
Aiekick
@aiekick
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Graphic programmer / VFX artist Lovers of Code and Art in all their forms https://t.co/waYvrDhLFa https://t.co/pvZgMmi0DK
France
Joined May 2010
My shader editor #NoodlesPlate is now open source under GPL3 license .=> . #glsl #creative #coding #procedural #art #shader #shadertoy #math #ifs #kifs #vr #github #gpl #gpl3 #open #source #opensource #free
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My GitHub Sponsors profile is live! You can sponsor me to support my open source work 💖
github.com
Hello, I'm a French coder for fun. Thirty years of coding on the clock and still the same passion for the procedural. You’ll find me anywhere art can be coded! 😄
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RT @Arvydas_B: Your grandpa's RTX. In the earlier 3D era reflections like that were often made using a semitransparent floor, duplicated ge….
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RT @creapills: WinRAR, le célèbre logiciel de compression, lance un sac à main directement inspiré de son icône emblématique .
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RT @RedefineFX: This real-time character on fire simulation is one of my most popular Unreal Engine tutorials and a great intro to Niagara….
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RT @YoheiNishitsuji: #つぶやきGLSL for(float i,g,e,s;++i<99.;o.rgb+=hsv(.506,g*6./s,s/6e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*3.6+vec2(0,3),g+.9)*ro….
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RT @TheFigen_: When smoke rises straight up from a chimney, forming a thin, unbroken thread, it is often the result of very calm and stable….
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RT @kamoshika_vrc: vec3 p=vec3(0,-.4,t),q;for(float i,d,a;i++<1e2;o+=.01/exp(d*1e4)){q=p+=vec3((FC.xy-r*.5)/r.y,1)*rotate3D(.67,FC.wzz)*d*.….
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