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Amey Chavan Profile
Amey Chavan

@apchavan

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Following
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Full-Stack Software Engineer, GHD | Building my brand with games! Socials — https://t.co/Ml7DVqqUoB | https://t.co/RfkBc529Pl

India
Joined September 2020
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@apchavan
Amey Chavan
3 days
RT @loftiadev: As gamers, we know the sting of a beloved online world vanishing forever. And as creators of Loftia, the thought of our game….
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@apchavan
Amey Chavan
3 days
What do you think of "33 Immortals®" game?.Isn't it a unique masterpiece!? 👀.
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@apchavan
Amey Chavan
3 days
"33 Immortals®" is being developed by 'Thunder Lotus Games' & right now it's in the early access —. Epic Games Store —. Official Link —. Read more on Epic News —. #gamedev.#indiedev.
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@apchavan
Amey Chavan
3 days
"33 Immortals®" is a co-op action-roguelike for 33 players. You play a damned soul, & rebel against God's final judgment. Pick-up & raid, cooperate to survive hordes of monsters, defeat massive bosses, & face the wrath of God in a fight for your eternal life. #gamedev.#indiedev
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@apchavan
Amey Chavan
6 days
RT @games_inu: The clouds on those mountains look so right!.
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@apchavan
Amey Chavan
7 days
But where they are defined?. These keywords or specifiers are defined as enumerations under different namespaces in "ObjectMacros.h" header. Have you checked "ObjectMacros.h" header in #UnrealEngine5? What else did you found?. #GameDev.#IndieDev.#UnrealEngine5.#UE5.
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@apchavan
Amey Chavan
7 days
You can pass various keywords or specifiers to these macros and among many the common ones are like BlueprintType, Blueprintable, BlueprintAssignable, BlueprintInternalUseOnly, EditAnywhere, ReplicatedUsing, VisibleAnywhere, and so on. .
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@apchavan
Amey Chavan
7 days
If you're using #UnrealEngine for developing any game using C++ then you'll see and use many macros like UCLASS, UINTERFACE, UFUNCTION, UDELEGATE, UPROPERTY, USTRUCT etc. #GameDev.#IndieDev.#UnrealEngine5.#UE5. 🧵
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@apchavan
Amey Chavan
11 days
What do you think of "Bloodstained: The Scarlet Engagement" game? Really unique isn't it?.
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@apchavan
Amey Chavan
11 days
Even it is a 2.5D, the game is really stunning & you can wish-list on —. [1] Epic Games Store —. [2] Steam —. Also, read this great interview on Epic News —. #GamingCommunity #gamedevs #gamedesign #IndieDevs
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@apchavan
Amey Chavan
11 days
The game says,."Unravel the dark history of the Bloodstained universe and explore a hauntingly immersive 16th-century England steeped in a 2.5D gothic atmosphere, enthralling players in strategic battles, crafting, and exploration across a sprawling, cursed land."
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@apchavan
Amey Chavan
11 days
"Bloodstained: The Scarlet Engagement" is an interesting upcoming game developed by 'ArtPlay' & published by '505 Games'. #GamingCommunity #gamedevs #gamedesign #IndieDevs #UnrealEngine #UnrealEngine5 #ue5 #GodotEngine . 🧵
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@apchavan
Amey Chavan
14 days
RT @endwar1338: As promised, the aspect-ratio correct Burn Transition post-process is now up on BlueprintUE. You can copy the nodes directl….
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@apchavan
Amey Chavan
16 days
Check the "Mirealle" official announcement trailer (shared by IGN):. You can wish-list "Mirealle" on Steam:. Let me know whether you tried a similar game before and what that was…. #GameDev.#GameDevs.#GameDevelopment.#IndieDev.
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@apchavan
Amey Chavan
16 days
"Mirealle", a relaxing puzzle adventure game developed by qovagames. It gives a great feeling of beautiful low-poly graphics, relaxing sound yet an engaging game-play!.It's interesting to see how games can be fun in simple way!. #GameDevelopment.#IndieDev.#GamingContent. 🧵
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@apchavan
Amey Chavan
20 days
Dive into the action as one of three heroes working together to take down a fearsome boss - or unleash havoc by becoming the boss itself. From gameplay graphics, it reminds me a little bit of Warcraft 3. You can get Mythbreak Demo on Steam:.
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@apchavan
Amey Chavan
20 days
"Mythbreak" is an upcoming free-to-play PvP arena brawler featuring fast-paced asymmetrical gameplay. #GameDev #GameDevs #GameDevelopment #IndieDev
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@apchavan
Amey Chavan
25 days
The "💉 AutoInject" project on GitHub (under MIT licence) —. Thanks to 'Chickensoft' developers for making this open-source & thoroughly documented!. I'm curious to know if you've used "💉 AutoInject" in any of your game projects? How's your experience?.
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@apchavan
Amey Chavan
25 days
For C# scripts in Godot games, AutoInject is provided to allow nodes higher in the scene tree to provide dependencies to their descendant nodes lower in the tree.
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@apchavan
Amey Chavan
25 days
Game scripts quickly become difficult to maintain when strongly coupled to each other. Various approaches to dependency injection are often used to facilitate weak coupling.
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