. 1. launch a series of half-baked ideas.2. see what sticks.3. build what stuck. But can only play this “throw shit on the wall” strategy if you’re flexible on the idea. If you want.
very few people have ever eaten the glass of going from nothing to something. idea → design → build → launch. that full arc. with or without ai, it’s brutal. it breaks your back & your brain. it’s one of the most honest pains there is.
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Follow-up shower thought. When people imagine AI “takes jobs”, what are they imagining?. (A) replace domain specialists with low-skilled labor that writes stream-of-consciousness, poorly-formatted, vaguely-instructed zero-shot prompts to a consumer chatbot like ChatGPT?. (B).
Shower thought. Let's say AI becomes good enough to 'take' people's jobs, whatever that ends up meaning. It will probably take a major recession to prompt most companies to undergo the pain of re-tooling for AI.
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In trying to make it simpler, I fear OpenAI has made it more confusing to understand what model you’re using. In ChatGPT there are now different models you can select than the ones available in the API, and it’s not clear which ones map to which. Is “ChatGPT-5 Thinking” GPT-5.
Updates to ChatGPT:. You can now choose between “Auto”, “Fast”, and “Thinking” for GPT-5. Most users will want Auto, but the additional control will be useful for some people. Rate limits are now 3,000 messages/week with GPT-5 Thinking, and then extra capacity on GPT-5 Thinking.
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This feels like a replay of SQL and Markdown. SQL: invented as a language to make querying databases “easy” for non-technical business users. Markdown: invented as a markup language to make blogging and commenting on blog posts “easy” for non-technical authors and readers. SQL.
i think the biggest market for ai coding tools is software engineers. a lot of the industry believes it's non-software engineers (bigger number) hence the focus on one shotting. but in the end i believe it'll be the smaller number.
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There was a brief period ~10 years ago when tech companies cared about UX and I miss it so much. Now everything is flashier, but it sucks. The jobs “UX designer” and “interaction designer” are more or less gone. While it’s become easier to ship good UX, it’s also become quite.
Mr Beyer lacks empathy and it shows. The terms “discoverable” and “web search” aren’t easily understood by non-tech folks, as @simonw and others note. The distinction between publishing a “public” link to share it with known recipients (privacy via obscurity) vs TOTALLY PUBLIC to
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Replace “game design” with any creative endeavor and it kind of still fits. Analysis of prior work doesn’t lead to understanding of how to make good stuff. Analysis only helps develop taste & appreciation. Only in trial and error do you learn how to create something well designed.
Like 95% of game design essays look at a completed game and try to explain the design choices from that perspective. But games start as a blank project file and get built up iteratively from that. If you're trying to MAKE games, you need to view design as a process, not a result.
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