
Tim Jones
@_tim_jones_
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Burst compiler tech lead at @unity. Hacking on Shader Playground and HLSL Tools in my spare time. Opinions are my own.
London, England
Joined March 2009
Occasional reminder - Shader Playground is possible because of the generous support of these people: @aras_p, @sheredom, @KornnerStudios, @TheAnimator. If Shader Playground is useful to you please consider adding your name to that prestigious list :)
github.com
Support tgjones’s open source work
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RT @s4schoener: Let's talk about some of the recent improvements to Unity! I'm not talking about the big, flashy things you already know ab….
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RT @thecpppm: Visual Studio 2022 17.6 Preview 2 now has additional integrations with Unreal Engine. Unleash the full potential of your game….
devblogs.microsoft.com
In this article, you will learn about how to stream Unreal Engine Logs, see Unreal Header Tool warnings in Visual Studio, and discover how you can be more productive working with HLSL files.
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RT @petersonjm1: Looking for a new challenge? Come work with the best team at Unity (yeah, I'm biased). We're bringing the modern .NET worl….
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Are you a software engineer based in Copenhagen/Denmark and interested in working on the Burst compiler? Come join our Burst team at @unity, we are hiring! Prior experience with compilers is not required.
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RT @petersonjm1: Join me on Thursday at 7:00 pm ET/4:00 pm PT as I discuss some of the amazing work the .NET Team at Unity is doing to brin….
dotnetconf.net
Join the .NET Conf 2025 free virtual event November 11-13 to learn about the newest developments across the .NET platform, open source, and dev tools. Mark your calendar!
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RT @ianhamilton_: Hey everyone, Unity have just put up another two accessibility roles. These are roles that have potential to transform th….
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RT @Alainxyz: I've completely rewritten a blog post detailing the differences between shader languages. What are some of the differences be….
alain.xyz
A review of the state of the art in real time graphics shading languages and compilers in both graphics and compute. What are some of the differences between HLSL, GLSL, MSL, and WGSL? What are some...
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RT @KostasAAA: I wrote a blog post with some random shader tips and tricks I've come across, most of them revolving around performance, wit….
interplayoflight.wordpress.com
In this post I have collected some random shader tips and tricks for easy access. Most of them revolve around performance improvement, as one can imagine, with a slight bias towards GCN/RDNA and Di…
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Still a great read even after the holidays :).
Need something to read during the holidays? Two years ago, I started implementing the roads in #OpenSAGE. It turned out a little more complicated than I initially thought. So did what was supposed to be one blog post (and turned into a series of eleven):
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RT @aras_p: Now this is slightly surreal: we are acquiring Weta Digital. *The* Weta Digital.
unity.com
Today, Unity announced that it has entered into a definitive agreement to acquire Weta Digital, specifically its artist tools, core pipeline, intellectual property, and award-winning engineering...
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