Ian Hamilton
@ianhamilton_
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Accessibility specialist, helping studios avoid excluding disabled players. DMs are open, if you prefer email [email protected]
South West UK
Joined June 2009
Timely reminder (for full explanation see https://t.co/q37jycgF91)
#gamedev #indiedev #accessibility #eldenring
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Keyboard brand Varmilo has released a foot keyboard You can now control in-game actions with your toes
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I'm excited to share that Art of Fauna is nominated for the Special Jury Prize of the @entwicklerpreis! π₯³ Both because of its accessibility and the giving back initiative, where 20% of all proceeds are donated to nature preservation! π¦ #indiedev #a11y
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One of my biggest challenges working on this game is the cinematic scenes and helping players figuring out what to do without hand holding them. I really want to design more next time with accessibility in mind with puzzles. Any recommendations? #gamedesign #gamedev #indiedev
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New update: Accessibility options for motion sickness, evidence tracker, persistent notes & more. Always open to feedback! π΅οΈ #indiegames #indiedev #solodev #detectivegame
https://t.co/JXllYebJd7
store.steampowered.com
New update adds accessibility options for motion sickness sufferers, evidence completion notifications, persistent player notes in office, and increased photos per difficulty.
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Awards season is the best time of the year. So much blood sweat and tears goes on behind the scenes from so many people to make accessibility a reality, it always makes me so happy to see people recognised for it.
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Hey #gamedev #indiedev, pretty cool to see all these accessibility awards flying around eh? Would be handy if someone made a list of what and when they all are and when to submit, right? π«‘ https://t.co/TL5WzEKIyg
docs.google.com
Awards season is the best time of the year. So much blood sweat and tears goes on behind the scenes from so many people to make accessibility a reality, it always makes me so happy to see people recognised for it.
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Love seeing indie studios get recognized for both excellence and accessibility. Voted and cheering from the sidelines, stuff like this keeps me motivated to keep building and polishing my own projects. If you care about games and mental health, this is worth supporting #IndieDev
Vote Vote Vote! π³οΈ Just found out that I'm nominated for the #GAConf Awards 2025 - In 3 categories!! - Indie excellence - Mental health accessibility - Aaaand Most dedicated studio, together with freaking childhood heroes Rare and id Software Public votes are open here:
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Recently added early visual sound cues to the game and tweaked CC. Captions can be resized and recolored, and objects can now display written sounds like βCLICKβ when they make noise. Still rough, but a nice step toward better accessibility. #GodotEngine #GameDev #IndieDev π
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not garbage according to letters sent by his teachers at the time
huffingtonpost.co.uk
Farage A School 'Bully' And 'Fascist'
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Timely reminder (for full explanation see https://t.co/q37jycgF91)
#gamedev #indiedev #accessibility #eldenring
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Do I know any game developers working on games that have a good amount of accessibility features that would be up for a quick chat with me for an article?
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Here's Lee Petty announcing Keeper's new high contrast modes πππ» https://t.co/E29N0nbM0o
#gamedev #indiedev #accessibility
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Here's Lee Petty announcing Keeper's new high contrast modes πππ» https://t.co/E29N0nbM0o
#gamedev #indiedev #accessibility
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Imagine being a person who gets upset when they see accessibility options in games. Like, did your mom just not hug you enough as a child?
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Fonttik update includes colorblind simulations to better design accessible text and identify barriers! Shoutouts to our accessibility engineering folks for innovating tools at @EA and making them available worldwide for all game developers to use! βΏοΈπ https://t.co/Zo1scVvPC6
gamesindustry.biz
Technologies include grapple assist, speech and audio generation tools, and improvements to its text and size contrast tool Fonttik
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Oppidum has won the 'Best Accessibility' award at the 'Iris Games Awards' organized by @PoloDigitalMLG! π It goes to anyone who has ever wanted to play a video game and felt like they were not made for it. Thanks to everyone who made it possible! It means the world to us. π
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PlayStation Blog Awards voting now open, there's an accessibility category with a solid shortlist -
blog.playstation.com
Vote for your favorite games from the past year across 19 categories.
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Marking International Day of Persons with Disabilities, Electronic Arts adds eight more accessibility patents to their patent pledge today, making them free to use. They also open sourced colorblind simulation filters for their accessibility tool Fonttik. https://t.co/e9bBog8D7W
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