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Tim Jones Profile
Tim Jones

@_tim_jones_

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Burst compiler tech lead at @unity. Hacking on Shader Playground and HLSL Tools in my spare time. Opinions are my own.

London, England
Joined March 2009
Don't wanna be here? Send us removal request.
@_tim_jones_
Tim Jones
2 years
A few more $5 sponsors would get me to break-even on the Azure hosting bill, which would make this more sustainable for the long term (hosting bill is £70/month, current sponsors generously provide ~£50 of that).
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@_tim_jones_
Tim Jones
2 years
Occasional reminder - Shader Playground is possible because of the generous support of these people: @aras_p, @sheredom, @KornnerStudios, @TheAnimator. If Shader Playground is useful to you please consider adding your name to that prestigious list :)
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github.com
Support tgjones’s open source work
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@_tim_jones_
Tim Jones
2 years
Want to try out the new Metal Shader Converter without installing anything?. Now you can, on Shader Playground
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@gavkar
Gokhan Avkarogullari
2 years
We also released new developer tools: Game Porting Toolkit and Metal Shader Converter. The links to the downloads can be accessed from here:
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@_tim_jones_
Tim Jones
2 years
RT @s4schoener: Let's talk about some of the recent improvements to Unity! I'm not talking about the big, flashy things you already know ab….
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@_tim_jones_
Tim Jones
2 years
RT @thecpppm: Visual Studio 2022 17.6 Preview 2 now has additional integrations with Unreal Engine. Unleash the full potential of your game….
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devblogs.microsoft.com
In this article, you will learn about how to stream Unreal Engine Logs, see Unreal Header Tool warnings in Visual Studio, and discover how you can be more productive working with HLSL files.
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@_tim_jones_
Tim Jones
2 years
Please excuse the own-horn-tooting: a thing I made is now part of Visual Studio 😊.
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@_tim_jones_
Tim Jones
2 years
Hooray for English grammar ambiguity.
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@_tim_jones_
Tim Jones
3 years
RT @petersonjm1: Looking for a new challenge? Come work with the best team at Unity (yeah, I'm biased). We're bringing the modern .NET worl….
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@_tim_jones_
Tim Jones
3 years
Are you a software engineer based in Copenhagen/Denmark and interested in working on the Burst compiler? Come join our Burst team at @unity, we are hiring! Prior experience with compilers is not required.
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@_tim_jones_
Tim Jones
3 years
RT @petersonjm1: Join me on Thursday at 7:00 pm ET/4:00 pm PT as I discuss some of the amazing work the .NET Team at Unity is doing to brin….
dotnetconf.net
Join the .NET Conf 2025 free virtual event November 11-13 to learn about the newest developments across the .NET platform, open source, and dev tools. Mark your calendar!
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@_tim_jones_
Tim Jones
3 years
I've been using Twitter in read-only mode for so long now that I almost forgot I can write tweets myself. I'll start with a public service announcement: I've just updated Shader Playground to add Metal 3.0, latest glslang, and RGA 2.6.2 (which adds offline OpenGL mode).
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@_tim_jones_
Tim Jones
3 years
RT @xoofx: Exciting plans for all developers using Unity with C# and .NET! 📢🤗.
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@_tim_jones_
Tim Jones
3 years
RT @ianhamilton_: Hey everyone, Unity have just put up another two accessibility roles. These are roles that have potential to transform th….
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@_tim_jones_
Tim Jones
4 years
RT @Alainxyz: I've completely rewritten a blog post detailing the differences between shader languages. What are some of the differences be….
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alain.xyz
A review of the state of the art in real time graphics shading languages and compilers in both graphics and compute. What are some of the differences between HLSL, GLSL, MSL, and WGSL? What are some...
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@_tim_jones_
Tim Jones
4 years
I've just upgraded the Shader Playground website from .NET Core 3.1 to .NET 6.0. I like how easy it was to upgrade, but I was particularly impressed that there's a docs page specifically for this 3.1 -> 6.0 path:
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@_tim_jones_
Tim Jones
4 years
Wordle 224 4/6. ⬜⬜⬜🟨⬜.🟩⬜🟨⬜⬜.🟩🟩⬜🟩⬜.🟩🟩🟩🟩🟩.
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@_tim_jones_
Tim Jones
4 years
Still a great read even after the holidays :).
@sklenitzka
Daniel Sklenitzka
4 years
Need something to read during the holidays? Two years ago, I started implementing the roads in #OpenSAGE. It turned out a little more complicated than I initially thought. So did what was supposed to be one blog post (and turned into a series of eleven):
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@_tim_jones_
Tim Jones
4 years
This is not true, and I won't make any comment about how unhappy I am that it's not true.
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